
How to improve FPS in Naraka: Bladepoint (PC)
Naraka: Bladepoint is 24 Entertainment's (NetEase) melee-combat battle royale that replaces ranged gunfights with fast, highly technical wuxia martial-arts duels, backed by a vertical movement system with grappling hook, gliding, and climbing that turns every map into a three-dimensional parkour course. Built on Unreal Engine 4, the game pits up to 60 players against each other in matches where the camera constantly shifts between close-range melee combat, aerial grappling-hook chases, and hero abilities with very flashy particle effects. Unlike a tactical shooter, here smoothness and framerate stability matter more than texture resolution: a single-frame hitch during a melee exchange can decide the duel, so most of the community prioritizes high, consistent FPS over visual fidelity.
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).
1. Quick wins (no visual loss)
Start here. Each one adds a little, but together they give +47% free FPS.
Shadow Quality
Unreal Engine 4's dynamic shadows are among the engine's most expensive settings, and in Naraka they're constantly recalculated by player vertical movement (grapples, jumps, gliding) and by fast camera changes during melee combat.
Foliage/Vegetation Density
Dense vegetation on maps like Morus Val adds a constant rendering cost and, worse, hides crouching or moving players, something critical in a melee combat game where spotting the opponent a moment earlier makes all the difference.
Effects Quality (combat/ability particles)
Hero abilities and special hits generate very flashy particles that pile up quickly when several players are fighting at once, precisely in the moments where a stable framerate is most needed to react in time.
Motion Blur
Motion blur makes it harder to follow fast hits and grappling-hook movement, on top of adding a small post-processing cost every frame.
View Distance
Draw distance on large maps with lots of verticality forces rendering distant structures that are rarely useful in melee combat, almost always focused on short/mid range.
2. Medium impact settings
Here's where most of the FPS is. Minor visual impact, major performance impact.
Texture Quality
Armor, weapon, and scenery textures cost mostly VRAM; on rigs with less than 6GB dedicated, lowering them to Medium avoids streaming hitches without much affecting the visual readability of combat.
Anti-Aliasing
Edge smoothing on Unreal Engine 4 has a moderate cost; at its maximum level it competes for resources with combat particle effects that are already demanding on their own.
Post-Processing
Groups bloom, vignetting, and full-screen color corrections that at their highest level add a cost with no advantage in reading combat.
Global Illumination/Ambient Occlusion
Indirect lighting and ambient contact are recalculated with every scene change caused by constant vertical movement (grapple, glide, climb), a much more aggressive camera pattern than in traditional shooters.
3. Upscaling (DLSS / FSR / XeSS)
The biggest gain in the game. Compatible with almost any modern GPU.
4. Tips by GPU
NVIDIA
- •Enable NVIDIA Reflex if the game offers it in your version, or failing that a low-latency mode from the control panel, since in melee combat every millisecond of response matters more than in a ranged shooter.
- •Don't force aggressive maximum-performance profiles: Naraka doesn't benefit from dedicated ray tracing (it doesn't use it), so the real room for improvement lies in lowering shadows and particles, not in squeezing the GPU with overclocking.
- •Keep Game Ready drivers reasonably updated, since NetEase publishes seasons and major patches fairly frequently that can alter performance.
AMD
- •Enable Radeon Anti-Lag to reduce input latency in melee combat exchanges, where immediate response matters more than in ranged combat.
- •Check that Smart Access Memory (Resizable BAR) is enabled in the BIOS; Unreal Engine 4 can benefit measurably from this technology in scenes with many players on screen.
- •If you notice occasional drops in the final phases with many players remaining, prioritize lowering Effects Quality before Texture Quality: the cost of combat particles usually weighs more than textures on Radeon GPUs.
Sistema
- •Install the game on an SSD; streaming large maps with lots of verticality and fast grappling-hook movement generates more disk load than in a shooter with more static maps.
- •Prioritize a CPU with strong per-core performance: being a battle royale of up to 60 players simulating vertical movement, grapple/glide physics, and constant melee combat, the processor carries more weight than usual for the genre.
- •Close third-party overlays (Discord, capture software) during competitive matches, since in the final fights with many players converging, any background process can add to the game's own CPU spikes.
5. Known game issues
FPS drops in the final phase with many players remaining
When the safe zone shrinks and forces dozens of players to converge in a small space, the combination of multi-player melee combat, hero abilities with particles, and simultaneous vertical movement generates load spikes that cause framerate drops, even on rigs that have headroom the rest of the match.
CPU usage spikes as players converge in small zones
Simulating grapple, glide, and melee-combat collision physics from several players at once in a small area demands a lot from the processor, and on older CPUs this can translate into hitches that aren't fixed by lowering graphics settings.
Occasional stutter after seasonal updates
As with many games with frequent content updates, after a major patch or the start of a new season it's common to notice occasional hitches during the first matches while the system finishes processing new assets and shaders.
6. Frequently asked questions
What setting gives the most FPS with the least visual loss in Naraka: Bladepoint?▾
Does Naraka: Bladepoint have DLSS, FSR, or XeSS?▾
Why does the game slow down right in the final phase of a match?▾
Do I need a powerful GPU to play Naraka: Bladepoint well?▾
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Calculate FPS for Naraka: Bladepoint →Calculations based on consensus of technical sources and our own FPS model. More about our methodology →