CheckFPS
HomeFPS CalculatorGPUsCompare GPUsOptimize FPS
South of Midnight
Optimization guide · Updated on July 13, 2026

How to improve FPS in South of Midnight (PC)

South of Midnight is Compulsion Games' (the studio behind We Happy Few) action-platformer set in the deep South of the United States, where Hazel, a young 'Weaver,' journeys through swamps, flooded towns, and folklore-steeped forests to mend the broken threads of reality using her Weaving powers. Its technical trademark is the art direction: characters and environments animated with a 'digital stop-motion' style that mimics the choppy look of classic frame-by-frame animation, built on Unreal Engine 5 with Lumen for global illumination and Nanite for swamp vegetation and geometry. Being a linear action-platforming experience without a massive open world, the game doesn't demand the hardware of a competitive shooter, but it inherits the same Achilles' heel as other recent Unreal Engine 5 titles: shader-compilation stutter and frametime drops in the sections with the most vegetation, water, and folklore magic effects on screen at once.

⚠️ Known for: The typical Unreal Engine 5 shader-compilation stuttering, especially when entering new swamp zones with heavy vegetation and water, and frametime drops when Weave magic particle effects combine with Lumen global illumination in the most crowded scenes.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
43 FPS
1080p · Ultra · no DLSS
With this guide applied
~71 FPS
1080p · Recommended settings
+ DLSS Quality
~91 FPS
1080p · Settings + DLSS
Logo nvidia
amazonAffiliate link

Want the RTX 3050 at the best price?

Check the current price on Amazon.

View on Amazon →

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +43% free FPS.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: Near-unanimous recommendation across forums and guides: turning it off is barely debated, the FPS gain is small but it sharpens clarity in the toughest platforming sections.
+3% FPS

Motion blur adds a per-frame post-processing cost and, in a platformer with jumps and fast movement powered by the Weave, tends to blur the readability of mid-air platforms.

Shadow Quality

Recommended: Medium · Visual impact: Medium · Consensus: One of the most recommended settings by the community; dropping it to Medium frees up a noticeable FPS margin without losing platform readability or the dark Deep South atmosphere.
+10% FPS

Unreal Engine 5's dynamic shadows are among the settings that cost the most GPU in the engine, and in the game's dense swamps and forests they're constantly recalculated over Nanite vegetation geometry and moving foliage.

Global Illumination (Lumen)

Recommended: Medium · Visual impact: Medium · Consensus: Top-recommended setting in performance guides; Medium keeps most of the visual atmosphere without the cost of the High/Epic option.
+14% FPS

Lumen recalculates indirect lighting in real time to give that warm, contrasty deep-South-sunset look that defines the game's aesthetic, making it one of the highest GPU costs in all of Unreal Engine 5.

Foliage/Vegetation Density

Recommended: Medium · Visual impact: Medium · Consensus: The community agrees that dropping this setting one notch is barely noticeable when reading the environment, but it does show in framerate stability in swamp areas.
+9% FPS

The swamps, reed beds, and forests of the deep South are densely populated with Nanite-rendered vegetation, something that directly impacts framerate in the leafiest zones of the journey.

Particle/Magic Effects Quality

Recommended: Medium · Visual impact: Medium · Consensus: Recommended to lower it to Medium in the most intense combat sections; the visual impact is lost anyway during fast camera movement.
+7% FPS

Hazel's Weave powers and the folklore creatures generate magic particle effects that pile up in combat and in sequences with a higher density of enemies.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Recommended to keep it on High except on cards with 6 GB of VRAM or less, where dropping to Medium avoids streaming stutter in new areas.
+4% FPS

Thanks to the digital stop-motion aesthetic, the game's textures prioritize a painterly style over photographic realism, so High already delivers a crisp image without demanding Ultra's VRAM cost.

