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Remnant II
Optimization guide · Updated on July 12, 2026

How to improve FPS in Remnant II (PC)

Remnant II is a Gunfire Games cooperative souls-like shooter that combines frenetic ranged combat with procedurally generated worlds and enemy hordes that put any CPU and GPU to the test. Built on Unreal Engine 5 with Lumen and Nanite pushed to the limit, it was one of the first major releases to fully exploit these technologies, which translated into very demanding performance at its 2023 debut. Later patches have smoothed the curve out quite a bit, but it remains one of the heaviest shooters in the catalog if you want high framerate in boss fights with particles and enemies on screen.

⚠️ Known for: Remnant II became famous for demanding disproportionate hardware at launch: even an RTX 4090 fell below 60 fps at native 4K with everything maxed out, and the developers themselves acknowledged that the game was "designed with upscaling in mind" (DLSS/FSR/XeSS) as a necessary part of the experience, not an extra option. Being one of the first titles to run Lumen and Nanite at full tilt in UE5 took a toll on CPU and GPU. Patches after 2023 notably improved optimization, but the demand bar remains high compared to other games of its generation.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 4060

Without optimization (Ultra)
70 FPS
1080p · Ultra · no DLSS
With this guide applied
~147 FPS
1080p · Recommended settings
+ DLSS Quality
~188 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +69% free FPS.

Resolution Scale / Upscaling (DLSS, FSR, XeSS)

Recommended: Quality · Visual impact: Low · Consensus: Practically unanimous: enabling DLSS or FSR in Quality mode is the first recommendation from every guide and from the studio itself.
+35% FPS

The developers themselves designed Remnant II assuming upscaling would be enabled. It's the setting that recovers the most FPS with barely any perceptible visual cost on Quality.

Shadow Quality

Recommended: Medium · Visual impact: Low · Consensus: Strongly backed: it's repeatedly cited as the single setting with the highest return after upscaling.
+15% FPS

Dropping shadows from Ultra/High to Medium is one of the changes with the best FPS-to-visual-impact ratio in the game, according to several technical analyses.

View Distance

Recommended: Medium · Visual impact: Low · Consensus: Standard recommendation in the most cited optimization guides.
+8% FPS

Reduces geometry and vegetation detail on the horizon, especially noticeable in the procedurally generated outdoor worlds.

Foliage Quality

Recommended: Medium · Visual impact: Low · Consensus: High consensus in performance guides and community forums.
+6% FPS

Biomes with dense procedurally generated vegetation are among the most demanding areas for the GPU; dropping it to Medium eases the load quite a bit without it standing out much.

Display Mode

Recommended: Fullscreen · Visual impact: Imperceptible · Consensus: A basic but constant recommendation across every technical guide.
+5% FPS

Playing in borderless window adds compositing overhead; exclusive Fullscreen mode reduces input lag and frees up some performance.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Nanite / Virtualized Geometry

Recommended: Medium · Visual impact: Medium · Consensus: Specific recommendation from the technical community: avoid Low unless hardware is very limited, due to the side effect on smoothness.
+10% FPS

Careful: dropping to Low disables Nanite entirely, which can introduce more "stutter" when loading geometry the traditional way. Medium is the sweet spot between fps and stability.

Global Illumination (Lumen)

Recommended: Medium · Visual impact: High · Consensus: Widely documented as the biggest "GPU hog" in the game alongside shadows.
+12% FPS

Lumen is the dynamic lighting system that gives the game its characteristic look in dungeons, but it's also one of the biggest performance consumers in the whole engine.

Reflection Quality

Recommended: Medium · Visual impact: Medium · Consensus: Multiple optimization guides agree in marking it as a candidate to lower after shadows and GI.
+7% FPS

Lumen-based reflections have a high cost on wet and metallic surfaces, very present in several of the game's biomes.

