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Warhammer 40,000: Space Marine 2
Optimization guide · Updated on July 12, 2026

How to improve FPS in Warhammer 40,000: Space Marine 2 (PC)

Space Marine 2 runs on Saber Interactive's Swarm Engine, built to push hundreds of Tyranids on screen at once. That's both its party trick and its curse: the game is far more CPU-bound than GPU-bound, even on flagship graphics cards. Here are the settings that actually move the needle, whether you're in Campaign, Operations, or Eternal War PvP.

⚠️ Known for: A widespread CPU bottleneck: at 1080p Ultra the GPU is only busy 53% of the frame time, dropping to 33% at 4K, because Tyranid swarm AI, physics, and cloth simulation eat up the rest on the processor.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 4060

Without optimization (Ultra)
70 FPS
1080p · Ultra · no DLSS
With this guide applied
~100 FPS
1080p · Recommended settings
+ DLSS Quality
~128 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +15% free FPS.

Ambient Occlusion

Recommended: Default (not Ultra) · Visual impact: Imperceptible · Consensus: 7/10 sources
+4% FPS

Ultra adds high-resolution ambient occlusion with an almost imperceptible visual impact in combat. Default frees up GPU headroom without it showing in cutscenes.

Reflections

Recommended: Default · Visual impact: Imperceptible · Consensus: 6/10 sources
+3% FPS

Reflections on the metallic surfaces of Imperial ships and bases barely change between Default and Ultra, but Ultra costs more than it delivers.

Texture Filtering (Anisotropic)

Recommended: Ultra (do not disable) · Visual impact: Low · Consensus: 5/10 sources
+2% FPS

Turning it off gains a couple of FPS but blurs floor and wall textures at distance, very noticeable in the long corridors of the Adeptus Astartes ships. Not worth it.

Shadow Quality

Recommended: High · Visual impact: Low · Consensus: 6/10 sources
+3% FPS

Dropping from Ultra to High is barely noticeable on the dynamic shadows of the swarms, but it frees up some CPU by reducing shadow recalculation for every Tyranid.

Resizable BAR + HAGS

Recommended: Enabled in BIOS/Windows · Visual impact: Imperceptible · Consensus: 6/10 sources
+3% FPS

A system-level tweak, not an in-game one: with Resizable BAR and Hardware-Accelerated GPU Scheduling enabled, you get fewer micro-stutters when transferring texture data during level streaming.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Cloth Simulation

Recommended: Low or Medium · Visual impact: Medium · Consensus: 7/10 sources
+5% FPS

Space Marine capes and banners use physically calculated cloth simulation. It's one of the heaviest CPU loads on the Swarm Engine; dropping it to Low is one of the best FPS-to-visual-impact trades in the game.

Volumetrics (fog and smoke)

Recommended: Low · Visual impact: Medium · Consensus: 6/10 sources
+5% FPS

Volumetric fog in missions like Kadaku or the industrial interiors of Demerium has a high rendering cost. Dropping it to Low noticeably reduces frametime spikes without making the scenes look too much worse.

Background Swarm Density

Recommended: Low on 6-8 core CPUs · Visual impact: Medium · Consensus: 7/10 sources
+8% FPS

Controls how many 'background' Tyranids get simulated in Operations' massive hordes. On mid-range CPUs (6-8 cores, no 3D V-Cache) it's the setting that smooths horde spikes the most; on a Ryzen 7 7800X3D the impact is much smaller.

Ray-Traced Ambient Occlusion

Recommended: Off · Visual impact: Low · Consensus: 7/10 sources
+12% FPS

RTAO costs up to 15% performance for a very subtle contact-shadow improvement, nearly invisible during fast combat against hordes. Only worth it for static screenshots.

Effects Quality (particles and blood)

Recommended: Medium · Visual impact: Medium · Consensus: 6/10 sources
+6% FPS

With dozens of Tyranids exploding on screen (especially against Nurgloth or in Operations' final waves), particles at Ultra generate significant CPU spikes. Medium keeps the visual spectacle without the stutter.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

DLSS 3 Frame Generation (RTX 40/50)

+70% FPS

Since this is a CPU-capped game, Frame Generation is the most effective boost possible: it doesn't depend on the processor, so it 'jumps over' the bottleneck. Digital Foundry measured up to 70% more FPS at native 4K with it enabled.

