CheckFPS
HomeFPS CalculatorGPUsCompare GPUsOptimize FPS
Once Human
Optimization guide · Updated on July 13, 2026

How to improve FPS in Once Human (PC)

Once Human mixes survival, crafting, and cosmic horror in an infected open world shared with hundreds of players in real time. It runs on Unreal Engine 4, and its performance challenge isn't so much its own graphical load as the number of other players' bases the engine must load and render simultaneously in each "scenario." That makes the CPU the usual bottleneck in populated areas, while volumetric fog and weather effects on the corrupted terrain do demand the GPU in open exteriors.

⚠️ Known for: FPS drops from simultaneously loading other players' structures and bases on shared servers, more than from the game's own graphical load.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
33 FPS
1080p · Ultra · no DLSS
With this guide applied
~71 FPS
1080p · Recommended settings
+ DLSS Quality
~91 FPS
1080p · Settings + DLSS
Logo nvidia
amazonAffiliate link

Want the RTX 3050 at the best price?

Check the current price on Amazon.

View on Amazon →

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +54% free FPS.

Shadow Quality

Recommended: Medium · Visual impact: Low · Consensus: One of the game's best FPS-to-quality settings, highly recommended in community forums and guides.
+12% FPS

Dynamic shadows in Once Human constantly recalculate due to changing weather and corrupted vegetation.

Volumetric Fog

Recommended: Low · Visual impact: Medium · Consensus: Recommended for mid-range GPUs.
+10% FPS

Volumetric fog is central to the game's cosmic-horror visual identity, but its layered calculation directly hits the framerate in exteriors.

Foliage/Vegetation Density

Recommended: Medium · Visual impact: Medium · Consensus: A highly valued setting because it directly impacts smoothness near settlements.
+15% FPS

Corrupted vegetation and infected fields generate very high object density that stacks on top of multiplayer structure load in populated areas.

Anti-Aliasing (TAA)

Recommended: Medium · Visual impact: Low · Consensus: A safe, widely recommended change, especially when using DLSS or FSR alongside it.
+8% FPS

TAA has a notable cost at high resolutions and can generate ghosting during fast movement in PvE combat.

Post-Processing

Recommended: Medium · Visual impact: Low · Consensus: Recommended by most optimization guides as an easy win.
+9% FPS

Post-processing effects reinforce the horror aesthetic but stack with fog and dynamic weather.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Building/Structure Detail Density

Recommended: Low · Visual impact: Medium · Consensus: Considered by the community to be the game's key setting.
+18% FPS

This is the single most decisive setting in Once Human: it controls how much detail from other players' structures and decorations is rendered in high base-density areas.

View Distance

Recommended: Medium · Visual impact: High · Consensus: A setting with a visible impact on the landscape, but necessary in areas with high player density.
+14% FPS

View distance determines how many distant bases and corrupted-terrain elements load at once, which hits both CPU and GPU.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Recommended to keep high unless there's a clear VRAM limitation.
+6% FPS

Once Human's textures are well optimized, and their cost depends more on available VRAM than on raw compute power.

Weather Effects Quality

Recommended: Medium · Visual impact: Medium · Consensus: Especially recommended for players who notice occasional FPS drops during storms.
+10% FPS

Pollution storms and dynamic weather events add particles and post-processing effects simultaneously.

Global Illumination

Recommended: Medium · Visual impact: Medium · Consensus: A good balance recommended for those prioritizing FPS stability indoors.
+11% FPS

Dynamic global illumination helps sell the oppressive atmosphere of corrupted zones, but its constant recalculation has a relevant GPU cost.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS

+35% FPS

Once Human supports DLSS 2 (and DLSS 3 with Frame Generation on RTX 40-series GPUs) to upscale from a lower internal resolution.

AMD FSR

+28% FPS

FSR 2 is available for any compatible GPU, including NVIDIA and Intel cards, and offers a solid FPS gain.

4. Tips by GPU

NVIDIA

  • •Enable DLSS in Balanced or Performance mode on mid-range GPUs to absorb load spikes in areas with many bases.
  • •On RTX 40-series cards, try DLSS 3 Frame Generation only if you already have a stable 60 FPS baseline.
  • •Update to the latest NVIDIA Game Ready drivers.

AMD

  • •Use FSR 2 in Quality mode as a starting point on mid-range Radeon GPUs.
  • •Check that Radeon Chill is disabled if you're aiming for maximum performance.
  • •On Radeon APUs or integrated GPUs, prioritize lowering Building/Structure Detail Density and Foliage before resolution.

