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Borderlands 4
Optimization guide · Updated on July 28, 2026

How to improve FPS in Borderlands 4 (PC)

Borderlands 4 is one of the worst-optimized releases of recent years: it demands far more hardware than its cel-shaded visuals justify. It's built on Unreal Engine 5 with Nanite and Lumen, and neither can be turned off from the menu. The good news is that the game's most expensive setting, Lighting Quality, is also the one you'll notice least when you lower it: dropping it from Very High to Medium hands back 27% FPS. With the full set of tweaks in this guide you recover around 60% compared to the Badass preset.

⚠️ Known for: Lighting Quality (Lumen's global illumination) is by far the most expensive setting in the game, and the visual difference between Very High and High is minimal. Upscaling isn't optional here: practically no setup holds 60 FPS at native resolution.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 4060

Without optimization (Ultra)
43 FPS
1080p · Ultra · no DLSS
With this guide applied
~65 FPS
1080p · Recommended settings
+ DLSS Quality
~83 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +13% free FPS.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: 10/10 sources
+2% FPS

Motion blur muddies fast-paced gunfights, which is exactly what defines Borderlands. Turning it off gives you a sharper image and frees up some GPU headroom.

HLOD Loading Range

Recommended: Medium · Visual impact: Imperceptible · Consensus: TechSpot: 1% improvement, no visible degradation
+1% FPS

Controls the loading of very distant objects, not overall draw distance. With the game's constant fog, the difference between Medium and Far is nearly impossible to spot.

Post-Process Quality

Recommended: High · Visual impact: Imperceptible · Consensus: TechSpot: 2% with no noticeable loss
+2% FPS

Dropping from Very High to High doesn't introduce the flickering that shows up at Medium or Low. It's a safe, free downgrade.

Volumetric Cloud

Recommended: Medium · Visual impact: Low · Consensus: TechSpot: 3% at Medium, 2% at High
+3% FPS

The game's cloud quality isn't its strong suit and you'll rarely stare at them anyway. Medium keeps a decent look; below that, grain appears at the edges.

Volumetric Cloud Shadows

Recommended: Off · Visual impact: Low · Consensus: TechSpot: 4-5% when disabled
+5% FPS

These are the shadows cast by clouds passing in front of the sun. Turning them off leaves the world with constant, less dynamic lighting, but it's one of the most cost-effective downgrades in the game.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Lighting Quality

Recommended: Medium · Visual impact: Medium · Consensus: TechSpot: 27% at Medium, 12% at High
+27% FPS

This is by far the most important setting: it controls Lumen's software-based global illumination. Between Very High and High the visual difference is minimal, and between High and Medium it's only noticeable in caves and areas with lots of bounced light. Lowering it to Medium frees up 27% performance; if you have a powerful card, High still gives you 12%.

Shading Quality

Recommended: Medium · Visual impact: Medium · Consensus: TechSpot: 8% at Medium, 12% at Low
+8% FPS

Affects surface detail (rust, corrosion) and a form of ambient occlusion that's most noticeable indoors. Medium is the sweet spot; Low gives you 12% but visibly simplifies water and ground textures.

Reflections Quality

Recommended: High · Visual impact: Low · Consensus: TechSpot: Low gives 6% but with severe degradation
+3% FPS

Very High and High are nearly identical. Medium introduces grain in some scenes, and Low disables Lumen reflections entirely, leaving only SSR, which fails at many angles.

Volumetric Fog

Recommended: High · Visual impact: Low · Consensus: TechSpot: 5% with a noticeable improvement in 1% lows
+5% FPS

High is nearly indistinguishable from Very High and also improves your 1% lows. Below High, the fog loses definition with barely any extra gain.

Directional Shadow Quality

Recommended: High · Visual impact: Low · Consensus: TechSpot: 3% at High, 5% at Medium
+3% FPS

These are the sun's shadows, key for outdoor areas. High looks practically the same as Very High; Medium gives 5% but with more jagged edges on moving tree shadows.

Shadow Quality

Recommended: Medium · Visual impact: Low · Consensus: TechSpot: 3% at Medium, 5-6% at Low
+3% FPS

Affects shadows from artificial light sources like fires and spotlights. The top three options look very similar; Low removes softening and leaves hard shadows, but gives 5-6%.

