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Lethal Company
Optimization guide · Updated on July 13, 2026

How to improve FPS in Lethal Company (PC)

Lethal Company is the indie cooperative horror phenomenon created by a single developer, Zeekerss, on Unity. While the engine is lightweight by design, the game leans heavily on a very demanding positional 3D audio system for detecting monsters by sound (similar to Phasmophobia) and on procedurally generated interiors created every match, lit almost exclusively by your flashlight. Being a solo-developer project, it doesn't have the same optimization polish as a large studio, and much of the bottleneck comes from how Unity handles procedural generation, audio, and Thunderstore mods, not demanding graphics. This guide helps you get stable FPS without sacrificing your ability to hear (and see) what's hunting you.

⚠️ Known for: Microstuttering when generating each procedural interior, FPS drops with many players and active monsters on screen, and extreme sensitivity to poorly optimized Thunderstore mods that can wreck performance much like in GMod or Bannerlord.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
233 FPS
1080p · Ultra · no DLSS
With this guide applied
~399 FPS
1080p · Recommended settings
+ DLSS Quality
~511 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +41% free FPS.

Shadow Quality

Recommended: Low · Visual impact: Low · Consensus: Widely recommended by the Steam and Reddit community as the first setting to touch; it's the biggest FPS gain for the smallest visual loss.
+12% FPS

The dynamic shadows from your flashlight and emergency lights are among the most expensive elements in the procedural interiors. Lowering them to Low is barely noticeable in already-dark interiors, since your flashlight is the main light source and hard shadows don't add much to reading the environment.

Render Resolution

Recommended: 90 · Visual impact: Low · Consensus: Recommended on Steam forums for systems with integrated GPUs (Intel Iris, Vega) where the game drops below 30 FPS inside the ship.
+10% FPS

Lethal Company doesn't include native upscaling (FSR/DLSS), so on integrated or very low-end GPUs manually lowering the render scale is the most direct way to recover FPS without touching other graphics options. Being an already dark game, the loss of sharpness goes almost unnoticed.

Draw Distance (Draw Distance)

Recommended: Reduce Draw Distance, especially on exterior moons like Titan or Rend · Visual impact: Medium · Consensus: Recommended especially for moons with heavy vegetation (Rend, March), where the impact is more noticeable than indoors.
+8% FPS

Exterior moons generate vegetation, rocks, and structures at a distance that are rarely relevant to gameplay. Reducing this distance frees up CPU and GPU without affecting the reading of nearby threats.

V-Sync

Recommended: Off · Visual impact: Imperceptible · Consensus: Much cited on Reddit as a fix for the "input delay" feeling reported by several players, especially in fights against Coil-Heads or Bracken.
+5% FPS

Unity's internal V-Sync in Lethal Company introduces noticeable input lag, especially critical when you need to react fast to a monster you've detected by sound. Disabling it and capping FPS externally reduces latency without generating perceptible tearing in a game of this pace.

Post-Processing Effects (Bloom and Motion Blur)

Recommended: Off · Visual impact: Low · Consensus: A common recommendation in community guides; disabling Motion Blur is also noted to improve visual clarity when turning the camera quickly.
+6% FPS

Bloom around light sources and motion blur are effects with a disproportionate GPU cost relative to their visual contribution, and in several interiors they generate annoying halos that make it harder to see monsters camouflaged in the dark.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Texture Quality

Recommended: Medium · Visual impact: Medium · Consensus: Recommended for cards with limited VRAM (GTX 1650, RX 570) where stutters have been reported when entering new interiors.
+7% FPS

Being a solo-developer game, textures aren't as well optimized in terms of compression and streaming as in an AAA title. Lowering to Medium reduces VRAM usage and avoids microstutters when loading new rooms during procedural generation, especially on GPUs with 4-6GB of VRAM.

3D Audio Quality / Voice Chat

Recommended: Lower Audio Quality settings if using proximity voice chat with 4 players · Visual impact: Imperceptible · Consensus: Mentioned in technical Reddit threads about CPU bottleneck in full 4-player matches with many active monsters.
+4% FPS

Lethal Company's positional 3D audio system, combined with proximity voice chat, notably consumes CPU in 4-player matches. It doesn't affect visuals but does free up CPU threads that Unity can dedicate to interior generation and monster AI.

