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Stellar Blade
Optimization guide · Updated on September 15, 2026

How to improve FPS in Stellar Blade (PC)

Stellar Blade is SHIFT UP's action hack-and-slash that originally launched as a PlayStation 5 exclusive and arrived on PC in June 2025 with a port considered one of the best of the year. Built on Unreal Engine 4, it combines very technical melee combat with precision dodges and parries, semi-open exploration, and a highly polished visual style for characters, cloth, and effects. Unlike so many recent ports plagued by shader compilation issues or erratic performance, Stellar Blade on PC launched with simultaneous support for DLSS 4 with Frame Generation, FSR 3, and XeSS, plus solid ultrawide monitor support, which makes it a rarity: a port that scales well from modest hardware all the way up to high-end rigs.

⚠️ Known for: The engine splits its load across the dynamic shadows of the environments, the particle effects when Eve chains combos and dodges in combat, resolving reflections on metallic surfaces and puddles, and simulating the character's own hair and cloth physics, which recalculate on every movement and are one of the game's visual trademarks.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3060

Without optimization (Ultra)
59 FPS
1080p · Ultra · no DLSS
With this guide applied
~96 FPS
1080p · Recommended settings
+ DLSS Quality
~123 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +41% free FPS.

Shadow Quality

Recommended: Medium · Visual impact: Medium · Consensus: It's the first setting community guides recommend; the visual difference is only noticeable stopping to look at the ground, not during combat.
+13% FPS

Unreal Engine 4's dynamic shadows are recalculated every scene, both in ruined urban environments and in nature areas invaded by sand, and their cost grows noticeably on High/Ultra. Lowering them to Medium keeps combat contrast without penalizing the GPU as much.

Effects Quality

Recommended: Medium · Visual impact: Medium · Consensus: It's the setting with the best FPS-gained-to-visual-loss ratio according to the community, especially in boss fights with several simultaneous effects.
+16% FPS

Controls the particle density of Eve's combos, the Naytiba explosions, and parry effects, which is precisely where GPU load spikes concentrate during the most frantic combat. On Ultra the engine draws extra particle layers that are rarely distinguishable at combat speed.

Reflection Quality

Recommended: Low · Visual impact: Low · Consensus: Lowering it to Low is one of the most discussed changes on optimization forums; almost nobody notices the difference outside of cutscenes.
+7% FPS

Reflections on Eve's metal armor, puddles, and polished facility surfaces have a noticeable GPU cost that's barely noticed during combat in motion, where the camera rarely stops to show them off.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: Disabled almost unanimously among players who take technical combat seriously, not just for performance but for precision.
+3% FPS

Motion blur makes it harder to read the dodge and perfect-parry windows that are the core of the combat system, on top of adding a small per-frame post-processing cost.

Chromatic Aberration

Recommended: Off · Visual impact: Imperceptible · Consensus: Many players disable it purely for visual preference even before thinking about performance.
+2% FPS

Chromatic aberration distorts the edges of the screen during critical hits and perfect dodges, and its post-processing cost is small but adds up when combined with other full-screen filters.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Recommended to leave on High except on 6 GB VRAM cards, where it's worth lowering to Medium to avoid streaming hitches in the densest areas.
+4% FPS

Textures for Eve's outfit, hair, and environments mostly consume VRAM rather than compute power, so High is usually sustainable on most GPUs with 8 GB or more without hurting framerate.

Post Processing Quality

Recommended: Medium · Visual impact: Low · Consensus: A setting recommended by those who prioritize visual clarity over fidelity, without being noticeable outside of direct comparisons.
+6% FPS

Groups bloom, vignetting, and color corrections applied full-screen after each frame; on Ultra the cost rises more than it adds to reading combat.

Ambient Occlusion

Recommended: Medium · Visual impact: Low · Consensus: Community guides flag it as safe to lower one notch with no noticeable visual loss.
+5% FPS

Reinforces the visual contact between Eve, enemies, and the environment, but at its highest level it doubles the cost without a noticeable improvement during combat in motion.

View Distance

Recommended: Medium · Visual impact: Low · Consensus: Recommended to lower during free exploration; in interiors and close combat it makes no difference at all.
+4% FPS

Controls the environmental detail of the semi-open exploration areas, where the engine renders ruined structures and vegetation at a distance; on High/Ultra the cost rises mainly in wide outdoor areas.

