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Arma Reforger
Optimization guide · Updated on September 15, 2026

How to improve FPS in Arma Reforger (PC)

Arma Reforger is Bohemia Interactive's military multiplayer simulator built on the new Enfusion engine, designed as a testbed ahead of Arma 4. Unlike a conventional shooter, here the terrain is huge and persistent, logistics and vehicles matter as much as gunfights, and dedicated servers can host up to 128 players simulating AI, vehicles, and destruction simultaneously. The engine puts much of that simulation on a single main CPU thread, so client-side performance depends heavily on per-core processor power and, decisively, on the load and tick rate of the server you connect to, more than on raw GPU power.

⚠️ Known for: Framerate drops on full 128-player servers from the load of AI simulation, vehicle physics, and network sync, a bottleneck that's usually in the CPU and on the server itself rather than your graphics card; on top of that, terrain and vegetation streaming on such large maps causes micro-stutters when moving fast by vehicle or helicopter.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3060

Without optimization (Ultra)
61 FPS
1080p · Ultra · no DLSS
With this guide applied
~100 FPS
1080p · Recommended settings
+ DLSS Quality
~128 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +44% free FPS.

Object Draw Distance

Recommended: Medium · Visual impact: Medium · Consensus: One of the first settings recommended by Reforger community guides; the impact in mid-range combat is minimal compared to the FPS gained.
+14% FPS

Controls how far away buildings, vehicles, and scenery objects are rendered on the open maps of Everon and Arland, which are massive compared to a conventional shooter. Lowering it to Medium noticeably reduces geometry load without the nearby environment losing detail.

Grass Draw Distance

Recommended: Low · Visual impact: Low · Consensus: Highly recommended to lower on forums and Reddit; competitive players even set it to minimum to improve visibility of enemies crouched in grass.
+10% FPS

Everon's dense vegetation renders in a wide radius around the player and has a noticeable GPU and CPU cost, especially in rural areas with tall grass that also affects camouflage.

Terrain Quality

Recommended: Medium · Visual impact: Medium · Consensus: The community agrees Medium is the sweet spot unless you're chasing perfect terrain for screenshots or video.
+9% FPS

Defines the level of detail of the terrain mesh and its blend textures across the map's 51 km²; on Ultra the engine recalculates more detail than you'd notice from the normal infantry combat perspective.

Shadow Quality

Recommended: Low · Visual impact: Medium · Consensus: A classic lower-it setting in Reforger performance guides; you trade some visual contrast for a decent amount of FPS headroom.
+8% FPS

Dynamic shadows from vegetation, buildings, and vehicles are constantly recalculated in Enfusion, and their cost grows quickly on open maps with lots of vegetation and scattered structures.

Frame Rate Limit

Recommended: 144 · Visual impact: Imperceptible · Consensus: Recommended not to limit below your refresh rate unless chasing thermal stability, since Reforger already depends heavily on server network latency.
+3% FPS

Since this is a game with single-main-thread simulation, a poorly set FPS limit can introduce extra input latency with no real benefit; leaving it unlimited or matched to your monitor's refresh rate avoids that unnecessary cost.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Grass Quality

Recommended: Low · Visual impact: Low · Consensus: Recommended to lower alongside Grass Draw Distance as the pair of settings with the best FPS-gained-to-visual-loss ratio.
+6% FPS

Besides draw distance, the density and individual detail of each grass patch has its own rendering cost, especially when moving through rural areas in ground vehicles.

Texture Quality

Recommended: Medium · Visual impact: Low · Consensus: Keep it on Medium/High except on cards with little VRAM, where lowering it avoids texture streaming stutter.
+4% FPS

Uniform, weapon, and structure textures mostly consume VRAM rather than compute power, so Medium is usually enough on GPUs with 6-8 GB without noticing any real loss of combat detail.

Anti-Aliasing (TAA)

Recommended: Medium · Visual impact: Low · Consensus: Enough on Medium for most setups; only lower it further if you're already using Resolution Scale below 100%.
+4% FPS

Enfusion's TAA smooths the edges of vegetation and distant buildings well, but at its highest level adds a noticeable sampling cost at 1440p/4K resolutions.

Ambient Occlusion (SSAO)

Recommended: Low · Visual impact: Low · Consensus: A safe setting to lower according to performance guides; the visual difference is hard to notice during combat.
+4% FPS

Reinforces the visual contact between vegetation, vehicles, and buildings, but its cost grows in interiors and dense urban areas without providing a decisive improvement for spotting enemies.

