CheckFPS
HomeFPS CalculatorGPUsCompare GPUsOptimize FPS
Garry's Mod
Optimization guide · Updated on July 13, 2026

How to improve FPS in Garry's Mod (PC)

Garry's Mod runs on Source Engine, a 2006 engine that in theory any modern PC can run without breaking a sweat. The problem is that almost nobody plays GMod "clean": real performance depends on which Steam Workshop addons the server (or your client) has installed, how many physics props have piled up on the map, and how much Lua code runs every tick. A DarkRP or sandbox creative server with months of activity can bring an RTX 4080 to its knees just as easily as a GTX 1050, because the bottleneck isn't your GPU: it's the CPU processing physics and scripts.

⚠️ Known for: "Prop lag": sandbox/DarkRP servers where hundreds or thousands of physics props pile up and never get cleaned, spiking physics simulation and CPU usage. It's also notoriously infamous for unoptimized "HD" model addons that wreck both performance and VRAM.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
86 FPS
1080p · Ultra · no DLSS
With this guide applied
~182 FPS
1080p · Recommended settings
+ DLSS Quality
~233 FPS
1080p · Settings + DLSS

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +38% free FPS.

Detalle de terreno (cl_detaildist)

Recommended: 400 · Visual impact: Low · Consensus: Recomendación estándar en la comunidad de optimización de Source Engine (FPS configs de TF2 y CS:S, aplicables a GMod).
+8% FPS

Terrain detail (grass, small rocks) that Source draws over displacements consumes more than it appears on large maps like gm_flatgrass or open roleplay maps. Reducing the render distance is barely noticeable visually.

Colección de addons ligera

Recommended: Avoid bulk prop packs · Visual impact: Imperceptible · Consensus: Ampliamente documentado en guías de la comunidad de Facepunch y en foros de servidores DarkRP.
+15% FPS

Every addon subscribed on Steam Workshop gets precached at startup, increasing loading times and RAM/VRAM usage even if you never use those props. Massive prop packs of dubious optimization are the number one cause of stuttering.

Sombras dinámicas de props

Recommended: Off · Visual impact: Low · Consensus: Práctica habitual entre jugadores de builds masivos para mantener FPS jugables con cientos de entidades visibles.
+6% FPS

In scenarios with many physics props, each one casts its own dynamic shadow rendered separately. This scales poorly the more props there are on screen, exactly the typical situation in sandbox and large builds.

Decals de sangre y balas

Recommended: 200 · Visual impact: Imperceptible · Consensus: Recomendación clásica heredada de configs competitivas de CS:S/TF2 sobre el mismo motor.
+5% FPS

On roleplay or combat servers (TTT, murder, DarkRP with weapons), blood and bullet decals accumulate on surfaces with no limit other than the one you set. Over long matches this adds silent but constant render overhead.

Límite de FPS

Recommended: 165 · Visual impact: Imperceptible · Consensus: Consenso técnico entre la comunidad de mapeo y servidores de Source Engine desde hace años.
+4% FPS

Source Engine has framerate-tied physics and network behavior in older versions of the engine; an unlimited fps_max can generate micro-stutters from tickrate variability in physics-heavy scenarios.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Auditar colección de Workshop

Recommended: Keep under 50 active addons · Visual impact: Imperceptible · Consensus: Recomendación repetida constantemente en r/gmod y foros de Facepunch como el fix número uno para rendimiento pobre.
+20% FPS

Unlike most games, in GMod the most impactful optimization isn't in graphics but in your Workshop library. Addons with Lua scripts running on every Think() consume CPU constantly even when not actively used.

Elegir servidores con limpieza automática

Recommended: Prefer CPPI-compliant servers · Visual impact: Imperceptible · Consensus: Es la queja más repetida en reviews y foros sobre por qué GMod va mal pese a tener hardware potente.
+30% FPS

Performance in multiplayer depends on the server far more than on the game itself: a poorly managed DarkRP with thousands of accumulated physics props makes even an i9 run at 20 FPS from the server's physics simulation.

Configuración de red (rate/interp)

Recommended: rate 128000, cl_interp 0.03 · Visual impact: Imperceptible · Consensus: Práctica estándar entre jugadores competitivos de Source Engine adaptada a la realidad de servidores masivos de GMod.
+8% FPS

On servers with 50+ players (common in DarkRP), a poorly configured network update rate generates CPU spikes on the main thread when processing network snapshots.

Limitar addons de post-procesado (PAC3)

Recommended: Disable PAC3 rendering for others · Visual impact: Medium · Consensus: Ampliamente discutido en comunidades de servidores RP como el principal responsable de caídas de FPS en zonas concurridas.
+12% FPS

PAC3 lets every player wear extremely heavy custom models and effects. On an RP server with 40 players, each with their own PAC3 outfit, per-player render cost multiplies non-linearly.

Renderizado multihilo (mat_queue_mode)

Recommended: 2 · Visual impact: Imperceptible · Consensus: Tip técnico consolidado en guías de optimización de Source Engine para CPUs de 6+ núcleos.
+10% FPS

Source Engine doesn't always correctly detect the render parallelism available on modern CPUs. Forcing the multithreaded queue mode can better distribute load across cores.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

Sin upscaling nativo

+0% FPS

Source Engine (2006) doesn't natively support DLSS, FSR, or XeSS: there's no temporal upscaling implementation in the engine. On modern systems this doesn't matter for GPU, since almost no current hardware is resolution-limited in GMod.

