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Company of Heroes 3
Optimization guide · Updated on July 13, 2026

How to improve FPS in Company of Heroes 3 (PC)

Company of Heroes 3 pushes real-time destruction and squad tactics to the series' most ambitious point yet, with buildings that crumble piece by piece and terrain that reshapes mid-battle. The Essence Engine has to sustain dozens of individual units with detailed animations, rubble physics, and constant pathfinding, all at once on large maps like the ones in the Italy campaign. The 2023 launch was particularly rough on performance, with severe FPS drops in 4v4 battles and frequent stuttering, which Relic has been polishing with successive patches.

⚠️ Known for: Real-time destruction of buildings and terrain combined with pathfinding AI for dozens of simultaneous units, which generates CPU spikes in large battles and micro-stuttering when structures collapse.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
33 FPS
1080p · Ultra · no DLSS
With this guide applied
~66 FPS
1080p · Recommended settings
+ DLSS Quality
~84 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +57% free FPS.

Destruction Physics Detail

Recommended: Medium · Visual impact: Medium · Consensus: The community agrees Medium is the sweet spot: you lose some spectacle in massive collapses but gain consistent smoothness.
+18% FPS

Rubble and building-collapse simulation are among the elements that consume the most CPU in large battles, especially in 4v4 with multiple structures falling at once.

Shadow Quality

Recommended: Medium · Visual impact: Medium · Consensus: Widely recommended to drop from Ultra/High to Medium; the visual difference at the zoomed-out tactical camera is minimal.
+15% FPS

Dynamic shadows on units and buildings in Italy's open maps have a high rendering cost, especially with lots of troops on screen.

Anti-Aliasing (TAA)

Recommended: Medium · Visual impact: Low · Consensus: General consensus to drop one notch from the maximum.
+10% FPS

TAA helps smooth the edges of vegetation and rubble generated by destruction, but on Ultra it adds a noticeable rendering cost at high resolutions.

Post-Processing

Recommended: Medium · Visual impact: Low · Consensus: Recommended almost unanimously as a low visual-risk setting with a good FPS return.
+8% FPS

Post-processing effects visually stack with smoke and dust from destruction during intense combat.

Texture Quality

Recommended: High · Visual impact: Imperceptible · Consensus: The community recommends High except on GPUs with 10GB+ VRAM, where Ultra doesn't hurt performance.
+6% FPS

High textures keep buildings and terrain crisp without demanding the extra VRAM that Ultra requires.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Terrain Quality

Recommended: Medium · Visual impact: Medium · Consensus: Split opinion: competitive players lower it without hesitation, campaign players prefer to keep it high for immersion.
+12% FPS

Deformable terrain recalculates geometry and normals when artillery craters open or walls collapse, a process especially noticeable on large Italian maps.

Unit Detail / LOD

Recommended: Medium · Visual impact: Medium · Consensus: Recommended in high-intensity multiplayer; in 1v1, many prefer to keep it on High.
+14% FPS

Per-unit level of detail controls how many polygons and individual animations are rendered per soldier, which scales poorly when 4 players are fielding full armies.

Foliage/Vegetation Density

Recommended: Medium · Visual impact: Medium · Consensus: Recommended both for performance and gameplay clarity.
+9% FPS

Dense vegetation on Mediterranean maps adds objects with simple physics that consume CPU in addition to GPU.

Water Quality

Recommended: Low · Visual impact: Low · Consensus: Broad consensus to lower it to Low or even Off.
+5% FPS

Water reflections and refractions along coasts and rivers have a disproportionate GPU cost relative to their tactical relevance.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

4. Tips by GPU

NVIDIA

  • •Enable "Prefer Maximum Performance" mode in the NVIDIA control panel for this executable.
  • •Force V-Sync off from the NVIDIA panel if the game keeps re-enabling it on its own.
  • •Update to the latest Game Ready drivers before long campaign sessions.

AMD

  • •Use Radeon Chill with a high upper cap instead of disabling it entirely.
  • •Check that Radeon Anti-Lag is enabled to offset input latency.
  • •If you notice shader stutter after a patch, run a quick skirmish before jumping into a competitive match.

Sistema

  • •Prioritize a CPU with strong per-core performance over core count.
  • •Install the game on an SSD, since loading destruction textures causes noticeable stuttering on mechanical drives.
  • •Close third-party overlays during 4v4 matches.

5. Known game issues

Severe FPS drops in 4v4 matches with many units

At launch, 4-player matches with large armies and accumulated destruction could drop below 30 FPS even on powerful hardware.

Estado: Performance optimization patch, late 2023

Stuttering when large buildings collapse

Multi-story buildings on Italy's urban maps caused noticeable micro-stutters when collapsing.

Memory leaks in long campaign sessions

Campaign sessions longer than an hour could progressively accumulate VRAM usage until framerate drops occurred.

Estado: Staggered corrective patches during 2023-2024

6. Frequently asked questions

Why does my FPS drop so much in 4v4 matches but not in 1v1?▾
4v4 matches multiply the number of units, destructible buildings, and simultaneous AI calculations the CPU has to process every frame.
Does Company of Heroes 3 have DLSS or FSR?▾
No. Relic's Essence Engine doesn't integrate any upscaling technology like DLSS, FSR, or XeSS.
Is it worth lowering terrain quality if I mainly play the campaign?▾
If you prioritize visual immersion you can keep Terrain Quality on High. In competitive multiplayer it's worth lowering it.
Is it normal for the game to stutter right after installing a patch?▾
Yes, it's a known behavior: after every update, shaders get recompiled during the first matches.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Company of Heroes 3 →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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