
How to improve FPS in FragPunk (PC)
FragPunk is NetEase's (Bad Guitar Studio) free-to-play tactical team shooter, combining Valorant/CS-style 5v5 round structure with 'Shard Cards' — cards that alter the match rules in real time (invert gravity, heal enemies with your bullets, blow up part of the map) — plus terrain destruction as a core tactical mechanic. Built on Unreal Engine 5, the game uses a deliberately stylized, low-to-medium polygon fidelity look designed to run well on modest hardware and keep competitive combat readable, but it inherits the same Achilles' heel as other UE5 titles: shader compilation and CPU spikes when scenery destruction and the most chaotic Shard Cards trigger at once on screen.
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).
1. Quick wins (no visual loss)
Start here. Each one adds a little, but together they give +31% free FPS.
Motion Blur
Motion blur adds nothing in a fast-paced competitive shooter: it makes it harder to read flicks and the Shard Cards that alter movement, on top of a small per-frame post-processing cost.
Film Grain
Film grain is a purely cosmetic filter that slightly muddies the image without adding any useful combat information, which is critical for spotting enemy silhouettes at range.
Shadow Quality
Unreal Engine 5's dynamic shadows are among the most CPU/GPU-hungry settings in the engine, and in a game with real-time scenery destruction, shadows are constantly recalculated over changing geometry.
Effects Quality
This setting controls the particle density of explosions, Shard Cards, and terrain destruction — exactly the moments where FPS drops the most.
Anti-Aliasing (TSR)
TSR, Unreal Engine 5's native temporal antialiasing, cleans up the engine's characteristic noise but at its highest level adds a noticeable sampling cost at 1440p/4K.
2. Medium impact settings
Here's where most of the FPS is. Minor visual impact, major performance impact.
Destruction/Physics Quality
Controls the resolution of the fragments the engine generates when destroying walls and scenery structures, one of FragPunk's signature tactical features.
Texture Quality
Thanks to the game's stylized visual style, textures on High already look crisp without needing Ultra, which demands more VRAM without any competitive advantage.
Post-Processing
Groups bloom, vignetting, and color correction that Unreal Engine 5 applies full-screen; on Ultra its cost rises more than the improvement to scene readability.
Global Illumination (Lumen)
Lumen recalculates indirect lighting every time terrain destruction or a Shard Card alters the scenery's geometry, which happens frequently in FragPunk.
View Distance
FragPunk's maps are relatively compact by tactical combat design, so draw distance rarely shows a difference beyond Medium.
3. Upscaling (DLSS / FSR / XeSS)
The biggest gain in the game. Compatible with almost any modern GPU.
NVIDIA DLSS
+28% FPSFragPunk integrates DLSS on top of Unreal Engine 5, useful especially at 1440p/4K to absorb the load spikes generated by scenery destruction and Shard Card effects.
AMD FSR
+22% FPSFSR works on any GPU and is the recommended alternative for those without an NVIDIA card, with good image quality in Quality mode.
4. Tips by GPU
NVIDIA
- •Enable NVIDIA Reflex from the game's options or the control panel to minimize input lag, critical in FragPunk's short-range duels.
- •Use DLSS in Quality or Balanced mode if your GPU suffers FPS spikes during massive scenery destruction, instead of lowering native resolution.
- •Keep Game Ready drivers updated; NetEase and NVIDIA usually publish specific optimizations after big-patch events or new seasons.
AMD
- •Enable Radeon Anti-Lag to offset latency in the fast gunfight exchanges common to FragPunk's combat pace.
- •FSR in Quality mode is a good option if your CPU has headroom and you're after more FPS margin at higher resolutions.
- •Check that Radeon Chill isn't capping your framerate below your target, since GPU load varies a lot between normal rounds and moments of mass destruction.
Sistema
- •Install the game on an SSD; Unreal Engine 5 depends on read speed for asset streaming and it reduces shader-compilation hitches when entering new matches.
- •Close third-party overlays (Discord, capture software) during competitive matches to minimize micro-stutters in the most chaotic exchanges.
- •The first sessions after a major update may show more stuttering than usual while the engine compiles new shaders; this usually stabilizes after a few matches.
5. Known game issues
Shader compilation stuttering after updates
As with most Unreal Engine 5 games, after major patches or the start of a new season it's common to notice brief hitches while the engine compiles new shaders on the fly.
FPS drops during mass destruction and area Shard Cards
Cards that trigger explosions, energy walls, or alter match physics on a large scale cause CPU/GPU load spikes that can translate into momentary framerate drops, even on rigs that have headroom the rest of the round.
High VRAM usage with Texture Quality on Ultra
Some players with 6GB of VRAM or less report hitches when combining Texture Quality on Ultra with high resolutions, especially on maps with more destructible geometry.
6. Frequently asked questions
What setting gives the most FPS with the least visual loss in FragPunk?▾
Does FragPunk have DLSS, FSR, or XeSS?▾
Why does the game slow down right when area Shard Cards activate?▾
Do I need a powerful GPU to play FragPunk well?▾
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Calculate FPS for FragPunk →Calculations based on consensus of technical sources and our own FPS model. More about our methodology →