Post Process Quality

Recommended: Medium · Visual impact: Low · Consensus: Common recommendation, especially for those who prioritize visual clarity in combat.
+5% FPS

Includes effects like depth of field and motion blur that add little to a fast shooter's gameplay and cost fps.

Texture Quality

Recommended: High · Visual impact: Imperceptible · Consensus: Consensus on keeping them high if the card has 8GB of VRAM or more; only lower them on GPUs with limited memory.
+3% FPS

Unlike other settings, textures depend mainly on available VRAM rather than raw GPU power; keeping them on High doesn't penalize much if you have VRAM to spare.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

DLSS (NVIDIA)

+55% FPS

The game's best image-quality option: it handles the dense combat particles and Lumen noise better than FSR thanks to temporal accumulation. On Quality it's practically indistinguishable from native.

FSR (AMD)

+45% FPS

Similar performance gain to DLSS, but with more noticeable sharpness loss, especially in vegetation and distant detail. Recommended in Quality mode to minimize the effect.

XeSS (Intel)

+45% FPS

Performance practically identical to FSR at most resolutions, with slightly higher image quality in scenes with lots of fine detail.

4. Tips by GPU

NVIDIA

  • •Enable DLSS in Quality mode from the start: it's the single improvement with the best quality/performance ratio in the game.
  • •On 8 GB VRAM cards (RTX 3070/4060) avoid raising textures and shadows to Ultra at the same time at 1440p or above to avoid saturating memory.
  • •Reflex, if available in the menu, helps reduce input lag in horde fights at no fps cost.

AMD

  • •Use FSR in Quality instead of Native + TAA: the game's native TAA is especially heavy and FSR offers a better sharpness-to-performance ratio.
  • •RDNA2/RDNA3 GPUs benefit a lot from dropping shadows and Lumen to Medium, since dynamic lighting tracing penalizes these architectures more than NVIDIA equivalents.
  • •Check that drivers are updated to a version after the game's 2023-2024 patches, which fixed several AMD-specific bottlenecks.

Intel

  • •Arc GPUs work best with XeSS enabled in native mode (XeSS 1.x) instead of the generic DP4a, if the GPU supports it.
  • •Keep Intel Arc drivers updated: UE5 compatibility improvements have arrived gradually per driver version.
  • •Drop Lumen and shadows to Medium as a priority: they're the settings with the biggest impact on Arc cards, which start with less raw performance margin in lighting tracing.

5. Known game issues

Very poor performance at launch even on high-end hardware

In July 2023, not even an RTX 4090 reached a stable 60 fps at native 4K with high settings; the developers themselves admitted the game was designed assuming upscaling would be active as a necessary part of the experience, not optional.

Estado: Partially patched in August-September 2023 updates and successive ones through 2024

FPS drops during procedural dungeon generation and hordes

Loading moments for new procedurally generated zones and fights with multiple simultaneous enemies (hordes, bosses with summons) produced punctual framerate drops more pronounced than in the rest of the game.

Estado: Progressively improved in later patches, though it remains the most demanding situation in the game

6. Frequently asked questions

Why does Remnant II run so poorly even with a powerful GPU?▾
Because it was one of the first games to fully use Unreal Engine 5's Lumen and Nanite, and the developers themselves designed it assuming upscaling (DLSS/FSR/XeSS) would be enabled. Without upscaling, even high-end GPUs perform below what you'd expect for their power.
Is it mandatory to use DLSS or FSR to play well?▾
It's not mandatory, but it's highly recommended. Enabling upscaling in Quality mode along with shadows on Medium solves most of the game's performance problems with minimal visual impact.
Has performance improved since the 2023 launch?▾
Yes, notably. Later patches reduced fps drops and improved stability, though the game remains more demanding than average for its generation due to its early bet on Lumen and Nanite.
Which setting should I avoid dropping to Low?▾
Geometry/Nanite: setting it to Low disables Nanite entirely and can introduce more micro-stutters when loading geometry the traditional way. It's better to leave it on Medium and adjust shadows, Lumen, and vegetation first.

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Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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