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Euro Truck Simulator 2
Optimization guide · Updated on July 13, 2026

How to improve FPS in Euro Truck Simulator 2 (PC)

Euro Truck Simulator 2 runs on SCS Software's proprietary engine, evolved over more than a decade to move a gigantic European map with dozens of regional DLCs. Unlike a modern shooter, its bottleneck usually isn't raw GPU power, but geometry management at long distances, AI-simulated traffic, and constant terrain streaming while driving at highway speed. The ProMods mod, which expands the base map with thousands of extra kilometers and objects, completely changes the game's performance profile. This guide covers the settings that really move the needle in ETS2, both in vanilla play and with mods, and what to expect in the community multiplayer TruckersMM.

⚠️ Known for: ETS2 is known for being surprisingly light for what it offers visually: huge draw distances on the highway, detailed cities, and a full day/night cycle with dynamic shadows, all running well on mid-to-low-end hardware. The engine is very well optimized for older CPUs thanks to years of patches, but two elements spike the load in specific scenarios: AI traffic in large urban centers (Berlin, Prague, Rome in DLCs) and ProMods, which multiplies several times over the objects and vegetation loaded in memory compared to the vanilla map.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
103 FPS
1080p · Ultra · no DLSS
With this guide applied
~196 FPS
1080p · Recommended settings
+ DLSS Quality
~251 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +46% free FPS.

Dynamic Shadows

Recommended: Medium · Visual impact: Low · Consensus: Highly recommended by the ProMods community and SCS forums; one of the settings with the best FPS-to-visual-impact ratio.
+12% FPS

ETS2's shadows use several cascades that are constantly recalculated while moving at highway speed. Dropping from High/Ultra to Medium noticeably reduces GPU load without it being much noticeable on the move, since most of the time you're looking at the road, not the terrain under the truck.

AI Traffic Distance

Recommended: Medium · Visual impact: Low · Consensus: A top setting cited in TruckersMM and ProMods guides, considered the biggest cause of frametime spikes in cities.
+10% FPS

Controls how many AI vehicles are simulated and rendered at once, especially in large cities or heavy-traffic intersections. Reducing it from High to Medium keeps believable road traffic but avoids FPS dips at saturated intersections in Berlin, Paris, or Rome.

Truck Reflections

Recommended: Low · Visual impact: Low · Consensus: Recommended in almost every ETS2 optimization list, including SCS's official performance guides.
+8% FPS

Environment reflections on the truck body and rearview mirrors are recalculated in real time. Dropping them to Low frees up GPU without affecting driving, since the reflection detail is rarely appreciated while driving.

Antialiasing

Recommended: FXAA · Visual impact: Low · Consensus: Standard in optimization guides for mid-range cards; MSAA is only recommended with powerful GPUs to spare.
+9% FPS

Source's MSAA is costly in SCS's engine due to how it handles vegetation and the repeated power-line poles along the route. Switching to FXAA smooths edges at a fraction of the cost, with minimal sharpness loss at normal driving speed.

Vegetation

Recommended: Low · Visual impact: Medium · Consensus: Especially recommended for those playing with ProMods, where the mod's extra vegetation makes this setting even more costly.
+7% FPS

Grass and shrubs along the road are decorative and rendered in large quantities across the whole route. Reducing their density and distance consistently frees up GPU, with the only visible effect being somewhat barer roadsides.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

World Draw Distance

Recommended: Medium · Visual impact: Medium · Consensus: According to the community, this is the setting with the biggest FPS impact in the game, especially relevant with ProMods, where there's far more to load.
+15% FPS

Controls how far buildings, billboards, and scenery objects load. The cost is most noticeable on highways where you see kilometers of horizon; dropping it to Medium shortens that detail horizon but keeps terrain and the road sharp up close.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Recommended to keep high if you have 6GB+ of VRAM; only lower it on GPUs with 4GB or less.
+6% FPS

ETS2 isn't VRAM-demanding compared to modern games, so dropping textures from Ultra to High frees up some memory and bandwidth with no visible loss except in close-up cabin interiors.

HDR/Bloom Post-Processing

Recommended: Low · Visual impact: Medium · Consensus: Recommended above all by streamers and long-distance players who cross several day/night cycles in a single route.
+8% FPS

Bloom and HDR tone mapping mainly affect sunrise/sunset, moments where the engine calculates more lighting passes. Reducing it improves performance during those times of day, which are frequent given the accelerated default day/night cycle.

Traffic Shadow Resolution

Recommended: Low · Visual impact: Low · Consensus: Combined with reducing traffic density, it's one of the most cited changes to avoid drops in large cities.
+7% FPS

Each AI vehicle casts its own dynamic shadow. At heavy-traffic intersections this multiplies quickly; lowering the resolution of these shadows reduces the cost without eliminating the depth effect.

