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Enshrouded
Optimization guide · Updated on September 15, 2026

How to improve FPS in Enshrouded (PC)

Enshrouded is Keen Games' open-world cooperative survival game built on their proprietary Holistic Engine, a voxel engine that lets you dig, mine, and build at practically any point of the terrain without the limits of a fixed block grid. The game combines exploration of a fully destructible map with action combat, deep crafting, and large-scale base building, all wrapped in the Shroud, a corrosive volumetric fog that covers much of the map and has to be cleared bit by bit to explore safely. After more than two years in early access since January 2024, the 1.0 launch on October 15, 2026 arrives with the engine polishing precisely its most expensive points: the Shroud fog itself, voxel-based global illumination, and terrain streaming when several players dig and build at once in co-op with up to 16 people.

⚠️ Known for: FPS drops inside the Shroud from the cost of volumetric fog and its associated lighting, severe performance drops in large bases with many building pieces and accumulated light sources, and micro-stutters while digging or exploring fast as the voxel engine streams freshly generated terrain.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3060

Without optimization (Ultra)
57 FPS
1080p · Ultra · no DLSS
With this guide applied
~106 FPS
1080p · Recommended settings
+ DLSS Quality
~136 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +52% free FPS.

Fog Quality

Recommended: Low · Visual impact: Medium · Consensus: It's the most cited setting on Enshrouded forums for recovering FPS inside the Shroud; the community lowers it even before shadows.
+16% FPS

The Shroud is genuine volumetric fog, not a simple semi-transparent plane, and the engine constantly recalculates its light scattering as the player moves through it. Lowering this setting to Low drastically reduces that cost without removing the sense of oppression that defines the mechanic.

Global Illumination Quality

Recommended: Medium · Visual impact: Medium · Consensus: Recommended almost unanimously for those building large bases; several players report dropping below 30 FPS on Ultra inside their own builds.
+14% FPS

The Holistic Engine's global illumination propagates light through terrain voxels and player-built structures, a calculation that spikes in large bases with lots of placed torches and light sources. Medium keeps interiors looking believable without the cost of recalculating light bounces on High.

Shadow Quality

Recommended: Medium · Visual impact: Low · Consensus: A common setting in the game's optimization guides; the visual impact is barely noticeable except looking closely at shadow edges.
+10% FPS

Dynamic shadows from vegetation, structures, and characters have a high cost outdoors due to the amount of voxel geometry casting shadow at once. Lowering to Medium keeps the landscape's visual depth without hurting framerate as much in forested areas.

Vegetation Density

Recommended: Medium · Visual impact: Low · Consensus: Highly recommended by base-building streamers; it lets you keep FPS stable even surrounded by forest without losing the sense of a living world.
+9% FPS

Grass, bush, and small tree density renders by instances across wide areas, and Enshrouded's open world is especially dense with vegetation in the map's lower zones. Reducing it to Medium frees up CPU and GPU without leaving the terrain visibly bare.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: Turned off almost as soon as the match starts; the community agrees it adds nothing to the game's third-person combat.
+3% FPS

Motion blur adds a small per-frame post-processing cost and makes it harder to aim with bow or spells at range during combat, where cursor precision matters more than the cinematic effect.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Render Resolution

Recommended: 90% · Visual impact: Low · Consensus: A recommended alternative to lowering more graphics settings when looking for extra headroom without touching the game's overall look.
+12% FPS

Lowering render resolution a few points below 100% reduces pixel load across the whole graphics pipeline, especially noticeable inside the Shroud where the volumetric fog is calculated per screen fragment. With a good sharpening filter the loss of definition is hard to notice in motion.

Water Quality

Recommended: Medium · Visual impact: Low · Consensus: Lowering it is one of the settings with the best FPS-gained-to-visual-loss ratio according to community guides.
+6% FPS

The map's rivers and lakes use real-time reflection and refraction calculations, a cost that's especially noticeable in coastal and swampy areas. Medium keeps the water's transparency without the full reflection calculation on High.

Object Draw Distance

Recommended: Medium · Visual impact: Low · Consensus: Recommended to lower one notch on cooperative servers with several bases built, where the cost of rendering other people's builds is more noticeable.
+7% FPS

Controls how far away the player's structures, rocks, and interactive world objects load with full detail; on High the engine keeps a lot more voxel geometry active at once, which is especially costly near large bases, whether your own or someone else's.