Sistema

  • •Install the game on an SSD (preferably NVMe): constant streaming of other players' structures penalizes HDDs heavily.
  • •16GB of RAM is the real recommended minimum; on heavily populated servers, 32GB noticeably reduces stutters.
  • •Close third-party overlays, since Once Human is sensitive to CPU load in a game that's already CPU-bound.

5. Known game issues

Severe FPS drops in heavily built-up settlements

On long-running servers, certain areas accumulate so many player structures that entity streaming causes drops of more than 50% FPS.

Stuttering after seasonal updates

Each new season introduces shader and cache recompilation that causes occasional hitches during the first sessions after the update.

Memory leaks in long sessions

After several hours of continuous play, especially traveling between multiple scenarios and bases, RAM and VRAM usage can grow abnormally.

6. Frequently asked questions

Why do my FPS drop so much near other players' bases?▾
Because Once Human has to load and render in real time all the structures, decorations, and turrets built by other players on the shared server.
Which setting gives the most FPS with the least visual loss in Once Human?▾
Shadow Quality on Medium and Anti-Aliasing (TAA) on Medium usually give the best gain-to-quality ratio.
Is it worth using DLSS or FSR in Once Human?▾
Yes, especially because the game combines GPU-bound loads with CPU-bound base-streaming loads.
Is this game more CPU- or GPU-demanding?▾
It depends on the area: in exploration with little nearby construction the GPU dominates; in heavily built-up settlement zones, the CPU becomes the bottleneck.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Once Human →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

EnebaGame keys on sale

Upcoming games, cheaper with an official key.

  • Assassin's Creed Black Flag Resynced

    Assassin's Creed Black Flag Resynced

    View on Eneba →

  • Halo: Campaign Evolved

    Halo: Campaign Evolved

    View on Eneba →

  • Beast of Reincarnation

    Beast of Reincarnation

    View on Eneba →

  • The Sinking City 2

    The Sinking City 2

    View on Eneba →

  • Resonance: A Plague Tale Legacy

    Resonance: A Plague Tale Legacy

    View on Eneba →

  • Star Wars Zero Company

    Star Wars Zero Company

    View on Eneba →

  • The Blood of Dawnwalker

    The Blood of Dawnwalker

    View on Eneba →

  • Halloween: The Game

    Halloween: The Game

    View on Eneba →

  • Warhammer 40,000: Dawn of War IV

    Warhammer 40,000: Dawn of War IV

    View on Eneba →

  • Silent Hill: Townfall

    Silent Hill: Townfall

    View on Eneba →

Affiliate link

FPS in the most searched games

  • Forza Horizon 6

    Forza Horizon 6 FPS

    Racing

  • Gothic 1 Remake

    Gothic 1 Remake FPS

    Action RPG

  • Subnautica 2

    Subnautica 2 FPS

    Survival

  • 007 First Light

    007 First Light FPS

    Action-Adventure

  • Pragmata

    Pragmata FPS

    Action-Adventure

  • EA Sports FC 26

    EA Sports FC 26 FPS

    Sports

  • ARK: Survival Ascended

    ARK: Survival Ascended FPS

    Survival

  • Final Fantasy VII Rebirth

    Final Fantasy VII Rebirth FPS

    RPG

  • Call of Duty: Warzone

    Call of Duty: Warzone FPS

    Battle Royale

  • Cyberpunk 2077

    Cyberpunk 2077 FPS

    RPG

Performance of the most searched GPUs

  • AMDRX 9070 XT88 FPS
  • NVIDIARTX 305035 FPS
  • NVIDIARTX 5060 Ti71 FPS
  • NVIDIARTX 3070 Ti65 FPS
  • NVIDIARTX 306048 FPS

CheckFPS

CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

200+ games · 135+ GPUs · 141+ CPUs

Legal

  • Privacy Policy
  • Legal Notice
  • Cookie Policy

Useful Links

  • Contact
  • About Us

Data sources & methodology

  • How we calculate FPS
🇪🇸Español🇬🇧English🇧🇷Português🇩🇪Deutsch🇫🇷Français

As an Amazon Associate and Eneba affiliate, CheckFPS earns from qualifying purchases. This does not affect our recommendations or performance estimates.

© 2026 CheckFPS. All rights reserved.