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War Thunder
Optimization guide · Updated on July 12, 2026

How to improve FPS in War Thunder (PC)

War Thunder is Gaijin Entertainment's free-to-play vehicular combat simulator, with thousands of operational planes, tanks, helicopters, and ships spread across battles of up to 32 players. It runs on the Dagor Engine, a proprietary engine Gaijin has been polishing since 2012, capable of scaling from old integrated graphics up to high-end rigs with ray tracing. The real demand isn't in static graphics, but in vehicle physics simulation, streaming of huge maps (some over 100 km² in Air Simulator mode), and massive ground battles where dozens of tanks, smoke, explosions, and destructible-physics impacts saturate the CPU. This guide covers the settings that actually move the needle for FPS and frametime stability, in Arcade as well as Realistic and Simulator modes.

⚠️ Known for: War Thunder is famous for running on practically any PC, including modest integrated graphics, thanks to very granular graphics scaling and the Dagor Engine's priority on performance over raw demand. However, in large ground battles (RB/Sim Ground Battles with many players, artillery smoke, and destroyed vehicles on the map) the game becomes clearly CPU-bound and suffers frametime drops that no powerful GPU can compensate for. Air Simulator maps with long-range visibility and dense foliage on maps like Normandy or Kursk are also known hot spots for performance drops.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
82 FPS
1080p · Ultra · no DLSS
With this guide applied
~140 FPS
1080p · Recommended settings
+ DLSS Quality
~179 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +41% free FPS.

Shadow Quality

Recommended: Low · Visual impact: Low · Consensus: Widely recommended on community forums and by competitive Ground RB Battles players.
+12% FPS

Dynamic shadows from vehicles and foliage are among the most expensive settings in the Dagor Engine, especially on ground maps with heavy vegetation. Dropping to Low is barely noticeable in combat but frees up GPU consistently.

Foliage/Grass Quality

Recommended: Low · Visual impact: Medium · Consensus: A common meta among competitive players: less grass = better FPS and better visibility of enemy tanks.
+10% FPS

Grass and shrub density on maps like Kursk, Normandy, or El Alamein hurts performance a lot due to pixel fill and overdraw. Reducing it also improves tactical visibility of camouflaged enemy vehicles, something many PvP players do on purpose.

Terrain Shadow Resolution

Recommended: Medium · Visual impact: Imperceptible · Consensus: A standard recommendation in War Thunder community optimization guides.
+6% FPS

Terrain's own shadows on large maps with elevation changes don't add as much visible detail as they cost in rendering. Medium is the sweet spot between sharpness and performance.

Water Reflections

Recommended: Low · Visual impact: Low · Consensus: A common setting in performance configurations shared by the r/Warthunder Reddit community.
+5% FPS

On naval and coastal maps, high-quality water reflections are expensive to render and barely influence ground or air combat gameplay.

Post-Processing Effects (SSAO/Bloom)

Recommended: Off · Visual impact: Low · Consensus: A common practice among clan and competitive league players to maximize visual clarity and FPS.
+8% FPS

Screen-space ambient occlusion and bloom add GPU load without improving battlefield readability; many players disable them too for a "cleaner" image while aiming.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Texture Quality

Recommended: Medium · Visual impact: Medium · Consensus: Only recommended on GPUs with 6 GB of VRAM or less; on cards with 8 GB+ it can be left on High without a noticeable penalty.
+4% FPS

With limited VRAM (4-6 GB), dropping from High/Ultra to Medium avoids micro-stutters from texture streaming without sacrificing too much detail on vehicle models.

Object Draw Distance

Recommended: Medium · Visual impact: Medium · Consensus: A debated setting: Air Simulator pilots prefer to keep it high to spot distant planes, while tank players lower it without issue.
+7% FPS

Reduces how many secondary objects (distant buildings, decoration, distant vegetation) are rendered on large Air Simulator and Ground Battle maps, with a direct CPU impact from the higher number of draw calls.

Anti-Aliasing

Recommended: FXAA · Visual impact: Medium · Consensus: The majority recommendation, except on high-end GPUs where MSAA 4x is still playable at 1080p.
+6% FPS

A debated setting: Air Simulator pilots prefer to keep it high to spot distant aircraft, while tank players lower it without issue.

Effects Quality (smoke, explosions, particles)

Recommended: Medium · Visual impact: High · Consensus: Highly recommended to lower in late-game Ground RB Battles; in air combat the impact is smaller.
+9% FPS

Switching from MSAA (very costly in the Dagor Engine) to FXAA notably reduces GPU load at the cost of slightly less crisp edges.

