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Returnal
Optimization guide · Updated on July 12, 2026

How to improve FPS in Returnal (PC)

Returnal drops you on the alien planet Atropos in a roguelike shooting loop that demands both reflexes and a CPU capable of sustaining waves of projectiles without stutters. Housemarque's port arrived on PC in 2023 with optional RT, DLSS/FSR/XeSS, and a very complete graphics menu, but it carries a known traversal stutter issue and a minimum CPU requirement of 8 threads that leaves older processors out. This guide helps you squeeze out FPS without sacrificing the bullet-hell's readability.

⚠️ Known for: Returnal explicitly requires a CPU with a minimum of 8 threads (unusual for a minimum requirement) because the engine needs to spread physics simulation, AI, and above all the huge number of enemy projectiles on screen across several cores. With fewer threads the game can refuse to launch or suffer severe frametime drops during the bullet swarms of the more advanced runs.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 4060

Without optimization (Ultra)
70 FPS
1080p · Ultra · no DLSS
With this guide applied
~111 FPS
1080p · Recommended settings
+ DLSS Quality
~142 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +38% free FPS.

Level of Detail

Recommended: Medium · Visual impact: Low · Consensus: Lowering it from Ultra to Medium is barely noticeable in combat because the action happens at short-to-medium range, and it consistently frees up CPU/GPU.
+8% FPS

Reduces the distance at which high-resolution meshes and textures load for vegetation and alien structures on Atropos.

Vegetation Density

Recommended: Medium · Visual impact: Low · Consensus: The community agrees that High/Ultra adds a lot of visual noise that makes it harder to see incoming projectiles, so lowering it improves readability and performance at the same time.
+6% FPS

Controls how much grass, spores, and organic elements the engine generates in outdoor biomes.

Ray Tracing (reflections/shadows)

Recommended: Off · Visual impact: Medium · Consensus: One of the most expensive settings in the game; on mid-range GPUs the FPS impact clearly outweighs the aesthetic improvement during a fast-paced roguelike.
+15% FPS

Enables reflection and lighting with ray tracing on alien and metallic ship surfaces.

Particle Effects

Recommended: Medium · Visual impact: Medium · Consensus: Lowering it from High to Medium reduces the load in scenes with many enemies firing at once without projectiles losing clarity.
+7% FPS

Adjusts the amount and fidelity of explosions, gunfire, and ambient effects of the bullet-hell.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: It doesn't provide meaningful real performance, but turning it off improves reading enemy fire patterns, which is critical in Returnal.
+2% FPS

Camera and object motion blur.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Shadow Resolution

Recommended: Medium · Visual impact: Low · Consensus: On Atropos, hard shadows are rarely appreciated in the middle of combat; lowering the resolution frees up GPU without affecting gameplay.
+5% FPS

Defines the sharpness of dynamic shadows cast by creatures and structures.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: With 8GB of VRAM or more you can leave it on High without penalty; only lower to Medium if your GPU has less VRAM and you're suffering streaming-related stutter.
+3% FPS

Resolution of textures loaded into video memory.

Ambient Occlusion

Recommended: Medium · Visual impact: Low · Consensus: The visual difference between High and Medium is minimal during fast movement, and the performance savings are consistent.
+4% FPS

Contact shading between objects and surfaces to add depth.

Volumetrics and Fog

Recommended: Medium · Visual impact: Medium · Consensus: One of the settings with the most impact in outdoor areas; lowering it especially helps mid-range GPUs at 1440p.
+6% FPS

Density of fog and volumetric light in biomes like Atropos' marshes.

Screen Space Reflections (SSR)

Recommended: Medium · Visual impact: Low · Consensus: Without RT enabled, leaving it on Medium is the best balance; on Low you see noticeable artifacts in puddles and polished metal.
+4% FPS

Reflections calculated via Screen Space Reflections on wet and metallic surfaces.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

DLSS (NVIDIA)

+30% FPS

Returnal integrates an early version of DLSS; in Quality mode it offers a good starting point, and in Balanced/Performance it's where it frees up the most FPS to sustain the bullet-hell without drops.

FSR (AMD)

+25% FPS

The game shipped with FSR1, more aggressive with sharpness than DLSS or FSR2; in fast motion it can introduce some ghosting on projectiles, so it's worth trying Quality mode before dropping further.

XeSS (Intel)

+25% FPS

An alternative available for Intel Arc GPUs and also usable on NVIDIA/AMD; in Returnal it offers a more stable image than FSR1 though with somewhat more performance cost.

4. Tips by GPU

NVIDIA

  • •Enable DLSS before touching any other setting: it's the biggest FPS multiplier available in the game.
  • •If your card has little VRAM, prioritize lowering Textures before Resolution to avoid micro-stutter from streaming.
  • •Ray Tracing on mid-range RTX (low 40-series) rarely pays off in a game with this combat pace.

AMD

  • •Use FSR in Quality mode to minimize ghosting on fast projectiles, typical of FSR1 in bullet-hell scenes.
  • •Ryzen CPUs with SMT disabled might not meet the 8-thread minimum; verify it's enabled in the BIOS before reporting launch errors.
  • •Disable Ray Tracing unless you have a high-end card (RX 7900 series): the FPS cost doesn't pay off against the visual contribution.

Sistema

  • •Let the game precompile shaders on launch without interrupting the process: it avoids compilation stutter in your first runs.
  • •Install the game on an SSD (NVMe preferably): streaming of biomes and enemies on Atropos benefits notably compared to an HDD.
  • •Close background processes that consume CPU threads (recorders, overlays); with only 8 threads available, any competition shows up in frametime.

5. Known game issues

Traversal stutter when changing zones or loading new enemies

The most documented issue with the port: micro-stutters when entering new rooms or when waves of enemies with lots of simultaneous projectiles appear. It's reduced with a powerful CPU and SSD, but doesn't fully disappear even on high-end hardware.

The game won't launch or performs very poorly on CPUs below 8 threads

Returnal checks the number of available threads on startup; processors with 4 cores/4 threads or 6 cores without Hyper-Threading can get an unsupported-hardware warning or suffer severe FPS drops in combat.

Estado: Day-one patch (April 2023)

6. Frequently asked questions

Why does Returnal require a minimum of 8 CPU threads?▾
The engine spreads physics simulation, enemy AI, and above all the management of the huge number of projectiles that can be on screen in a bullet-hell across several cores. With fewer than 8 threads the game can refuse to start or suffer severe frametime drops in intense combat.
What causes the traversal stutter in Returnal on PC?▾
It's an asset streaming and shader compilation issue when entering new zones or spawning enemies. It affects all types of hardware, though faster CPUs and an NVMe SSD reduce it notably.
Is it worth enabling Ray Tracing in Returnal?▾
Only on high-end GPUs. The FPS cost is high and, being a very fast action game, the visual improvement from reflections is barely noticeable while dodging projectiles.
DLSS, FSR, or XeSS: which do I choose in Returnal?▾
If you have an NVIDIA GPU, DLSS is clearly the best for image stability. On AMD, FSR (the FSR1 version at launch) works well in Quality mode though with some ghosting; XeSS is a solid alternative if your card supports it.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Returnal →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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