CheckFPS
HomeFPS CalculatorGPUsCompare GPUsOptimize FPS
Indiana Jones and the Great Circle
Optimization guide · Updated on July 12, 2026

How to improve FPS in Indiana Jones and the Great Circle (PC)

Indiana Jones and the Great Circle is MachineGames' action-stealth adventure built on idTech 7, the same engine that powers Doom Eternal. Between tomb exploration full of traps, improvised melee combat, and stealth across open 1930s-set areas, the game inherits id Software's engine's reputation for outstanding optimization, but with one non-negotiable condition: ray tracing is baked into the renderer and can't be turned off, which raises the hardware floor needed to play smoothly.

⚠️ Known for: Ray tracing is mandatory on every platform: there's no "pure raster" mode to disable it, so any GPU without decent RT support (or with little VRAM) struggles regardless of how much you lower everything else. In exchange, once that minimum is met, idTech 7 delivers extremely stable and predictable performance, with few frametime spikes and good scaling on modest CPUs.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 4060 Ti

Without optimization (Ultra)
64 FPS
1080p · Ultra · no DLSS
With this guide applied
~98 FPS
1080p · Recommended settings
+ DLSS Quality
~125 FPS
1080p · Settings + DLSS
RTX 4060 Ti
amazonAffiliate link

Want the RTX 4060 Ti at the best price?

Check the current price on Amazon.

View on Amazon →

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +33% free FPS.

Ray Tracing Quality

Recommended: Medium · Visual impact: Low · Consensus: The community agrees that lowering from Ultra to Medium is barely noticeable in motion, but frees up several frames per second on mid-range GPUs.
+12% FPS

Controls the resolution and bounce count of the ray traces that light tombs and exteriors. Since it's mandatory, this is the setting with the most real headroom to recover FPS without losing the game's signature global illumination.

Shadows

Recommended: Medium · Visual impact: Low · Consensus: A highly recommended setting in forums: the visual jump between High and Medium is minimal compared to the performance gain.
+8% FPS

Lowers the resolution of dynamic shadow maps indoors in tombs and temples, areas with multiple light sources.

Reflections

Recommended: Medium · Visual impact: Low · Consensus: Recommended almost unanimously in optimization guides as the first cut after global RT.
+6% FPS

Ray-traced reflections on wet floors and polished surfaces are among the scene's most expensive effects; lowering them barely affects overall image readability.

Vegetation Density

Recommended: Medium · Visual impact: Medium · Consensus: Moderate consensus: noticeable in open areas, irrelevant in enclosed tombs.
+5% FPS

In outdoor areas like Giza or Thailand, reducing grass and foliage density eases geometry and shading load without changing the environment's silhouette.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: More a visual preference than a performance change; most players turn it off anyway.
+2% FPS

Motion blur costs almost nothing, but disabling it improves perceived sharpness during melee combat and Indy's parkour.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Texture Resolution

Recommended: High · Visual impact: Medium · Consensus: Very dependent on available VRAM; on cards with 12 GB or more it can be left at Ultra with no penalty.
+4% FPS

With less than 8GB of VRAM it's worth dropping from Ultra to High to avoid stuttering from texture streaming while exploring the most detailed tombs.

Ambient Occlusion

Recommended: Medium · Visual impact: Low · Consensus: Recommended in optimization guides as a secondary setting after shadows and reflections.
+6% FPS

Combines with global RT for contact shading; lowering it reduces compute load in scenes with lots of stone and ruin geometry.

Particle Density

Recommended: Medium · Visual impact: Low · Consensus: A rarely discussed setting but with a good performance/visual-impact ratio according to community tests.
+4% FPS

Dust, smoke, and explosion effects during the most intense action sequences generate punctual GPU load that can be trimmed without affecting gameplay.

Object Draw Distance

Recommended: Medium · Visual impact: Medium · Consensus: Recommended for modest CPUs, since it also eases some of the asset streaming load.
+5% FPS

Reduces the detail level of distant objects in wide exteriors like the Vatican or Giza, where there's lots of ambient decoration.

Character Level of Detail (LOD)

Recommended: Medium · Visual impact: Low · Consensus: Minor but consistent impact; useful as a final fine-tuning step before touching RT.
+3% FPS

Lowers NPC detail at medium distance during crowd sections, common in the game's urban areas.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS 3 (Frame Generation)

+55% FPS

On RTX 40 and 50 series GPUs, combining DLSS Quality with Frame Generation practically doubles perceived framerate, making it the recommended path for 4K play with mandatory RT active.

AMD FSR 3.1

+35% FPS

Available on AMD, NVIDIA, and Intel GPUs; Quality mode offers a good balance, though its image reconstruction is somewhat less sharp than DLSS in scenes with dense vegetation.

Intel XeSS

+30% FPS

A good alternative on Intel Arc GPUs and as a secondary option on other cards; solid performance though behind DLSS in sharpness at the same internal resolution percentage.

Dynamic Resolution Scaling

+15% FPS

Maintains a target FPS by adjusting internal resolution in real time; useful as a safety net in the most demanding action scenes with lots of RT effects on screen.

4. Tips by GPU

NVIDIA

  • •Enable Reflex to reduce input latency during melee combat, especially if you use Frame Generation.
  • •Prioritize RTX 30 series cards and up: RT cores from earlier generations heavily penalize performance with mandatory RT.
  • •Always update to the latest Game Ready driver before playing; MachineGames has published several NVIDIA-focused performance patches in the months after launch.