Foliage Quality

Recommended: Medium · Visual impact: Low · Consensus: A setting with modest but consistent impact outdoors, recommended by the port's optimization guides.
+4% FPS

The vegetation that has overtaken the ruined city renders fairly densely in outdoor areas, and its cost grows when simulated wind moves each plant individually.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS

+32% FPS

Stellar Blade supports DLSS 4 with Frame Generation since its PC launch, allowing a notable FPS jump at 1440p and 4K with barely any loss of sharpness, especially useful in boss fights with heavier particle load.

AMD FSR

+24% FPS

FSR 3 works on any GPU and is the recommended alternative for those without a recent NVIDIA card, with its own Frame Generation included and good image quality in Quality mode.

Intel XeSS

+20% FPS

XeSS is available as a third scaling option, with better performance on Intel Arc GPUs but also compatible and usable on NVIDIA and AMD hardware.

4. Tips by GPU

NVIDIA

  • •Enable DLSS in Quality mode together with Frame Generation at 1440p/4K to absorb boss fight load spikes without touching more graphics settings.
  • •Keep Game Ready drivers updated; NVIDIA released specific optimizations coinciding with the PC port's launch.
  • •Enable Reflex from the game's options or the NVIDIA panel to reduce input latency, especially noticeable in perfect-parry windows.

AMD

  • •FSR 3 in Quality mode with Frame Generation enabled is a solid combination on mid-range Radeon GPUs for playing at 1440p without sacrificing smoothness.
  • •Enable Radeon Anti-Lag to offset the extra latency from Frame Generation, especially if combat feels less precise when it's on.
  • •Check that Smart Access Memory (Resizable BAR) is enabled in the BIOS; Stellar Blade benefits from good CPU-GPU bandwidth in areas with more texture detail.

Sistema

  • •A 6 GB GTX 1060 is enough for the minimum, but to keep a stable 60 fps at 1440p Medium you should aim for an RTX 2060 Super or equivalent, as the recommended requirements state.
  • •Install the game on an SSD; it reduces texture streaming hitches when entering new areas and speeds up shader compilation on first launch.
  • •Close third-party overlays (Discord, capture software) during the first sessions, since background shader compilation already consumes CPU on its own.

5. Known game issues

Occasional hitches from shader compilation at start

On some setups, especially with older CPUs or when changing graphics settings, you may notice occasional hitches during the first minutes of play while the engine compiles new shaders; behavior improves after the first few sessions.

FPS drops in combat with many simultaneous effects

In the most frantic combat, when Eve chains combos against several Naytiba at once with overlapping skill effects, some setups with a tighter GPU can experience occasional framerate drops that are fixed by lowering Effects Quality.

Latency with Frame Generation and VSync

Combining Frame Generation (DLSS or FSR) with VSync enabled or a poorly configured high-refresh-rate monitor can introduce noticeable input latency in technical combat; it's recommended to disable VSync and manually cap the frame rate if using Frame Generation.

6. Frequently asked questions

Is Stellar Blade on PC a good port?▾
Yes, it's one of the best-reviewed ports of 2025. It launched with simultaneous support for DLSS 4 with Frame Generation, FSR 3, and XeSS, good ultrawide support, and stable performance from day one, which is rare in recent PlayStation conversions.
Which setting gives the most FPS with the least visual loss?▾
Lowering Effects Quality and Shadow Quality to Medium is the most cost-effective change: both concentrate a large part of the GPU cost in combat, and their visual impact is barely noticeable at fight speed.
Is it more limited by CPU or GPU?▾
It's clearly GPU-bound. The engine is barely affected by the CPU except during initial shader compilation; the weight falls on shadows, reflections, combat particles, and Eve's hair and cloth physics.
What GPU do I need for 1440p at 60 fps?▾
NVIDIA recommends an RTX 2060 Super or equivalent for 1440p on Medium at 60 fps, though the official minimum is a 6 GB GTX 1060 for lower resolutions. Enabling DLSS or FSR in Quality mode helps maintain 60 fps with more headroom.

Want to know exactly how many FPS YOUR PC will get?

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Calculate FPS for Stellar Blade →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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