DLSS 3 Super Resolution (Quality)

+25% FPS

The gain from pure upscaling is lower than usual precisely because of the CPU limit, but it still adds 20-29% extra at 4K with image quality practically identical to native.

FSR 3.0 Frame Generation (AMD/universal)

+60% FPS

Available for any GPU since patch 5.0. Works just as well as DLSS FG at bypassing the CPU bottleneck, though with a bit more artifacting on fine edges like weapons and antennae.

XeSS (Intel Arc and compatible GPUs)

+18% FPS

A solid alternative on Intel Arc cards or without native DLSS/FSR support. The gain is more modest than DLSS because it doesn't include frame generation on every hardware combination.

4. Tips by GPU

NVIDIA

  • •On RTX 40/50 series, enable DLSS Frame Generation whenever you're playing with a controller or already above 60 base FPS; it's the single biggest improvement in the game.
  • •Resizable BAR must be enabled in BIOS: without it you lose several FPS in scenes with the most Tyranids on screen.
  • •If you notice micro-stutter after a driver update, clear the local shader cache folder and let the game recompile on first launch.

AMD

  • •Ryzen chips with 3D V-Cache (7800X3D, 9800X3D) perform notably better in massive hordes than their non-cache equivalents, due to the Swarm Engine AI's memory access pattern.
  • •FSR 3.0 Frame Generation is your best bet on Radeon GPUs: enable Anti-Lag+ alongside FSR-FG to offset the added input lag.
  • •Smart Access Memory (AMD's equivalent of Resizable BAR) should be enabled to take advantage of the extra bandwidth during texture streaming.

Sistema

  • •Install the game on an SSD without exception: texture streaming is tied to disk speed, and on an HDD you'll get stutters no graphics setting can fix.
  • •Use Windows' 'High performance' power plan and disable Memory Integrity (Core Isolation) if you're chasing the last bit of FPS.
  • •Set your RAM's XMP/EXPO profile: with RAM running at default JEDEC speed you lose noticeable performance in horde scenes, which are very memory-bandwidth dependent.

5. Known game issues

Freeze on the 'PRECREATING SHADERS' screen

Some players get stuck indefinitely on the shader precompilation screen at startup, especially after driver updates or game patches. Verifying file integrity in Steam and clearing the shader cache usually unblocks it.

Shader compilation and traversal stutters

Months after launch, micro-stutters persist when entering new zones or during the first fights of a session, even on high-end rigs. Digital Foundry documented them as shader compilation stutters not fully resolved by patches.

Estado: Partially mitigated, no definitive fix yet

Performance regressions after specific patches

Several post-launch patches (including the one that added Frame Generation) have introduced temporary FPS drops for some users, with reports of increased stutter at the start of Operations missions.

6. Frequently asked questions

Why doesn't my framerate go up even after upgrading to a better GPU?▾
Because Space Marine 2 is CPU-bound, not GPU-bound, in most combat scenes. With big Tyranid hordes on screen, AI and physics saturate the processor before the graphics card hits its limit. Upgrading the GPU helps less than in other games; upgrading the CPU or enabling Frame Generation gives better results.
Is it worth enabling Frame Generation even if my base FPS is low?▾
Only if you're starting from at least 45-50 real FPS. Below that, the added input lag is too noticeable, especially in Eternal War PvP where precision matters. In Campaign and Operations with a controller it's much less perceptible.
Which setting should I touch first if I have a 6-core processor?▾
Lower Background Swarm Density to Low first: it's the biggest CPU consumer during large Tyranid waves. Then reduce Cloth Simulation and Effects Quality to Medium/Low before touching anything related to resolution or textures.
Are the stutters at the start of a mission a problem with my PC?▾
Not necessarily. They're a known shader compilation issue with the game itself, reported by Digital Foundry and the community months after launch. Verifying Steam files and clearing the shader cache usually reduces them, but doesn't eliminate them entirely on every system.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Warhammer 40,000: Space Marine 2 →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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