CheckFPS
HomeFPS CalculatorGPUsCompare GPUsOptimize FPS
The Last of Us Part II Remastered
Optimization guide · Updated on July 13, 2026

How to improve FPS in The Last of Us Part II Remastered (PC)

The Last of Us Part II Remastered arrived on PC in January 2024 having done its homework: Naughty Dog learned from the serious shader compilation and stuttering problems that plagued Part I's 2023 launch, and implemented a much more robust shader precompilation step from day one. The result is a notably more stable port, though it keeps the same technical demands: characters with strand-based hair rendering, extremely detailed facial animation, and lush, dense vegetation in Seattle's outdoor areas. It's a linear, tightly directed game, which allows for aggressive LOD optimizations without sacrificing the narrative experience. In this article we go through the settings with the biggest performance impact, from the simplest to the most demanding, so you can enjoy Ellie and Abby at the FPS your rig can deliver.

⚠️ Known for: Very high VRAM usage from ultra-high-fidelity texture streaming, combined with foliage densities that can make any GPU sweat in Seattle's outdoor zones.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
31 FPS
1080p · Ultra · no DLSS
With this guide applied
~43 FPS
1080p · Recommended settings
+ DLSS Quality
~55 FPS
1080p · Settings + DLSS
Logo nvidia
amazonAffiliate link

Want the RTX 3050 at the best price?

Check the current price on Amazon.

View on Amazon →

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +15% free FPS.

Depth of Field

Recommended: Off · Visual impact: Low · Consensus: Nearly unanimous: the community recommends disabling it except for screenshots or cinematic sequences.
+4% FPS

Depth of field blur adds a constant post-processing cost with little payoff in a game that's already very cinematically directed. Disabling it also improves overall image sharpness in combat.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: Most players turn it off for visual clarity preference more than for raw performance.
+2% FPS

Naughty Dog's engine motion blur is subtle but adds a small render cost every frame. Its visual impact is minimal compared to the clarity gained by disabling it, especially in melee combat.

Chromatic Aberration

Recommended: Off · Visual impact: Imperceptible · Consensus: Universal recommendation: disable it, it's an effect almost nobody misses.
+1% FPS

A purely aesthetic effect that distorts the edges of the image and adds practically nothing to gameplay. Its cost is low but disabling it is free in terms of perceived quality.

Film Grain

Recommended: Off · Visual impact: Imperceptible · Consensus: A matter of taste: the community is split, but to squeeze out FPS, turning it off is recommended.
+1% FPS

Film grain adds texture to the image to reinforce the game's somber tone, but on screens with video compression or streaming it can generate unnecessary visual noise with no significant real performance cost.

Shadow Quality

Recommended: Medium · Visual impact: Low · Consensus: Widely recommended to lower a couple of notches from Ultra; the visual difference is minimal in motion.
+7% FPS

Dynamic shadows in Seattle's outdoor areas, with their dense foliage, are among the most costly tasks for the GPU. Dropping from Ultra to Medium noticeably reduces distant shadow resolution without affecting interior and close-combat scenes much.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Foliage Density

Recommended: Medium · Visual impact: Medium · Consensus: This is the star setting for gaining FPS outdoors; many guides recommend it above all others.
+12% FPS

This is probably the game's most sensitive setting: the lush vegetation in Seattle's outdoor zones saturates the GPU simulating grass and branches moving in the wind. Dropping it to Medium significantly trims outdoor load spikes without turning the scenery into an artificial wasteland.

Character/Model Quality

Recommended: High · Visual impact: Medium · Consensus: Recommended to lower one notch if extra performance is needed, since Ultra is meant for static screenshots.
+6% FPS

This slider controls the level of detail in strand-based hair rendering and character facial geometry, two of the game's technical hallmarks. Dropping from Ultra to High keeps faces very convincing in cutscenes while freeing up a decent performance margin in gameplay.

Texture Quality

Recommended: High · Visual impact: Medium · Consensus: It depends heavily on available VRAM: with 8 GB or less, lowering it is recommended; with 12 GB or more, you can leave it on Ultra.
+5% FPS

Texture quality is directly tied to VRAM usage from asset streaming. On GPUs with 8GB or less, dropping from Ultra to High avoids the texture-reload hitching that appears when quickly turning the camera in dense zones.

Ambient Occlusion

Recommended: Medium · Visual impact: Medium · Consensus: Recommended as a middle ground; Ultra is barely noticeable except in direct comparisons.
+6% FPS

Ambient occlusion reinforces contrast in the dark corners of abandoned interiors, but its cost grows exponentially with the outdoor vegetation's geometric density. Medium preserves much of the visual contrast at a much lower performance cost.

Anti-Aliasing (TAA/DLAA)

Recommended: TAA · Visual impact: Low · Consensus: On RTX cards with plenty of headroom, DLAA is preferred; if chasing performance, TAA is the sensible choice.
+4% FPS

DLAA offers the best possible image sharpness on RTX GPUs, but at a higher performance cost than standard TAA. On performance-tuned rigs, TAA remains a solid option without the annoying aliasing noise in foliage.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS 3

+45% FPS

DLSS 3 includes Frame Generation on RTX 40 GPUs, effectively doubling perceived framerate in exploration scenes. On RTX 20/30, DLSS scaling alone already offers a substantial gain with excellent image quality thanks to temporal reconstruction.

AMD FSR 2

+35% FPS

FSR 2 works on any modern GPU, including NVIDIA and Intel, and offers a notable performance gain. Image quality is somewhat below DLSS in handling fine foliage, where slight reconstruction artifacts can appear in motion.

Intel XeSS

+30% FPS

XeSS delivers solid results both on Intel Arc GPUs, where it leverages dedicated hardware acceleration, and on GPUs from other brands via its general compatibility path. It's a valid alternative when FSR 2 shows more visual noise in dense vegetation.