Thunderstore Mod Management

Recommended: Disable or remove non-essential mods, especially those adding extra monsters or cosmetic overlays · Visual impact: Imperceptible · Consensus: It's the number one cause of "low performance" reports on the subreddit and official Discord once hardware is ruled out.
+15% FPS

Lethal Company has one of the most active modding communities in the genre thanks to Thunderstore, but many popular mods aren't optimized and can cause severe FPS drops or memory leaks, just as historically happens in GMod or Mount & Blade: Bannerlord. Playing vanilla or with a lightweight modpack is the biggest available performance improvement for many users.

DirectX Compatibility / Graphics API

Recommended: Force DirectX 11 via launch options if experiencing stutter on DirectX 12 · Visual impact: Imperceptible · Consensus: A fix reported on Steam technical forums for occasional stutters from shader compilation when entering a new building for the first time.
+6% FPS

Running on a Unity version that doesn't always optimally handle DirectX 12 shader compilation, some users report less stuttering by forcing DirectX 11 via Steam launch parameters, at the cost of a small ceiling FPS loss on powerful machines.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

4. Tips by GPU

NVIDIA

  • •Enable Low Latency Mode to "On" from the NVIDIA Control Panel to reduce input lag when disabling the game's internal V-Sync.
  • •Use the NVIDIA overlay (Alt+Z) to cap the framerate externally instead of relying on Unity's limiter, which is less precise and adds microstutter.
  • •Update to the latest Game Ready drivers; Unity Engine periodically receives NVIDIA optimizations that reduce driver overhead in titles with many draw calls like this one.

AMD

  • •Enable Radeon Chill or Radeon Boost if your GPU supports it, to stabilize FPS between low-load scenes (interiors) and higher-load ones (exteriors with vegetation).
  • •Check that Radeon Anti-Lag is enabled, since it offsets part of the input lag introduced by the game's internal V-Sync if you decide to leave it on.
  • •On Vega APUs or integrated GPUs, prioritize lowering render scale before texture quality, since the bottleneck is usually fillrate, not memory bandwidth.

Sistema

  • •Close Discord, Steam, and screen-recorder overlays in the background: being a solo-developer game with limited multithread optimization, any extra CPU overhead is felt more than in a modern AAA engine.
  • •Install the game on SSD to reduce load times when generating each new procedural interior; short "freezes" when entering a facility are common on HDD.
  • •Keep your Thunderstore modpack as lightweight as possible and periodically check the BepInEx/plugins folder: abandoned or outdated mods are the most common cause of performance degradation after base-game updates.

5. Known game issues

Progressive memory leak in long sessions

Several players report a gradual increase in RAM and VRAM usage after multiple rounds without restarting the game, leading to progressive FPS drops. Being maintained by a single developer, patch cycles for this kind of bug are slower than at large studios; restarting the game every 4-5 rounds is the most effective workaround while it's not fixed at the root.

Stutter spikes when generating interiors (Dungeon Generation)

Procedural interior generation happens in real time upon entering, and on low- or mid-tier CPUs it can cause a 1-2 second freeze, especially in large facilities. It's a known architectural issue of the procedural generator, not a one-off bug.

Performance incompatibility with outdated popular mods

After base-game updates, it's common for widely used Thunderstore mods to fall out of sync and generate console errors that silently consume CPU, causing framerate drops that on the surface look like a vanilla-game problem.

6. Frequently asked questions

Why does Lethal Company run poorly on my PC if the graphics look simple?▾
The graphics are indeed lightweight, but the real cost lies in real-time procedural interior generation, the positional 3D audio system, and, very frequently, poorly optimized Thunderstore mods. Being a single-developer project, these systems aren't as performance-polished as in an AAA engine, so the bottleneck is usually CPU rather than GPU.
Is it worth lowering graphics quality if the game is already very dark?▾
Yes, and it's actually where the effort pays off most: since you rely almost entirely on your flashlight as a light source, settings like lowering shadows, disabling bloom, or reducing draw distance are barely noticeable visually but free up a fair amount of performance, precisely because the game's darkness already hides those details.
Do Thunderstore mods really affect performance?▾
Yes, quite significantly. It's the most common cause of poor performance reported by players once hardware is ruled out, similar to what happens in GMod or Bannerlord. Testing the game in vanilla before assuming a hardware problem is always the recommended first step.
What GPU do I really need to play Lethal Company well?▾
It's a game with very modest requirements: even an entry-level GPU like an NVIDIA RTX 3050 runs the game at high, stable FPS at 1080p and 1440p with no problem. The real limiting factor is usually the CPU (due to procedural generation and 3D audio) and the number of installed mods, more than raw graphics power.

Want to know exactly how many FPS YOUR PC will get?

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Calculate FPS for Lethal Company →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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