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Naraka: Bladepoint
Optimization guide · Updated on July 13, 2026

How to improve FPS in Naraka: Bladepoint (PC)

Naraka: Bladepoint is 24 Entertainment's (NetEase) melee-combat battle royale that replaces ranged gunfights with fast, highly technical wuxia martial-arts duels, backed by a vertical movement system with grappling hook, gliding, and climbing that turns every map into a three-dimensional parkour course. Built on Unreal Engine 4, the game pits up to 60 players against each other in matches where the camera constantly shifts between close-range melee combat, aerial grappling-hook chases, and hero abilities with very flashy particle effects. Unlike a tactical shooter, here smoothness and framerate stability matter more than texture resolution: a single-frame hitch during a melee exchange can decide the duel, so most of the community prioritizes high, consistent FPS over visual fidelity.

⚠️ Known for: Framerate drops in the final phases of a match, when the safe zone forces dozens of players to converge in a small space and the engine must simultaneously process multi-player melee combat, hero abilities with particles, and grapple/glide physics from several players at once.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
51 FPS
1080p · Ultra · no DLSS
With this guide applied
~87 FPS
1080p · Recommended settings
+ DLSS Quality
~111 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +47% free FPS.

Shadow Quality

Recommended: Low · Visual impact: Low · Consensus: It's the setting the competitive community recommends most; the visual impact is minimal compared to the FPS stability gained in final fights.
+12% FPS

Unreal Engine 4's dynamic shadows are among the engine's most expensive settings, and in Naraka they're constantly recalculated by player vertical movement (grapples, jumps, gliding) and by fast camera changes during melee combat.

Foliage/Vegetation Density

Recommended: Low · Visual impact: Low · Consensus: Almost unanimously recommended to set it to minimum, both for performance and for the competitive visibility advantage.
+10% FPS

Dense vegetation on maps like Morus Val adds a constant rendering cost and, worse, hides crouching or moving players, something critical in a melee combat game where spotting the opponent a moment earlier makes all the difference.

Effects Quality (combat/ability particles)

Recommended: Low · Visual impact: Medium · Consensus: Top-recommended setting in competitive guides: lowering it reduces visual clutter in group fights and frees up a good amount of FPS headroom.
+14% FPS

Hero abilities and special hits generate very flashy particles that pile up quickly when several players are fighting at once, precisely in the moments where a stable framerate is most needed to react in time.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: Practically unanimous among competitive melee-combat players: always turned off.
+3% FPS

Motion blur makes it harder to follow fast hits and grappling-hook movement, on top of adding a small post-processing cost every frame.

View Distance

Recommended: Medium · Visual impact: Low · Consensus: Dropping from Ultra/High to Medium is one of the most cost-effective changes according to the community, with visual loss barely perceptible during fights.
+8% FPS

Draw distance on large maps with lots of verticality forces rendering distant structures that are rarely useful in melee combat, almost always focused on short/mid range.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Texture Quality

Recommended: Medium · Visual impact: Low · Consensus: Recommended to drop it one notch on mid/low-range GPUs; on cards with ample VRAM it can stay on High with no real cost.
+5% FPS

Armor, weapon, and scenery textures cost mostly VRAM; on rigs with less than 6GB dedicated, lowering them to Medium avoids streaming hitches without much affecting the visual readability of combat.

Anti-Aliasing

Recommended: Medium · Visual impact: Low · Consensus: Sufficient for most setups; only raised if there's FPS headroom left after adjusting everything else.
+4% FPS

Edge smoothing on Unreal Engine 4 has a moderate cost; at its maximum level it competes for resources with combat particle effects that are already demanding on their own.

Post-Processing

Recommended: Medium · Visual impact: Medium · Consensus: The competitive community prioritizes visual clarity over aesthetics, so it's recommended to lower it to Medium or even Low.
+6% FPS

Groups bloom, vignetting, and full-screen color corrections that at their highest level add a cost with no advantage in reading combat.

