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League of Legends
Optimization guide · Updated on May 20, 2026

How to improve FPS in League of Legends (PC)

League of Legends is one of the most-played games in the world and one of the best-optimized that exists. Hardware requirements are extremely low: even integrated graphics can run it. The bottleneck is almost always the CPU, especially during 5v5 teamfights with many simultaneous visual effects. This guide focuses on how to reach and maintain stable 144-240+ FPS in competitive play.

⚠️ Known for: It's a massively CPU-bound game during teamfights. Shadow Quality has a disproportionate cost relative to visual impact. Capping FPS to 144 or 240 Hz is recommended for stability.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
86 FPS
1080p · Ultra · no DLSS
With this guide applied
~147 FPS
1080p · Recommended settings
+ DLSS Quality
~188 FPS
1080p · Settings + DLSS

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks). Calculate your exact FPS with your own hardware →

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +24% free FPS.

V-Sync

Recommended: Off · Visual impact: Imperceptible · Consensus: 10/10 fuentes
+10% FPS

V-Sync adds unacceptable input latency in a competitive MOBA. Always off. G-Sync/FreeSync if the monitor supports it.

Frame Rate Cap

Recommended: Hz del monitor (144 o 240) · Visual impact: Imperceptible · Consensus: 9/10 fuentes
+0% FPS

Capping FPS to your monitor's Hz prevents CPU/GPU from working unnecessarily and gives more stable framerate. With a cap of 144 or 240 FPS the game stays consistent.

Anti-Aliasing

Recommended: Off o Low · Visual impact: Low · Consensus: 9/10 fuentes
+8% FPS

AA in LoL has real CPU cost. Off gives more FPS in teamfights, though the image is slightly more aliased. For 240+ competitive FPS, Off is standard.

Wait for Vertical Sync (en cliente)

Recommended: Off · Visual impact: Imperceptible · Consensus: 9/10 fuentes
+6% FPS

Make sure V-Sync is also disabled in the game client in addition to the launcher.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Shadow Quality

Recommended: Off o Low · Visual impact: Low · Consensus: 10/10 fuentes
+20% FPS

Shadow Quality in LoL has a disproportionate CPU cost relative to its visual impact. Off gives the biggest FPS jump available in the game — standard in the competitive scene and high-level streamers.

Character Quality

Recommended: Medium (desde High/Very High) · Visual impact: Low · Consensus: 9/10 fuentes
+12% FPS

Character Quality controls champion model detail. Medium is virtually indistinguishable from High in LoL's isometric view and saves CPU in teamfights.

Environment Quality

Recommended: Medium (desde High) · Visual impact: Low · Consensus: 8/10 fuentes
+8% FPS

Environment quality (map, vegetation) at Medium vs High is very similar from the game's isometric camera perspective.

Effects Quality

Recommended: Low-Medium · Visual impact: Medium · Consensus: 9/10 fuentes
+15% FPS

Effects Quality controls the complexity of ability visual effects. Low helps significantly in teamfights with many champions. Medium is the balance between competitive and visual readability.

Texture Quality

Recommended: Very High (no sacrificar) · Visual impact: Medium · Consensus: 7/10 fuentes
+2% FPS

Texture Quality has minimal FPS impact in LoL. Keep at Very High — the cost is minimal and the visual difference is noticeable.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

Sin upscaling necesario

+0% FPS

League of Legends doesn't need upscaling. The game has such low requirements that any modern discrete GPU far exceeds 144 FPS. If you have FPS issues, the bottleneck is the CPU or system configuration, not the GPU.

4. Tips by GPU

NVIDIA

  • •NVIDIA Reflex (available in LoL since 2021): always enable 'On + Boost' for minimum input latency in competitive play.
  • •You don't need a powerful GPU for LoL — even a GTX 1650 exceeds 240 FPS at 1080p with low settings.
  • •If using a NVIDIA laptop, make sure LoL runs on the dedicated GPU (not integrated graphics) via NVIDIA Control Panel.

AMD

  • •Anti-Lag (RDNA 2+) available to reduce input latency in LoL.
  • •LoL is very light on AMD GPUs — if you have FPS drops in teamfights, the problem is the CPU, not the GPU.
  • •On AMD laptops, verify the game uses the discrete GPU and not the iGPU.

Sistema

  • •High Performance power plan in Windows: can give +5-10% FPS in teamfights, where LoL is most CPU-bound.
  • •Closing the game client (lobby) while in-game frees RAM and CPU that the client unnecessarily occupies.
  • •The most impactful upgrade for LoL is a faster single-core CPU. A new GPU barely changes FPS if the CPU is already the bottleneck.

5. Known game issues

FPS drops in teamfights with many visual effects

In 5v5 teamfights with particle-heavy champions (Syndra, Lux, Orianna), the CPU can momentarily saturate. Effects Quality Low mitigates the problem. It's a limitation of the game engine design.

Memory leak in the League client (lobby)

The League of Legends client (Riot Client) can accumulate memory in long sessions. Closing the client while in-game solves the problem.

Estado: Partially improved in 2024 (recurring)

Elevated input lag when using V-Sync

V-Sync in LoL adds input latency that's especially noticeable in a MOBA where each millisecond of ability timing matters. Always off in competitive.

6. Frequently asked questions

How many FPS does an RTX 3050 get in League of Legends?▾
With Shadow Quality Off and Character Quality Medium, an RTX 3050 far exceeds 300 FPS at 1080p outside teamfights. In intense teamfights expect 180-260 FPS. The bottleneck is the CPU, not the GPU.
Why do my FPS drop in teamfights?▾
LoL teamfights are CPU-bound: many champions with complex visual effects generate simultaneous calculations that saturate the CPU. Lowering Effects Quality and Shadow Quality Off are the most effective changes. A modern CPU with good single-core performance helps more than any GPU.
What are the standard competitive settings?▾
Shadow Quality Off, Effects Quality Low, Character Quality Medium, Environment Quality Medium, Anti-Aliasing Off, V-Sync Off, Frame Rate Cap at monitor Hz. Configuration used by most Diamond+ players.
Do I need a good GPU for LoL?▾
No. League of Legends has very low minimum requirements — modern integrated graphics (Intel Iris Xe, AMD Radeon integrated in Ryzen 5000+) can maintain 60+ FPS. For 144+ FPS any discrete GPU is more than sufficient.

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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