Anti-Aliasing (TSR)

Recommended: Medium · Visual impact: Low · Consensus: Recommended to drop one notch below High if playing above 1080p without upscaling active.
+5% FPS

TSR, Unreal Engine 5's native temporal antialiasing, is especially important in a game with the stop-motion's choppy look, since it helps smooth out the engine's characteristic noise without breaking the intended visual effect.

Post-Processing/Color Grading

Recommended: Medium · Visual impact: Medium · Consensus: A setting with moderate performance impact; the community recommends Medium as the sweet spot between style and smooth image.
+5% FPS

Groups the bloom, vignetting, and heavy color grading that give the game its Southern-folktale visual identity; at its highest level its cost doesn't offset the extra aesthetic improvement.

Water/Reflections Quality

Recommended: Medium · Visual impact: Medium · Consensus: Recommended to lower it in the largest swamp sections, where the GPU cost rises noticeably without a proportional gain in gameplay.
+6% FPS

The flooded swamps and drowned towns of the deep South are a central visual element of the game, and rendering real-time water reflections is one of the most expensive effects in those zones.

View Distance

Recommended: Medium · Visual impact: Low · Consensus: A safe setting to lower; the game's guided level design hides most of the visual difference compared to Ultra.
+4% FPS

Being a linear platforming adventure without a massive open world to explore, draw distance is rarely appreciated beyond Medium in the game's forest and swamp stretches.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS 3

+32% FPS

Being built on Unreal Engine 5, it's reasonable to expect South of Midnight to integrate DLSS via NVIDIA's native plugin, especially useful at 1440p/4K to absorb the cost of Lumen and the dense swamp vegetation.

AMD FSR 3

+25% FPS

FSR works on any GPU regardless of manufacturer and is the recommended alternative for those without recent NVIDIA hardware, with good image quality in Quality mode.

Intel XeSS

+22% FPS

If the game includes Intel's upscaling plugin, common in many recent Unreal Engine 5 titles, XeSS is a viable option on Arc GPUs and also compatible with NVIDIA and AMD hardware.

4. Tips by GPU

NVIDIA

  • •Use DLSS in Quality or Balanced mode at 1440p/4K to offset the cost of Lumen and the dense swamp vegetation without dropping native resolution too much.
  • •Keep Game Ready drivers updated; recent Unreal Engine 5 titles usually receive Lumen- and Nanite-specific optimizations shortly after launch.
  • •If you notice occasional hitches when entering new zones, check that the game has finished precompiling shaders before playing in earnest; the first launch tends to be the least stable.

AMD

  • •Enable FSR in Quality mode if Lumen penalizes your framerate too much on Radeon GPUs, which tend to perform somewhat worse than equivalent RTX cards under software global-illumination loads.
  • •Check that Smart Access Memory (Resizable BAR) is enabled in the BIOS, since Unreal Engine 5 games with lots of Nanite geometry usually benefit measurably from this technology.
  • •If your GPU is RDNA 2 or older, consider lowering Global Illumination to Medium instead of High, since these cards perform somewhat worse than more recent series under this specific workload.

Sistema

  • •Install the game on an SSD, preferably NVMe; streaming vegetation and swamp textures depends on read speed to avoid visual popping when entering new zones.
  • •Let the game compile shaders without interruption the first time you open it, if it offers a precompilation step; skipping it is usually the most common cause of stuttering in the first few hours.
  • •Close third-party overlays (Discord, capture software) if you notice micro-stutters in the sections with the most vegetation and magic particle effects on screen at once.

5. Known game issues

Shader compilation stuttering

As with most recent Unreal Engine 5 games, it's common to notice occasional hitches when entering new zones of the journey, especially in the first few hours of play and after updates, while the engine compiles shaders on the fly.

FPS drops in swamp zones with heavy vegetation and water

Sections with the highest density of foliage, reflective water, and ambient fog, very present in the game's deep-South atmosphere, can generate GPU load spikes that translate into occasional framerate drops even on rigs that have headroom the rest of the journey.

High VRAM usage with Texture Quality on Ultra

Some players with 6GB of VRAM or less report streaming hitches when combining Texture Quality at its highest level with the densest swamp and forest zones of the game.