Global Illumination/Ambient Occlusion

Recommended: Low · Visual impact: Low · Consensus: A setting with a good FPS-gained-to-visual-loss ratio according to the community, especially on mid-range GPUs.
+9% FPS

Indirect lighting and ambient contact are recalculated with every scene change caused by constant vertical movement (grapple, glide, climb), a much more aggressive camera pattern than in traditional shooters.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

4. Tips by GPU

NVIDIA

  • •Enable NVIDIA Reflex if the game offers it in your version, or failing that a low-latency mode from the control panel, since in melee combat every millisecond of response matters more than in a ranged shooter.
  • •Don't force aggressive maximum-performance profiles: Naraka doesn't benefit from dedicated ray tracing (it doesn't use it), so the real room for improvement lies in lowering shadows and particles, not in squeezing the GPU with overclocking.
  • •Keep Game Ready drivers reasonably updated, since NetEase publishes seasons and major patches fairly frequently that can alter performance.

AMD

  • •Enable Radeon Anti-Lag to reduce input latency in melee combat exchanges, where immediate response matters more than in ranged combat.
  • •Check that Smart Access Memory (Resizable BAR) is enabled in the BIOS; Unreal Engine 4 can benefit measurably from this technology in scenes with many players on screen.
  • •If you notice occasional drops in the final phases with many players remaining, prioritize lowering Effects Quality before Texture Quality: the cost of combat particles usually weighs more than textures on Radeon GPUs.

Sistema

  • •Install the game on an SSD; streaming large maps with lots of verticality and fast grappling-hook movement generates more disk load than in a shooter with more static maps.
  • •Prioritize a CPU with strong per-core performance: being a battle royale of up to 60 players simulating vertical movement, grapple/glide physics, and constant melee combat, the processor carries more weight than usual for the genre.
  • •Close third-party overlays (Discord, capture software) during competitive matches, since in the final fights with many players converging, any background process can add to the game's own CPU spikes.

5. Known game issues

FPS drops in the final phase with many players remaining

When the safe zone shrinks and forces dozens of players to converge in a small space, the combination of multi-player melee combat, hero abilities with particles, and simultaneous vertical movement generates load spikes that cause framerate drops, even on rigs that have headroom the rest of the match.

CPU usage spikes as players converge in small zones

Simulating grapple, glide, and melee-combat collision physics from several players at once in a small area demands a lot from the processor, and on older CPUs this can translate into hitches that aren't fixed by lowering graphics settings.

Occasional stutter after seasonal updates

As with many games with frequent content updates, after a major patch or the start of a new season it's common to notice occasional hitches during the first matches while the system finishes processing new assets and shaders.

6. Frequently asked questions

What setting gives the most FPS with the least visual loss in Naraka: Bladepoint?▾
Lowering Shadow Quality and Effects Quality (combat and ability particles) to Low is among the most cost-effective changes: they are among the engine's most expensive settings and their visual impact during active melee combat is limited, while the framerate-stability gain is notable.
Does Naraka: Bladepoint have DLSS, FSR, or XeSS?▾
Not prominently native; being built on Unreal Engine 4 and prioritizing lightness to keep 60-player matches smooth, the game leans mostly on traditional rasterization settings rather than AI upscaling. It's worth checking your version's graphics menu to confirm if more recent support has been added.
Why does the game slow down right in the final phase of a match?▾
Because when the safe zone forces many players to converge in a small space, the engine must simultaneously process multi-player melee combat, particle abilities, and vertical-movement physics (grapple, glide) from several players at once, generating both CPU and GPU load spikes.
Do I need a powerful GPU to play Naraka: Bladepoint well?▾
Not especially. Being on Unreal Engine 4 with a visual style well optimized for 60-player matches, a mid-range GPU is enough to maintain high framerates at 1080p; the processor carries more weight than usual for the genre due to the number of players and simultaneous physics.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Naraka: Bladepoint →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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