
How Many FPS Does Sid Meier's Civilization VI Get with GTX 1660 Ti? Performance at 1080p, 1440p & 4K

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Sid Meier's Civilization VI system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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GTX 1660 Ti Specifications
These are the basic specs. The full GTX 1660 Ti page adds the rest of the technical data and its FPS game by game, not just in Sid Meier's Civilization VI.
Want the exact Sid Meier's Civilization VI FPS with your GTX 1660 Ti?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
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Sid Meier's Civilization VI benchmark on GTX 1660 Ti: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Sid Meier's Civilization VI FPS with a GTX 1660 Ti and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 137FPS min 79Excellent | 85FPS min 61Good | 32FPS min 28Acceptable |
| High | 178FPS min 103Excellent | 110FPS min 78Good | 41FPS min 36Acceptable |
| Medium | 233FPS min 135Excellent | 144FPS min 103Excellent | 54FPS min 48Acceptable |
| Low | 302FPS min 175Excellent | 187FPS min 133Excellent | 70FPS min 62Good |
| Bottleneck (estimated) | CPU 50% | CPU 27% | GPU 49% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the GTX 1660 Ti. There is 22% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Sid Meier's Civilization VI at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the GTX 1660 Ti with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 137 | 171 | 199 |
| 1440p | 85 | 115 | 140 |
| 4K | 32 | 46 | 59 |
About ray tracing: every figure on this page is with ray tracing off. The GTX 1660 Ti has no dedicated hardware for it, so it is an option best left disabled.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the GTX 1660 Ti has headroom to spare in Sid Meier's Civilization VI: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the GTX 1660 Ti Enough for Sid Meier's Civilization VI?
The GTX 1660 Ti delivers 137 FPS at 1080p Ultra in Sid Meier's Civilization VI. More than enough for 144Hz. You can comfortably play at 1440p.
At 1440p it gets 85 FPS and at 4K 32 FPS at Ultra quality.
This GPU is more than enough — you can play at 1440p or 4K comfortably
Want more FPS in Sid Meier's Civilization VI?
Our guide collects the settings that give between +40% and +90% FPS in Sid Meier's Civilization VI with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
GTX 1660 Ti or RX 7600S for Sid Meier's Civilization VI?
In Sid Meier's Civilization VI at 1080p Ultra, the GTX 1660 Ti gets 137 FPS and the RX 7600S 144 FPS. The RX 7600S is 5% ahead.
GTX 1660 Ti vs RX 7600S: which one is faster?Other GPUs for Sid Meier's Civilization VI
If none of these convinces you for Sid Meier's Civilization VI, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS


