Traffic Density

Recommended: Medium · Visual impact: Medium · Consensus: Especially recommended on more limited CPU setups, since this calculation runs on the CPU rather than the GPU.
+10% FPS

This slider, distinct from the traffic render distance one, controls how many vehicles exist in the overall simulation. Dropping it from High to a middle point reduces CPU load in AI route calculation without leaving the roads empty.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

No native upscaling

+0% FPS

Euro Truck Simulator 2 does NOT support DLSS, FSR, or XeSS natively. SCS Software's engine is an older, proprietary architecture designed to scale on modest hardware without relying on image reconstruction, so you won't find these options in the graphics menu.

Render resolution scaling (in-game)

+20% FPS

ETS2 does include its own "resolution scale" slider in graphics settings, which renders at a lower internal resolution and scales it to your screen. It's the real alternative to a modern upscaler: dropping it to 80-90% gives a notable FPS saving with mild sharpness loss, useful on 1440p/4K screens with modest GPUs.

FSR/NIS forced via driver

+12% FPS

AMD or NVIDIA GPU users can force FSR 1 or NVIDIA Image Scaling at the driver level (Radeon Software / NVIDIA panel) over the game, since there's no native integration. It works as a generic spatial upscaler and gives some extra margin, though with more artifacts than a well-made native integration.

4. Tips by GPU

NVIDIA

  • •Enable NVIDIA Image Scaling from the control panel as a substitute for DLSS, which the game doesn't support natively.
  • •Force adaptive V-Sync from the NVIDIA panel instead of the game's own V-Sync to avoid tearing without the input lag of classic V-Sync.
  • •With RTX 3060 or higher GPUs there's almost nothing to tweak: the bottleneck is usually the CPU with dense traffic or ProMods, not the GPU.

AMD

  • •You can force Radeon Image Sharpening together with a lower internal resolution to gain FPS with minimal sharpness loss.
  • •Radeon Chill can unnecessarily limit FPS in menus or game pauses; disable it if you notice odd drops when opening the map.
  • •Mid-range AMD GPUs (RX 6600 and higher) are more than enough for vanilla ETS2; the extra margin is better invested in resolution than in effects.

Sistema

  • •Install the game, and especially ProMods, on an SSD: the constant terrain streaming at highway speed is much more noticeable on HDD with microstutters.
  • •If you play on TruckersMM, close unnecessary overlays (Discord, browser) because multiplayer mode adds network and traffic synchronization load that competes for CPU with the base game.
  • •A processor with good per-core performance (not necessarily many cores) benefits ETS2 more than a top-tier GPU, since traffic AI and map streaming heavily depend on a single main thread.

5. Known game issues

Microstutters crossing map sector boundaries with ProMods

When traveling at highway speed with ProMods installed, it's common to notice small stutters when the game loads a new map sector, since the mod adds far more objects per sector than the vanilla map. An SSD and lowering object draw distance mitigate the problem considerably, though not entirely.

FPS drops in large cities with dense traffic

In capitals like Berlin, Rome, or Paris (added via map DLCs), the combination of traffic AI, traffic lights, pedestrians, and dynamic shadows from each vehicle can cause notable framerate drops even on high-end hardware, being mainly a CPU bottleneck.

Visual traffic desync in TruckersMM

In the community multiplayer TruckersMM (unofficial, not made by SCS), the AI traffic seen by different players can slightly desync relative to the server, causing visual "pops" of vehicles appearing or disappearing near busy intersections; it's a known issue of the multiplayer mod itself, not of base ETS2.

6. Frequently asked questions

Why does my FPS drop only in cities and not on the highway?▾
Because the bottleneck in cities is the CPU, not the GPU: the game calculates AI routes for dozens of vehicles, traffic lights, and pedestrians simultaneously. On the highway, the challenge instead is the GPU drawing long distances, which is why the behavior is so different between both scenarios.
Does ProMods lower performance a lot compared to the vanilla map?▾
Yes, noticeably in very detailed areas of the mod, since it adds thousands of kilometers of road with additional objects, vegetation, and buildings the base map doesn't have. FPS loss varies by region, but it's common to lose 10-20% compared to vanilla in ProMods' densest areas.
Do I need a powerful GPU to play ETS2 well?▾
No. SCS's engine is optimized for modest hardware, and a mid-to-low-range GPU like the RTX 3050 runs the game smoothly at 1080p with high settings. Investment pays off more in a processor with good per-core performance and an SSD, especially if you use ProMods.
Why doesn't it have DLSS or FSR if it's a relatively recent title in terms of support?▾
Because ETS2's engine is a proprietary SCS Software architecture with over a decade of development, designed before these technologies existed, prioritizing efficiency on modest hardware over cutting-edge graphics. As an alternative you can use the game's own resolution scale or driver-level upscaling (control panel NIS/FSR).

Want to know exactly how many FPS YOUR PC will get?

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Calculate FPS for Euro Truck Simulator 2 →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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