4. Tips by GPU

NVIDIA

  • •Enable DLSS Frame Generation on RTX 40 to smooth out exploration through Seattle's outdoor areas without sacrificing image sharpness.
  • •Use Reflex if your GPU supports it to reduce latency in the most chaotic melee fights.
  • •Keep Game Ready drivers updated; NVIDIA released specific optimization profiles after the game's launch patch.

AMD

  • •Enable Anti-Lag in the Adrenalin panel to offset the latency added by FSR 2 in fast action scenes.
  • •Check that the GPU's memory mode is set to its default profile; aggressive texture streaming benefits from stable bandwidth.
  • •On cards with 8GB of VRAM, prioritize lowering Texture Quality before Foliage Density to avoid memory bottlenecks.

Sistema

  • •Install the game on an SSD (preferably NVMe) to minimize streaming hitches when moving quickly through dense outdoor areas.
  • •Let the first-launch shader precompilation step finish without interruption; it's the key reason this port avoids the stuttering that plagued Part I.
  • •Close background applications using VRAM (browsers, overlays) if your GPU has 8GB or less, given the memory appetite of texture streaming.

5. Known game issues

VRAM usage spikes on 8GB configurations

On GPUs with 8GB of VRAM and high Texture Quality settings, some users report occasional framerate drops when entering new zones due to video memory saturation. Dropping Texture Quality to High or Medium usually resolves it.

Shader compilation on first launch

Although far better managed than in Part I, the first time the game launches after installing or updating drivers there's a shader precompilation process that can take several minutes. This is normal and prevents stuttering during subsequent gameplay.

CPU bottlenecks in scenes with lots of animated foliage

On older processors (below 6 cores), vegetation physics simulation in dense outdoor areas can cause framerate drops even with a powerful GPU and plenty of VRAM headroom.

Estado: January 2024 patch

6. Frequently asked questions

Does The Last of Us Part II Remastered have the same launch problems as Part I?▾
No. Naughty Dog learned from Part I's (2023) serious shader compilation and stuttering problems and implemented a robust precompilation step from day one, resulting in a much more stable PC launch in January 2024.
How much VRAM do I need to play comfortably?▾
At least 8GB of VRAM is recommended for 1080p at high settings, though the very high-fidelity texture streaming clearly benefits from 12GB or more, especially at 1440p and 4K with Texture Quality on Ultra.
Which setting has the biggest performance impact in Seattle's outdoor areas?▾
Foliage Density is by far the most decisive setting outdoors: dynamically simulated vegetation density can account for more than a 10 FPS difference between Ultra and Medium in the most loaded zones.
Is it worth enabling DLAA instead of DLSS?▾
DLAA offers the best possible native image quality, ideal if your GPU has plenty of performance headroom. If you're after more FPS, DLSS in Quality or Balanced mode offers an excellent performance-to-image ratio without sacrificing too much foliage detail.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for The Last of Us Part II Remastered →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

EnebaGame keys on sale

Upcoming games, cheaper with an official key.

  • Assassin's Creed Black Flag Resynced

    Assassin's Creed Black Flag Resynced

    View on Eneba →

  • Halo: Campaign Evolved

    Halo: Campaign Evolved

    View on Eneba →

  • Beast of Reincarnation

    Beast of Reincarnation

    View on Eneba →

  • The Sinking City 2

    The Sinking City 2

    View on Eneba →

  • Resonance: A Plague Tale Legacy

    Resonance: A Plague Tale Legacy

    View on Eneba →

  • Star Wars Zero Company

    Star Wars Zero Company

    View on Eneba →

  • The Blood of Dawnwalker

    The Blood of Dawnwalker

    View on Eneba →

  • Halloween: The Game

    Halloween: The Game

    View on Eneba →

  • Warhammer 40,000: Dawn of War IV

    Warhammer 40,000: Dawn of War IV

    View on Eneba →

  • Silent Hill: Townfall

    Silent Hill: Townfall

    View on Eneba →

Affiliate link

FPS in the most searched games

  • Forza Horizon 6

    Forza Horizon 6 FPS

    Racing

  • Gothic 1 Remake

    Gothic 1 Remake FPS

    Action RPG

  • Subnautica 2

    Subnautica 2 FPS

    Survival

  • 007 First Light

    007 First Light FPS

    Action-Adventure

  • Pragmata

    Pragmata FPS

    Action-Adventure

  • EA Sports FC 26

    EA Sports FC 26 FPS

    Sports

  • ARK: Survival Ascended

    ARK: Survival Ascended FPS

    Survival

  • Final Fantasy VII Rebirth

    Final Fantasy VII Rebirth FPS

    RPG

  • Call of Duty: Warzone

    Call of Duty: Warzone FPS

    Battle Royale

  • Cyberpunk 2077

    Cyberpunk 2077 FPS

    RPG

Performance of the most searched GPUs

  • AMDRX 9070 XT88 FPS
  • NVIDIARTX 305035 FPS
  • NVIDIARTX 5060 Ti71 FPS
  • NVIDIARTX 3070 Ti65 FPS
  • NVIDIARTX 306048 FPS

CheckFPS

CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

200+ games · 135+ GPUs · 141+ CPUs

Legal

  • Privacy Policy
  • Legal Notice
  • Cookie Policy

Useful Links

  • Contact
  • About Us

Data sources & methodology

  • How we calculate FPS
🇪🇸Español🇬🇧English🇧🇷Português🇩🇪Deutsch🇫🇷Français

As an Amazon Associate and Eneba affiliate, CheckFPS earns from qualifying purchases. This does not affect our recommendations or performance estimates.

© 2026 CheckFPS. All rights reserved.