Ambient Occlusion

Recommended: Low · Visual impact: Low · Consensus: A safe setting to lower; flagged in several guides as one of the first candidates when cutting performance.
+4% FPS

Reinforces the visual contact between vegetation, rocks, and voxel structures, but at its highest level the cost doesn't pay off, since the improvement is barely noticeable while exploring on the move.

Screen Space Reflections

Recommended: Low · Visual impact: Low · Consensus: Players who prioritize FPS lower it without hesitation; the visual impact is only noticeable if you actively look for it.
+5% FPS

Full-screen reflections mainly affect wet surfaces, polished metal, and water, elements that don't dominate the game's overall look outside specific areas like damp caves or the coast.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS

+28% FPS

Enshrouded supports DLSS with added frame generation during early access, and it's especially useful for absorbing the cost spikes from the Shroud and global illumination at 1440p and 4K without sacrificing image sharpness.

AMD FSR

+22% FPS

FSR works on any GPU, NVIDIA or AMD, and is the recommended option for those playing on older cards or without DLSS support, with good quality in Quality mode inside the Shroud.

Intel XeSS

+19% FPS

XeSS is available as a third scaling route, with better performance on Intel Arc GPUs and a solid result on NVIDIA and AMD hardware too, as an alternative to FSR.

4. Tips by GPU

NVIDIA

  • •Enable DLSS in Quality or Balanced mode if you notice drops inside the Shroud or in large bases before touching more fog or global illumination settings.
  • •If your GPU supports frame generation, turn it on for co-op sessions where the bottleneck is usually the CPU rather than the GPU, since that's where it gives more real headroom.
  • •Keep Game Ready drivers updated; Keen Games keeps releasing frequent performance patches during the final stretch of early access on the way to 1.0.

AMD

  • •FSR in Quality mode is a good option at 1440p if your CPU has headroom, since Enshrouded puts a fair amount of load on the main thread from voxel simulation.
  • •Enable Radeon Anti-Lag to reduce input latency when fighting with bow or spells at range, where aiming precision matters.
  • •Check that Smart Access Memory (Resizable BAR) is enabled in the BIOS; it helps voxel terrain streaming while digging or building fast.

Sistema

  • •The voxel engine pulls hard on the CPU in large bases and in co-op with up to 16 players, so a processor with good per-core performance makes more difference than adding extra cores.
  • •Install the game on an SSD; it noticeably reduces hitches while digging terrain or exploring fast, moments when the engine continuously generates and unloads voxels.
  • •Have at least 16 GB of RAM, the game's real minimum to avoid forced streaming from disk, and keep in mind that whoever hosts the co-op session carries more simulation weight than the rest of the connected players.

5. Known game issues

FPS drops inside the Shroud

The volumetric fog that gives the game its name recalculates light scattering every frame while the player remains inside it, and in areas with dense Shroud or several nearby light sources, framerate can drop noticeably compared to the rest of the cleared map.

Poor performance in massive bases

Very large player builds, with hundreds of voxel pieces and lots of placed torches or light sources, accumulate a global illumination and geometry cost that can tank framerate even on powerful rigs, especially when looking at the base from inside.

Stuttering while digging or exploring fast

When digging terrain or traveling fast on horseback or flying, the engine has to generate and stream new terrain voxels in real time, which can cause occasional micro-stutters, especially on mechanical hard drives or when crossing region boundaries on the map.

6. Frequently asked questions

Why does FPS drop so much inside the Shroud in Enshrouded?▾
Because the Shroud fog is genuinely volumetric, not a flat effect, and the engine recalculates its lighting every frame while you're inside it. Lowering Fog Quality to Low is the single change that recovers the most FPS in those areas.
Which settings should I lower if my base has a lot of buildings and lights?▾
Global Illumination Quality on Medium is the biggest factor, followed by Object Draw Distance and Shadow Quality. Those three scale the most with the number of voxels and light sources accumulated in a large base.
Does Enshrouded depend more on the CPU or the GPU?▾
On the GPU during normal exploration, because of the Shroud, global illumination, and shadows. But in co-op with several players and in large bases with a lot of voxel geometry, the weight clearly shifts to the CPU, especially for whoever is hosting.
Does Enshrouded have DLSS, FSR, or XeSS?▾
Yes, it supports all three scaling systems, with NVIDIA's frame generation added during early access. DLSS and FSR in Quality mode are especially useful for absorbing cost spikes inside the Shroud without lowering more graphics settings.

Want to know exactly how many FPS YOUR PC will get?

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Calculate FPS for Enshrouded →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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