Postprocess (Bloom/Motion Blur)

Recommended: Low · Visual impact: Imperceptible · Consensus: Nearly unanimous to disable Motion Blur among competitive players, both for aiming clarity and performance.
+3% FPS

Motion blur and excessive bloom make it harder to track weapon fire and vehicle trajectories at a distance, on top of adding a small per-frame post-processing cost.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS

+8% FPS

Arma Reforger doesn't include native DLSS in its options menu; the game's only internal scaling is Resolution Scale. On NVIDIA GPUs the real alternative is forcing NIS (NVIDIA Image Scaling) from the driver control panel combined with a Resolution Scale below 100%, which gives a moderate gain without the sharpness of built-in DLSS.

AMD FSR

+7% FPS

There's no native FSR in the game either. On AMD cards the equivalent route is enabling RSR (Radeon Super Resolution) at the driver level while lowering Resolution Scale in the game's video options, with a similar performance result but somewhat more visible smoothing than a built-in upscaler.

Intel XeSS

+5% FPS

XeSS isn't implemented in Reforger. On Intel Arc GPUs the practical option remains manually lowering Resolution Scale from the game's graphics options; the built-in TAA helps mask part of the resulting sharpness loss.

4. Tips by GPU

NVIDIA

  • •Lower Resolution Scale to 85-90% before touching other settings if your bottleneck is the GPU at 1440p/4K, since Reforger has no DLSS to absorb that load for you.
  • •Keep Game Ready drivers updated; NVIDIA has published several Enfusion-specific optimizations since early access launched.
  • •Enable Low Latency Mode in the NVIDIA control panel to reduce input latency when firing, especially noticeable in medium/long-range fights with a scope.

AMD

  • •Enable RSR from Adrenalin if you need more FPS headroom at 1440p/4K, since it's the closest thing to a real upscaler available for AMD cards in this game.
  • •Enable Radeon Anti-Lag to offset the extra latency from AI and network simulation on heavily populated servers.
  • •Check that Smart Access Memory (Resizable BAR) is enabled in the BIOS; it helps CPU-GPU bandwidth on Reforger's large open maps.

Sistema

  • •Prioritize a CPU with high per-core performance over core count: Enfusion's main simulation (AI, vehicle physics, network) relies heavily on a single thread, so a fast single-core processor makes more difference than one with many slow cores.
  • •Reserve at least 16 GB of RAM and go up to 32 GB if you often play on full 128-player servers with lots of active mods, since memory usage grows with session length.
  • •Install the game on an SSD to reduce terrain and vegetation streaming while moving fast by vehicle, and pick servers with a good reported tick rate in the server browser: in Reforger, server performance matters as much as your own hardware.

5. Known game issues

FPS crashing on 128-player servers

On community servers at the player cap, the combined load of AI, vehicles, and network sync saturates the main simulation thread on both server and client, causing framerate drops that no graphics setting alone can fully fix.

Stuttering loading terrain in fast vehicles

Moving at high speed by helicopter or ground vehicle across the map's 50+ km², terrain, vegetation, and structure streaming can generate occasional hitches while the engine loads new sectors of the world.

High RAM and VRAM usage in long modded sessions

Long matches, especially with active Workshop mods, tend to build up memory usage progressively, which can lead to performance drops or unexpected crashes on systems with a tight 16 GB of RAM.

6. Frequently asked questions

Does Arma Reforger depend more on the CPU or the GPU?▾
Mostly on the CPU. The Enfusion engine's AI, vehicle physics, and network simulation largely rely on a single main thread, so a fast single-core CPU usually gives more FPS than upgrading the GPU, except at high resolutions like 4K.
Why do FPS drop so much on certain servers?▾
Because in Reforger, client-side performance also depends on the server's load and tick rate, not just your PC. A poorly optimized 128-player server or one with lots of mods can give worse framerate than a well-run 32-player server, even with the same hardware.
Which setting gives the most FPS with the least visual loss?▾
Lowering Object Draw Distance and Grass Draw Distance to Medium/Low is the most cost-effective: both are expensive on Everon and Arland's open maps and their impact in close combat is limited.
Does Arma Reforger have DLSS, FSR, or XeSS?▾
No, the game doesn't natively integrate any of the three. The only internal scaling option is Resolution Scale; on NVIDIA and AMD GPUs you can fall back to NIS or RSR from the driver panel as an approximate alternative.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Arma Reforger →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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