Texture Quality

Recommended: Very High (if your VRAM allows it) · Visual impact: High · Consensus: TechSpot: 0% FPS, up to 2.5 GB of VRAM
+0% FPS

Doesn't affect FPS as long as textures fit in VRAM — it only changes memory usage. Going from Very High to Low saves about 2.5 GB. With 12 GB you can leave it maxed out; with 8 GB at 1440p you'll need to drop it to Low and adjust other settings too.

Foliage Density

Recommended: Medium · Visual impact: Medium · Consensus: TechSpot: 1% overall, 3-5% in dense areas
+3% FPS

On the standard benchmark route it barely changes anything, but in dense vegetation areas Medium recovers 3% and Low 5% or more. Avoid Low or below in general — the ground revealed underneath is low quality.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

DLSS 4 Quality (NVIDIA RTX)

+35% FPS

Upscaling isn't optional in Borderlands 4. DLSS 4 delivers better quality than native TSR and far better than FXAA. Use Quality at 1080p, Balanced at 1440p, and Performance at 4K.

FSR 4 Quality (AMD RDNA4)

+33% FPS

FSR 4 comes very close to DLSS 4 in image quality. Same recommendations by resolution: Quality at 1080p, Balanced at 1440p, Performance at 4K.

XeSS Quality (Intel Arc)

+28% FPS

XeSS is the option on Arc cards and performs better than the game's built-in TSR. Keep your Intel drivers up to date.

Frame Generation (only with a good baseline)

+0% FPS

Watch out with this one: frame generation does NOT fix poor performance and it also adds latency. If you're starting from 40 FPS, don't turn it on. It only makes sense if you're already running comfortably and want to take advantage of a high-refresh monitor.

4. Tips by GPU

NVIDIA

  • •Turn NVIDIA Reflex Low Latency On: the game supports it and it offsets some of the latency the engine adds.
  • •DLSS 4 in Quality mode at 1080p is practically indistinguishable from native and is the first lever you should pull.
  • •With 8 GB of VRAM you'll run into trouble even at 1080p with upscaling: drop Texture Quality to Low before anything else.

AMD

  • •FSR 4 is only available on RDNA 4; on earlier cards you'll have to settle for FSR 3.
  • •The RX 6800 XT is the official recommendation for 1440p at 60 FPS with the Medium preset.
  • •Radeon Anti-Lag helps with responsiveness, which is a real problem in this game.

Intel

  • •The Arc B580 is the officially recommended Intel GPU; the A580 is the minimum.
  • •XeSS performs better than the game's built-in TSR on Arc hardware.
  • •Keep your drivers up to date: Intel has been rolling out improvements for UE5 titles.

Sistema

  • •Install it on an SSD: it's an official requirement, not a recommendation.
  • •32 GB of RAM is the figure recommended by 2K, and with 16 GB you'll notice stutter in open areas.
  • •Traversal stutter is an engine problem that no setting can fix.

5. Known game issues

Stutter while traveling the world (traversal stutter)

This is the typical Unreal Engine 5 shader compilation and streaming issue. Lowering settings won't fix it — it depends on Gearbox patching it.

Cutscenes capped at 30 FPS

The game locks cutscenes to 30 FPS and there's no menu option to remove the cap.

8 GB VRAM cards struggling

Even at 1080p with upscaling, 8 GB cards can run tight with textures maxed out. At 1440p they need Low textures and additional cutbacks.

6. Frequently asked questions

Which setting gives the most FPS in Borderlands 4?▾
Lighting Quality, hands down. Lowering it from Very High to Medium hands back 27% performance, and the visual difference is only noticeable in caves and scenes with lots of bounced light. If you have a high-end card, High still gives you 12% while keeping almost all the quality.
Can I play Borderlands 4 with an 8 GB card?▾
You can, but with cutbacks. With 8 GB you'll need to set Texture Quality to Low and lower other settings even at 1080p with upscaling. With 12 GB the game runs fine in most setups, and for native 4K, 16 GB is recommended.
Does frame generation fix performance?▾
No. Frame generation doesn't improve real performance, it can slightly reduce it, and it adds latency. It doesn't eliminate stutter either. Only turn it on if you already have a comfortable FPS baseline and want to take advantage of a high-refresh monitor.
Why does it run so poorly for what it looks like?▾
Borderlands 4 uses Unreal Engine 5's Nanite and Lumen without any way to disable them, and Nanite is designed for extremely high-detail geometry, which clashes with the game's cel-shaded style. The result is a performance cost that doesn't match what shows up on screen.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Borderlands 4 →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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