6. Frequently asked questions

What setting gives the most FPS with the least visual loss in South of Midnight?▾
Lowering Global Illumination (Lumen) and Shadow Quality to Medium is usually the most cost-effective change: both are among the highest GPU costs in Unreal Engine 5, and their visual impact is largely lost during the platforming and combat itself.
Does South of Midnight have DLSS, FSR, or XeSS?▾
Being built on Unreal Engine 5, it's reasonable to expect it to integrate one of these upscaling technologies, though it's worth checking the game's graphics menu to confirm which ones are available in your specific version.
Why does the game stutter right when entering a new zone?▾
It's common behavior in Unreal Engine 5 games: the engine compiles shaders and streams vegetation and textures on the fly when entering new swamps, forests, or towns, which can cause brief hitches, especially in the first few hours of play.
Do I need a powerful GPU to play South of Midnight well?▾
Not necessarily. Being a linear action-platforming adventure without a massive open world, a mid-range GPU is enough to maintain a stable framerate at 1080p; the main performance challenge lies in global illumination and dense swamp vegetation, not the game's scale.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for South of Midnight →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

EnebaGame keys on sale

Upcoming games, cheaper with an official key.

  • Assassin's Creed Black Flag Resynced

    Assassin's Creed Black Flag Resynced

    View on Eneba →

  • Halo: Campaign Evolved

    Halo: Campaign Evolved

    View on Eneba →

  • Beast of Reincarnation

    Beast of Reincarnation

    View on Eneba →

  • The Sinking City 2

    The Sinking City 2

    View on Eneba →

  • Resonance: A Plague Tale Legacy

    Resonance: A Plague Tale Legacy

    View on Eneba →

  • Star Wars Zero Company

    Star Wars Zero Company

    View on Eneba →

  • The Blood of Dawnwalker

    The Blood of Dawnwalker

    View on Eneba →

  • Halloween: The Game

    Halloween: The Game

    View on Eneba →

  • Warhammer 40,000: Dawn of War IV

    Warhammer 40,000: Dawn of War IV

    View on Eneba →

  • Silent Hill: Townfall

    Silent Hill: Townfall

    View on Eneba →

Affiliate link

FPS in the most searched games

  • Forza Horizon 6

    Forza Horizon 6 FPS

    Racing

  • Gothic 1 Remake

    Gothic 1 Remake FPS

    Action RPG

  • Subnautica 2

    Subnautica 2 FPS

    Survival

  • 007 First Light

    007 First Light FPS

    Action-Adventure

  • Pragmata

    Pragmata FPS

    Action-Adventure

  • EA Sports FC 26

    EA Sports FC 26 FPS

    Sports

  • ARK: Survival Ascended

    ARK: Survival Ascended FPS

    Survival

  • Final Fantasy VII Rebirth

    Final Fantasy VII Rebirth FPS

    RPG

  • Call of Duty: Warzone

    Call of Duty: Warzone FPS

    Battle Royale

  • Cyberpunk 2077

    Cyberpunk 2077 FPS

    RPG

Performance of the most searched GPUs

  • NVIDIARTX 406055 FPS
  • NVIDIARTX 306048 FPS
  • NVIDIARTX 305035 FPS
  • NVIDIARTX 507092 FPS
  • NVIDIARTX 4060 Ti62 FPS

CheckFPS

CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

200+ games · 135+ GPUs · 141+ CPUs

Legal

  • Privacy Policy
  • Legal Notice
  • Cookie Policy

Useful Links

  • Contact
  • About Us

Data sources & methodology

  • How we calculate FPS
🇪🇸Español🇬🇧English🇧🇷Português🇩🇪Deutsch🇫🇷Français

As an Amazon Associate and Eneba affiliate, CheckFPS earns from qualifying purchases. This does not affect our recommendations or performance estimates.

© 2026 CheckFPS. All rights reserved.