
How Many FPS Does Sid Meier's Civilization VI Get with GTX 1660? Performance at 1080p, 1440p & 4K

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Sid Meier's Civilization VI system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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GTX 1660 Specifications
These are the basic specs. The full GTX 1660 page adds the rest of the technical data and its FPS game by game, not just in Sid Meier's Civilization VI.
Want the exact Sid Meier's Civilization VI FPS with your GTX 1660?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
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Sid Meier's Civilization VI benchmark on GTX 1660: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Sid Meier's Civilization VI FPS with a GTX 1660 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 118FPS min 73Good | 72FPS min 56Good | 29FPS min 26Poor |
| High | 154FPS min 95Excellent | 94FPS min 73Good | 38FPS min 34Acceptable |
| Medium | 201FPS min 124Excellent | 123FPS min 95Excellent | 49FPS min 43Acceptable |
| Low | 261FPS min 160Excellent | 159FPS min 123Excellent | 64FPS min 57Good |
| Bottleneck (estimated) | CPU 44% | CPU 17% | GPU 54% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the GTX 1660. There is 26% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Sid Meier's Civilization VI at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the GTX 1660 with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 118 | 148 | 171 |
| 1440p | 72 | 97 | 119 |
| 4K | 29 | 42 | 54 |
About ray tracing: every figure on this page is with ray tracing off. The GTX 1660 has no dedicated hardware for it, so it is an option best left disabled.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the GTX 1660 has headroom to spare in Sid Meier's Civilization VI: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the GTX 1660 Enough for Sid Meier's Civilization VI?
The GTX 1660 delivers 118 FPS at 1080p Ultra in Sid Meier's Civilization VI. Enough for a smooth 60 FPS experience. For 144Hz, lower the quality to High.
At 1440p it gets 72 FPS and at 4K 29 FPS at Ultra quality.
Want more FPS in Sid Meier's Civilization VI?
Our guide collects the settings that give between +40% and +90% FPS in Sid Meier's Civilization VI with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
GTX 1660 or GTX 1070 for Sid Meier's Civilization VI?
In Sid Meier's Civilization VI at 1080p Ultra, the GTX 1660 gets 118 FPS and the GTX 1070 124 FPS. The GTX 1070 is 5% ahead.
GTX 1660 vs GTX 1070: which one is faster?Other GPUs for Sid Meier's Civilization VI
If none of these convinces you for Sid Meier's Civilization VI, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS

















