CheckFPS
HomeFPS CalculatorGPUsCompare GPUsOptimize FPS
Marvel's Spider-Man Remastered
Optimization guide · Updated on July 12, 2026

How to improve FPS in Marvel's Spider-Man Remastered (PC)

Marvel's Spider-Man Remastered came to PC courtesy of Nixxes Software, the studio specializing in PlayStation ports, running on an adapted version of the Insomniac Engine. The game combines a dense open world (Manhattan rebuilt with extremely high building and NPC detail) with real-time ray tracing for reflections and shadows, which spikes GPU load in areas with lots of glass. High-speed swing traversal forces constant asset streaming, so performance depends both on graphics power and on a fast CPU and storage. This guide covers the settings that free up the most FPS without sacrificing the visual readability of combat and swinging, how to make the most of DLSS/FSR/XeSS, and known technical issues with the port.

⚠️ Known for: Spider-Man Remastered is known for shader compilation stuttering on the first launch after each driver update, and for how demanding ray-traced reflections are in Midtown and the Financial District, where the density of glass surfaces can tank FPS even on high-end GPUs. It's also a frequent case study on how motion blur and frame generation affect the feeling of smoothness during high-speed swinging.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
46 FPS
1080p · Ultra · no DLSS
With this guide applied
~82 FPS
1080p · Recommended settings
+ DLSS Quality
~105 FPS
1080p · Settings + DLSS
Logo nvidia
amazonAffiliate link

Want the RTX 3050 at the best price?

Check the current price on Amazon.

View on Amazon →

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +43% free FPS.

Ray Tracing: Reflections

Recommended: Off · Visual impact: Medium · Consensus: It's the first setting the whole community recommends for gaining FPS in this game; the visual impact is only noticeable standing still in front of a glass building.
+25% FPS

Ray-traced reflections are the game's most expensive setting, especially in glass-skyscraper areas like Midtown. Disabling it recovers a huge amount of FPS, and the raster mode's SSR reflection probes still look decent during high-speed swinging, where there's barely time to notice reflections anyway.

Ray Tracing: Shadows

Recommended: Off · Visual impact: Low · Consensus: General consensus is to combine it with Reflections Off, except on RTX 4070 or higher GPUs.
+8% FPS

RT shadows improve shadow-to-object contact at medium distances, but the cost doesn't pay off against the game's raster shadows, which are already good quality across Manhattan.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: Recommended almost unanimously to improve perceived sharpness, more than for FPS.
+3% FPS

Barely affects real framerate, but disabling it noticeably improves visual clarity during fast swinging and combat, where the camera turns a lot.

Chromatic Aberration

Recommended: Off · Visual impact: Imperceptible · Consensus: A majority aesthetic preference, with no real FPS impact.
+1% FPS

A purely cosmetic effect with no real performance cost, but disabling it cleans up the image at the screen edges during swinging.

Level of Detail

Recommended: High · Visual impact: Low · Consensus: A recommended setting on configurations with a more limited CPU, since streaming also affects the main thread.
+6% FPS

Dropping from Very High to High reduces geometry streaming load during swing traversal without noticeable pop-in except when staring straight at distant buildings.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Shadow Resolution

Recommended: Medium · Visual impact: Medium · Consensus: A good balance recommended for mid-range GPUs that already have RT disabled.
+10% FPS

Reduces the resolution of dynamic shadows from nearby characters and buildings. Some jaggedness shows on shadows very close to the camera, but it frees up a good FPS margin in fights with several enemies on screen.

Screen Space Shadows

Recommended: Off · Visual impact: Low · Consensus: A common secondary setting after adjusting the main shadows.
+5% FPS

Adds micro contact-shadows but has a disproportionate cost for how subtle the effect is, especially in scenes with lots of foliage in Central Park.

Weather Particles

Recommended: Medium · Visual impact: Medium · Consensus: Recommended especially for those playing on RTX 3050/3060 or AMD equivalents.
+7% FPS

Rain and other weather effects generate lots of simultaneous particles outdoors; lowering it avoids punctual FPS drops during missions with adverse weather without removing the atmospheric effect.