AMD

  • •On RDNA 2 GPUs (RX 6000), expect a bigger impact from mandatory RT than on an equivalent NVIDIA card; compensate by lowering reflections and shadows before render resolution.
  • •RDNA 3 (RX 7000) handles ray tracing load better; combine it with FSR 3.1 Quality to hold a stable 60 FPS at 1440p.
  • •Check that Smart Access Memory (SAM/Resizable BAR) is enabled in the BIOS, since the game benefits noticeably from it on AMD setups.

Intel

  • •On Arc, enable XeSS in native mode (not the DP4a version) for better quality and performance if your card supports it.
  • •Latest-generation Intel processors don't show any relevant bottlenecks; the load falls almost entirely on the GPU.
  • •Verify Resizable BAR is enabled, a requirement Intel recommends to get the most out of Arc cards in this title.

Sistema

  • •Install the game on an SSD: texture streaming in large tombs causes noticeable pop-in on mechanical drives.
  • •At least 16GB of RAM is recommended; with 8GB, micro-hitches appear loading new areas.
  • •Close background recording overlays, since the game is sensitive to VRAM overload on 8GB cards.

5. Known game issues

Crashes when switching graphics API mid-session

Some users reported unexpected crashes when toggling between DirectX 12 and ray tracing modes within the same session; restarting the game after changing graphics settings avoids the issue.

Estado: January 2025 patch

High VRAM usage on 8GB cards

With textures on Ultra and RT on High, 8GB GPUs suffer FPS drops and slow-loading textures; lowering texture resolution to High fixes most cases.

6. Frequently asked questions

Why can't I disable ray tracing in Indiana Jones and the Great Circle?▾
The idTech 7 engine uses ray tracing as a fixed part of the game's global illumination system, not as an optional effect layered on top. This simplifies development and gives visual coherence, but it means there's no classic raster mode and every compatible GPU needs hardware ray-tracing support.
What's the minimum GPU I need to play smoothly?▾
The real floor sits around an NVIDIA RTX 2060 or AMD RX 6600 for 1080p with low settings and upscaling enabled. Below that level, the cost of mandatory RT makes it very hard to hold a stable 30 FPS even with everything else turned down to minimum.
Is it worth using Frame Generation in this game?▾
Yes, especially on RTX 40 and 50 series aiming for 4K or high-refresh monitors. Since this is a first-person action-adventure and not a competitive shooter, the added Frame Generation latency is barely noticeable and the smoothness gain clearly pays off.
Is the game well optimized despite the mandatory ray tracing?▾
Overall, yes. Once the minimum GPU with RT support is met, idTech 7 delivers very stable frametime, good scaling on mid-range CPUs, and few crashes, continuing the reputation for efficiency this engine built with Doom Eternal.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Indiana Jones and the Great Circle →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

EnebaGame keys on sale

Upcoming games, cheaper with an official key.

  • Assassin's Creed Black Flag Resynced

    Assassin's Creed Black Flag Resynced

    View on Eneba →

  • Halo: Campaign Evolved

    Halo: Campaign Evolved

    View on Eneba →

  • Beast of Reincarnation

    Beast of Reincarnation

    View on Eneba →

  • The Sinking City 2

    The Sinking City 2

    View on Eneba →

  • Resonance: A Plague Tale Legacy

    Resonance: A Plague Tale Legacy

    View on Eneba →

  • Star Wars Zero Company

    Star Wars Zero Company

    View on Eneba →

  • The Blood of Dawnwalker

    The Blood of Dawnwalker

    View on Eneba →

  • Halloween: The Game

    Halloween: The Game

    View on Eneba →

  • Warhammer 40,000: Dawn of War IV

    Warhammer 40,000: Dawn of War IV

    View on Eneba →

  • Silent Hill: Townfall

    Silent Hill: Townfall

    View on Eneba →

Affiliate link

FPS in the most searched games

  • Forza Horizon 6

    Forza Horizon 6 FPS

    Racing

  • Gothic 1 Remake

    Gothic 1 Remake FPS

    Action RPG

  • Subnautica 2

    Subnautica 2 FPS

    Survival

  • 007 First Light

    007 First Light FPS

    Action-Adventure

  • Pragmata

    Pragmata FPS

    Action-Adventure

  • EA Sports FC 26

    EA Sports FC 26 FPS

    Sports

  • ARK: Survival Ascended

    ARK: Survival Ascended FPS

    Survival

  • Final Fantasy VII Rebirth

    Final Fantasy VII Rebirth FPS

    RPG

  • Call of Duty: Warzone

    Call of Duty: Warzone FPS

    Battle Royale

  • Cyberpunk 2077

    Cyberpunk 2077 FPS

    RPG

Performance of the most searched GPUs

  • NVIDIARTX 406055 FPS
  • NVIDIARTX 306048 FPS
  • NVIDIARTX 305035 FPS
  • NVIDIARTX 507092 FPS
  • NVIDIARTX 4060 Ti62 FPS

CheckFPS

CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

200+ games · 135+ GPUs · 141+ CPUs

Legal

  • Privacy Policy
  • Legal Notice
  • Cookie Policy

Useful Links

  • Contact
  • About Us

Data sources & methodology

  • How we calculate FPS
🇪🇸Español🇬🇧English🇧🇷Português🇩🇪Deutsch🇫🇷Français

As an Amazon Associate and Eneba affiliate, CheckFPS earns from qualifying purchases. This does not affect our recommendations or performance estimates.

© 2026 CheckFPS. All rights reserved.