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FragPunk
Optimization guide · Updated on July 13, 2026

How to improve FPS in FragPunk (PC)

FragPunk is NetEase's (Bad Guitar Studio) free-to-play tactical team shooter, combining Valorant/CS-style 5v5 round structure with 'Shard Cards' — cards that alter the match rules in real time (invert gravity, heal enemies with your bullets, blow up part of the map) — plus terrain destruction as a core tactical mechanic. Built on Unreal Engine 5, the game uses a deliberately stylized, low-to-medium polygon fidelity look designed to run well on modest hardware and keep competitive combat readable, but it inherits the same Achilles' heel as other UE5 titles: shader compilation and CPU spikes when scenery destruction and the most chaotic Shard Cards trigger at once on screen.

⚠️ Known for: Frametime spikes during terrain destruction and when Shard Cards with massive particle effects trigger (explosions, inverted gravity, energy walls), especially in the first few hours of play while Unreal Engine 5 compiles shaders on the fly.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
55 FPS
1080p · Ultra · no DLSS
With this guide applied
~87 FPS
1080p · Recommended settings
+ DLSS Quality
~111 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +31% free FPS.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: Practically unanimous among competitive players and content creators: always turned off.
+3% FPS

Motion blur adds nothing in a fast-paced competitive shooter: it makes it harder to read flicks and the Shard Cards that alter movement, on top of a small per-frame post-processing cost.

Film Grain

Recommended: Off · Visual impact: Imperceptible · Consensus: Turning it off is recommended almost universally; the FPS gain is small, but the sharpness improvement is real.
+2% FPS

Film grain is a purely cosmetic filter that slightly muddies the image without adding any useful combat information, which is critical for spotting enemy silhouettes at range.

Shadow Quality

Recommended: Low · Visual impact: Low · Consensus: A top-recommended setting in forums and community guides for its great FPS-gained-to-visual-impact-lost ratio.
+9% FPS

Unreal Engine 5's dynamic shadows are among the most CPU/GPU-hungry settings in the engine, and in a game with real-time scenery destruction, shadows are constantly recalculated over changing geometry.

Effects Quality

Recommended: Medium · Visual impact: Medium · Consensus: The community agrees that Medium keeps Shard Cards readable without the cost of Ultra in the most chaotic moments.
+12% FPS

This setting controls the particle density of explosions, Shard Cards, and terrain destruction — exactly the moments where FPS drops the most.

Anti-Aliasing (TSR)

Recommended: Medium · Visual impact: Low · Consensus: Recommended to drop it a notch if you play above 1080p and want maximum competitive framerate.
+5% FPS

TSR, Unreal Engine 5's native temporal antialiasing, cleans up the engine's characteristic noise but at its highest level adds a noticeable sampling cost at 1440p/4K.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Destruction/Physics Quality

Recommended: Medium · Visual impact: Medium · Consensus: Dropping from Ultra to Medium keeps destruction's tactical function intact without the CPU spike during the most chaotic moments.
+10% FPS

Controls the resolution of the fragments the engine generates when destroying walls and scenery structures, one of FragPunk's signature tactical features.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Recommended to keep it on High unless you have a card with 6 GB of VRAM or less.
+4% FPS

Thanks to the game's stylized visual style, textures on High already look crisp without needing Ultra, which demands more VRAM without any competitive advantage.

Post-Processing

Recommended: Medium · Visual impact: Medium · Consensus: Recommended by the competitive community, which prioritizes visual clarity over aesthetic fidelity.
+6% FPS

Groups bloom, vignetting, and color correction that Unreal Engine 5 applies full-screen; on Ultra its cost rises more than the improvement to scene readability.

Global Illumination (Lumen)

Recommended: Medium · Visual impact: Medium · Consensus: One of the settings with the biggest payoff on mid/low-end GPUs, according to community guides.
+8% FPS

Lumen recalculates indirect lighting every time terrain destruction or a Shard Card alters the scenery's geometry, which happens frequently in FragPunk.

View Distance

Recommended: Medium · Visual impact: Low · Consensus: A safe setting to lower without noticing much difference in the game's level design.
+4% FPS

FragPunk's maps are relatively compact by tactical combat design, so draw distance rarely shows a difference beyond Medium.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS

+28% FPS

FragPunk integrates DLSS on top of Unreal Engine 5, useful especially at 1440p/4K to absorb the load spikes generated by scenery destruction and Shard Card effects.

AMD FSR

+22% FPS

FSR works on any GPU and is the recommended alternative for those without an NVIDIA card, with good image quality in Quality mode.

4. Tips by GPU

NVIDIA

  • •Enable NVIDIA Reflex from the game's options or the control panel to minimize input lag, critical in FragPunk's short-range duels.
  • •Use DLSS in Quality or Balanced mode if your GPU suffers FPS spikes during massive scenery destruction, instead of lowering native resolution.
  • •Keep Game Ready drivers updated; NetEase and NVIDIA usually publish specific optimizations after big-patch events or new seasons.

AMD

  • •Enable Radeon Anti-Lag to offset latency in the fast gunfight exchanges common to FragPunk's combat pace.
  • •FSR in Quality mode is a good option if your CPU has headroom and you're after more FPS margin at higher resolutions.
  • •Check that Radeon Chill isn't capping your framerate below your target, since GPU load varies a lot between normal rounds and moments of mass destruction.

Sistema

  • •Install the game on an SSD; Unreal Engine 5 depends on read speed for asset streaming and it reduces shader-compilation hitches when entering new matches.
  • •Close third-party overlays (Discord, capture software) during competitive matches to minimize micro-stutters in the most chaotic exchanges.
  • •The first sessions after a major update may show more stuttering than usual while the engine compiles new shaders; this usually stabilizes after a few matches.

5. Known game issues

Shader compilation stuttering after updates

As with most Unreal Engine 5 games, after major patches or the start of a new season it's common to notice brief hitches while the engine compiles new shaders on the fly.

FPS drops during mass destruction and area Shard Cards

Cards that trigger explosions, energy walls, or alter match physics on a large scale cause CPU/GPU load spikes that can translate into momentary framerate drops, even on rigs that have headroom the rest of the round.

High VRAM usage with Texture Quality on Ultra

Some players with 6GB of VRAM or less report hitches when combining Texture Quality on Ultra with high resolutions, especially on maps with more destructible geometry.

6. Frequently asked questions

What setting gives the most FPS with the least visual loss in FragPunk?▾
Lowering Shadow Quality to Low is one of the most cost-effective changes: Unreal Engine 5 spends a lot recalculating dynamic shadows over geometry that terrain destruction constantly alters, and the visual impact is minimal.
Does FragPunk have DLSS, FSR, or XeSS?▾
Yes. FragPunk integrates support for NVIDIA DLSS and AMD FSR on top of Unreal Engine 5, useful especially at 1440p and 4K.
Why does the game slow down right when area Shard Cards activate?▾
Because cards that trigger explosions, alter gravity, or destroy large structures spike particle counts and physics recalculations that momentarily saturate the CPU and GPU, even on rigs that have headroom the rest of the round.
Do I need a powerful GPU to play FragPunk well?▾
No. The game's stylized, low-to-medium fidelity visual style is deliberately designed to run well on modest hardware; a mid-range GPU is more than enough to keep high framerates at 1080p.

Want to know exactly how many FPS YOUR PC will get?

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Calculate FPS for FragPunk →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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