Level of Detail: Traffic Density

Recommended: Medium · Visual impact: Medium · Consensus: One of the settings with the best FPS-to-visual-impact ratio according to the PC community, especially on 6-core CPUs or fewer.
+9% FPS

Reduces the number of simulated cars and pedestrians in the streets, easing CPU load during fast swinging through central Manhattan, where the most NPCs are active at once.

Ambient Occlusion

Recommended: Medium · Visual impact: Medium · Consensus: A common setting when looking for one last FPS boost without touching textures or shadows.
+6% FPS

Dropping from High to Medium slightly softens contact between objects and surfaces, noticeable in very detailed interiors but barely noticeable outdoors where direct lighting dominates.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS 3 (Super Resolution + Frame Generation)

+55% FPS

Spider-Man Remastered was one of the first games to receive Frame Generation via an update after its initial launch with DLSS 2. In Quality mode at 1440p/4K the game scales very well, and Frame Generation adds an extra jump in perceived smoothness during swinging as long as the base framerate is already solid (avoid enabling it below 45-50 base FPS due to input lag).

AMD FSR 2

+40% FPS

A solid FSR 2 implementation available for any GPU, NVIDIA, AMD, or Intel. In Quality mode it keeps good definition on distant building details, though it shows somewhat more ghosting than DLSS on web lines during fast swinging.

Intel XeSS

+38% FPS

Support added in a post-launch update. Works well on Arc GPUs thanks to XMX hardware acceleration, and acceptably in generic DP4a mode on the rest of GPUs, though with somewhat less sharpness than DLSS or FSR in fast motion.

NVIDIA DLAA

+0% FPS

A pure antialiasing mode with no upscaling, meant for those who already have plenty of FPS to spare and want maximum sharpness at native resolution, especially useful for appreciating reflection detail and Spider-Man's suits in cutscenes.

4. Tips by GPU

NVIDIA

  • •Enable Reflex in the graphics menu to reduce input lag during combat and fast swinging, especially if you use DLSS Frame Generation.
  • •On high-end RTX GPUs (4070 Ti or higher) it's feasible to keep Ray Tracing Reflections on High combined with DLSS Quality without dropping below 60 FPS at 1440p.
  • •Update to the latest Game Ready drivers: NVIDIA has released several game-specific profiles that fix stuttering and improve DLSS 3 performance.

AMD

  • •With Radeon RX 6000/7000, disable Ray Tracing entirely except on the RX 7900 XT/XTX, where only Reflections on low mode is playable at 1440p with a good FPS rate.
  • •Use FSR 2 in Quality mode instead of raising native resolution; the game responds better to upscaling than to brute force on mid-range Radeon cards.
  • •Enable Radeon Anti-Lag in the Adrenalin software to compensate for the input lag introduced by open-world streaming during high-speed swinging.

Intel

  • •On Arc GPUs, prioritize XeSS over FSR: XMX acceleration offers a better quality/performance ratio than the generic FSR implementation in this game.
  • •Keep Resizable BAR enabled in the BIOS; Arc depends especially on it for stable performance in heavy-streaming games like this one.
  • •Disable Ray Tracing entirely on Arc A750/A770; this generation's RT support doesn't pay off the cost in such a reflection-demanding game.

Sistema

  • •Install the game on an SSD (preferably NVMe): texture streaming during high-speed swinging through Manhattan depends directly on storage read speed.
  • •Let the first-launch shader compilation finish without interrupting it; interrupting it or changing graphics settings mid-process can reintroduce stuttering in later sessions.
  • •If you use a laptop, force maximum performance mode for the dedicated GPU in the manufacturer's control panel: the game tends to underutilize the GPU on balanced profiles during open-world play.

5. Known game issues

Shader compilation stuttering on first launch

When opening the game for the first time (or after updating drivers), Nixxes runs a shader precompilation that can take several minutes and, if skipped or interrupted, causes noticeable micro-stutters during the first hours of play, especially while swinging through new areas of the map.

Estado: Partially mitigated in post-launch updates (2022), but it's still recommended to let the full process complete.

VRAM leaks in long sessions with Ray Tracing enabled

Some users with 8 GB of VRAM or less report progressive framerate degradation and low-resolution textures after several hours of continuous play with RT enabled, which is resolved by restarting the game.