Tessellation / Terrain Detail

Recommended: Low · Visual impact: Low · Consensus: A recommended secondary setting after applying the shadow and foliage changes.
+5% FPS

Artillery and burning-vehicle smoke is one of the biggest causes of FPS drops in advanced ground battles, when multiple fires and explosions happen simultaneously on screen.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS (Super Resolution)

+35% FPS

War Thunder has included DLSS since 2021, available in most game modes. It's the most effective upscaling option for RTX 20 series and up, with a notable FPS jump at 1440p and 4K with no perceptible quality loss in Quality mode.

AMD FSR (Super Resolution)

+25% FPS

FSR 2 is integrated and works on any modern GPU, not just AMD. The result is somewhat less sharp than DLSS in fast motion (especially in air combat), but it's still a real performance gain for AMD and Intel cards.

Intel XeSS

+20% FPS

More recent and less polished support than DLSS/FSR; works correctly on Intel Arc GPUs and reasonably on other cards, but it isn't the priority option if your GPU supports DLSS.

Dynamic Resolution (native)

+15% FPS

For those who prefer not to use AI upscaling, War Thunder offers a classic dynamic resolution scaling that lowers internal resolution during high-load moments, useful on very old hardware without DLSS/FSR/XeSS support.

4. Tips by GPU

NVIDIA

  • •Enable DLSS in Quality mode before touching shadow or foliage settings: on RTX it usually gives more FPS than any graphics detail reduction.
  • •Use NVIDIA's Low Latency Filter (Reflex isn't natively implemented, but the control panel's Low Latency Mode helps) to reduce input lag in close air combat.
  • •On GPUs with 8 GB of VRAM or more, leave textures on High: War Thunder isn't especially VRAM-demanding compared to other current games.

AMD

  • •Enable FSR 2 instead of raising native render resolution; the FPS savings are greater than any combination of individual graphics settings.
  • •Radeon Anti-Lag notably reduces latency in close-range tank combat, where quick reaction matters more than in aviation.
  • •Update to the latest Adrenalin drivers: Gaijin publishes frequent patches and some have introduced performance regressions on AMD cards that get fixed with updated drivers.

Intel

  • •On Arc, enable XeSS instead of FSR for better image quality at low and medium resolutions.
  • •Arc drivers keep improving Dagor Engine performance with every update; check that you have the latest version before adjusting graphics.
  • •With recent-generation Intel CPUs (12th+), E-core scheduling can affect frametime in large battles; pin affinity to the P-cores if you notice micro-stutters.

Sistema

  • •War Thunder is CPU-sensitive in RB Ground Battles with many players: a processor with good per-core performance (not necessarily many cores) makes more of a difference than the GPU in those matches.
  • •Install the game on an SSD (preferably NVMe): streaming of large Air Simulator maps can cause texture pop-in and micro-stutters on HDD.
  • •Close the Steam overlay and other overlays (Discord, GeForce Experience) if you notice punctual frametime drops; the Dagor Engine is sensitive to third-party rendering hooks.

5. Known game issues

FPS drops from smoke and destructible physics in advanced Ground Battles

In high-tier matches with many tanks, the accumulation of artillery smoke, destroyed vehicles, and deformable terrain physics generates noticeable frametime drops that affect the CPU more than the GPU, regardless of the graphics hardware used.

Micro-stutters when loading new sectors on large Air Simulator maps

Air Simulator maps, some over 100x100 km, load geometry and textures progressively; on mechanical drives or with little free RAM this causes noticeable hitches when flying over unvisited areas.

Performance regressions after major updates

Gaijin publishes large seasonal Major Updates that occasionally introduce temporary performance regressions on certain hardware combinations, particularly AMD GPUs, until hotfixes arrive in the following weeks.

Estado: Partially fixed in hotfixes following each Major Update; it's advisable to wait 1-2 patches after a big release before evaluating final performance.

6. Frequently asked questions

Why does War Thunder give me low FPS in Ground Battles if my GPU is powerful?▾
Because in ground combat with many players the bottleneck is usually the CPU, not the GPU: vehicle physics simulation, smoke, and simultaneous explosions saturate per-core processing before graphics rendering does. A processor with good single-thread performance helps more than upgrading the GPU tier.
Is it worth enabling DLSS or FSR in War Thunder if I already have good FPS?▾
Yes, especially if you play at 1440p or 4K: besides gaining FPS, it reduces GPU load and leaves more thermal and frametime headroom for the spikes of large battles, where it's most needed.
Why do some players lower grass and shadows even with a powerful PC?▾
It's a widespread practice in the competitive community: reducing foliage and shadows not only gives more FPS, it also improves visibility of camouflaged enemy tanks and aircraft on the terrain, giving a real tactical advantage on top of performance.
Can War Thunder run well on an old or very low-end PC?▾
Yes, it's one of the Dagor Engine's historic strengths: with low settings the game is playable even on modest integrated graphics and CPUs from several generations ago, though high-tier Ground Battles will still feel more demanding than air or naval combat.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for War Thunder →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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