Ghosting with DLSS Frame Generation during fast swinging

During very fast camera movements (like turns during max-speed swinging), DLSS 3's Frame Generation can generate visible artifacts around the web and suit, more noticeable at low resolutions like 1080p.

6. Frequently asked questions

Is it worth enabling Ray Tracing in Spider-Man Remastered?▾
Only if you have a high-end GPU (RTX 4070 Ti or higher, or RX 7900 XT/XTX). The FPS impact of RT reflections is among the highest in the game, and it's most noticeable in glass-skyscraper areas like Midtown; across the rest of the map the visual benefit is smaller compared to its cost.
Which upscaling technology gives the best results, DLSS, FSR, or XeSS?▾
DLSS offers the best sharpness/performance ratio on NVIDIA GPUs, especially combined with Frame Generation. FSR 2 is the best option if you don't have an NVIDIA GPU, though it shows somewhat more ghosting on web lines. XeSS is competent on Intel Arc GPUs thanks to XMX acceleration, but lags behind DLSS on other cards.
Why does the game take so long to open the first time or stutter at the start?▾
It's the shader compilation Nixxes runs automatically before the first match (and after updating drivers). It's normal for it to take several minutes; letting it fully complete avoids stuttering during the first hours of play.
How much VRAM do I need to play with high textures and good performance?▾
At least 8 GB of VRAM is recommended for High textures at 1080p/1440p, and 10-12 GB if you want to combine Ray Tracing with high resolutions. With 8 GB or less and RT enabled, texture quality drops can appear in long sessions.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Marvel's Spider-Man Remastered →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

EnebaGame keys on sale

Upcoming games, cheaper with an official key.

  • Assassin's Creed Black Flag Resynced

    Assassin's Creed Black Flag Resynced

    View on Eneba →

  • Halo: Campaign Evolved

    Halo: Campaign Evolved

    View on Eneba →

  • Beast of Reincarnation

    Beast of Reincarnation

    View on Eneba →

  • The Sinking City 2

    The Sinking City 2

    View on Eneba →

  • Resonance: A Plague Tale Legacy

    Resonance: A Plague Tale Legacy

    View on Eneba →

  • Star Wars Zero Company

    Star Wars Zero Company

    View on Eneba →

  • The Blood of Dawnwalker

    The Blood of Dawnwalker

    View on Eneba →

  • Halloween: The Game

    Halloween: The Game

    View on Eneba →

  • Warhammer 40,000: Dawn of War IV

    Warhammer 40,000: Dawn of War IV

    View on Eneba →

  • Silent Hill: Townfall

    Silent Hill: Townfall

    View on Eneba →

Affiliate link

FPS in the most searched games

  • Forza Horizon 6

    Forza Horizon 6 FPS

    Racing

  • Gothic 1 Remake

    Gothic 1 Remake FPS

    Action RPG

  • Subnautica 2

    Subnautica 2 FPS

    Survival

  • 007 First Light

    007 First Light FPS

    Action-Adventure

  • Pragmata

    Pragmata FPS

    Action-Adventure

  • EA Sports FC 26

    EA Sports FC 26 FPS

    Sports

  • ARK: Survival Ascended

    ARK: Survival Ascended FPS

    Survival

  • Final Fantasy VII Rebirth

    Final Fantasy VII Rebirth FPS

    RPG

  • Call of Duty: Warzone

    Call of Duty: Warzone FPS

    Battle Royale

  • Cyberpunk 2077

    Cyberpunk 2077 FPS

    RPG

Performance of the most searched GPUs

  • NVIDIARTX 406055 FPS
  • NVIDIARTX 306048 FPS
  • NVIDIARTX 305035 FPS
  • NVIDIARTX 507092 FPS
  • NVIDIARTX 4060 Ti62 FPS

CheckFPS

CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

200+ games · 135+ GPUs · 141+ CPUs

Legal

  • Privacy Policy
  • Legal Notice
  • Cookie Policy

Useful Links

  • Contact
  • About Us

Data sources & methodology

  • How we calculate FPS
🇪🇸Español🇬🇧English🇧🇷Português🇩🇪Deutsch🇫🇷Français

As an Amazon Associate and Eneba affiliate, CheckFPS earns from qualifying purchases. This does not affect our recommendations or performance estimates.

© 2026 CheckFPS. All rights reserved.