FSR 1.0 forzado por driver

+3% FPS

Technically possible but provides practically nothing: being such a graphically light engine, render resolution is rarely the limiting factor. It only makes sense on very old GPUs or integrated graphics playing at 1440p/4K resolutions.

4. Tips by GPU

NVIDIA

  • •Enable "Prefer maximum performance" mode in the NVIDIA control panel for GMod: the engine doesn't saturate the GPU and the driver sometimes aggressively lowers clocks by default.
  • •Disable unnecessary Shader Cache or clear it if you notice stuttering when loading new props: GMod compiles many custom addon shaders on the fly.
  • •Don't expect gains from DLSS or Frame Generation: they don't exist for this engine.

AMD

  • •Use Radeon Chill with a moderate range instead of an unlimited fps_max to reduce power draw without perceptible loss of smoothness.
  • •Check that Radeon Anti-Lag doesn't interfere with mods that modify input; in rare cases it generates micro-stutters in Source Engine.
  • •There's no real native FSR here that adds FPS: prioritize CPU/server settings over GPU settings.

Sistema

  • •Install GMod on SSD (ideally NVMe): with hundreds of subscribed addons, map loading times depend more on disk I/O than anything else.
  • •Close Steam Workshop in the background and other overlays during long sessions on populous servers: every millisecond of CPU counts when the server is already saturating a core with physics.
  • •Periodically review your Workshop collection and remove duplicate or abandoned addons.

5. Known game issues

Prop lag from unmanaged physics accumulation

On sandbox/DarkRP servers without active administration, physics props accumulate indefinitely because players rarely remove them. Every active prop participates in the engine's physics calculations, and that load scales non-linearly. It's only solved with automatic cleanup addons from the server admins.

Progressive memory leaks in long sessions

Sessions lasting several hours (common in RP) can accumulate memory leaks from poorly released Lua scripts in certain addons, especially HUDs and custom inventory systems.

Stuttering spikes when precaching new Workshop models

When entering a server with addons you don't have downloaded or updated, the client downloads and compiles those resources on the fly, generating freezes of several seconds.

6. Frequently asked questions

Why does Garry's Mod run badly on my PC if it's a 2006 game and I have a powerful GPU?▾
Because the graphics engine barely demands anything by itself: real performance depends almost entirely on which addons the server has installed and how many physics props have piled up on the map. A powerful GPU doesn't help if the bottleneck is the CPU processing Source Engine physics or server-side Lua scripts.
What is "prop lag" and how do I avoid it?▾
It's the performance drop caused by hundreds or thousands of physics props active simultaneously on a server. As a player you can't remove it directly, but you can avoid it by choosing servers with active administration and automatic cleanup addons (look for mentions of CPPI or "auto-clean").
Is a high-end GPU worth it for playing GMod?▾
Not much. Unless you play with extreme graphics mods, the performance ceiling is set by the CPU on a single core, processing physics and Lua. It's more cost-effective to invest in a CPU with good single-thread performance and fast RAM.
Why does the game have micro-stutters when entering a new server?▾
It's normal: the client is downloading and precaching the Workshop addons that server uses which you didn't have installed or updated. Keeping your Workshop collection clean and up to date reduces these hitches.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Garry's Mod →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

EnebaGame keys on sale

Upcoming games, cheaper with an official key.

  • Assassin's Creed Black Flag Resynced

    Assassin's Creed Black Flag Resynced

    View on Eneba →

  • Halo: Campaign Evolved

    Halo: Campaign Evolved

    View on Eneba →

  • Beast of Reincarnation

    Beast of Reincarnation

    View on Eneba →

  • The Sinking City 2

    The Sinking City 2

    View on Eneba →

  • Resonance: A Plague Tale Legacy

    Resonance: A Plague Tale Legacy

    View on Eneba →

  • Star Wars Zero Company

    Star Wars Zero Company

    View on Eneba →

  • The Blood of Dawnwalker

    The Blood of Dawnwalker

    View on Eneba →

  • Halloween: The Game

    Halloween: The Game

    View on Eneba →

  • Warhammer 40,000: Dawn of War IV

    Warhammer 40,000: Dawn of War IV

    View on Eneba →

  • Silent Hill: Townfall

    Silent Hill: Townfall

    View on Eneba →

Affiliate link

FPS in the most searched games

  • Forza Horizon 6

    Forza Horizon 6 FPS

    Racing

  • Gothic 1 Remake

    Gothic 1 Remake FPS

    Action RPG

  • Subnautica 2

    Subnautica 2 FPS

    Survival

  • 007 First Light

    007 First Light FPS

    Action-Adventure

  • Pragmata

    Pragmata FPS

    Action-Adventure

  • EA Sports FC 26

    EA Sports FC 26 FPS

    Sports

  • ARK: Survival Ascended

    ARK: Survival Ascended FPS

    Survival

  • Final Fantasy VII Rebirth

    Final Fantasy VII Rebirth FPS

    RPG

  • Call of Duty: Warzone

    Call of Duty: Warzone FPS

    Battle Royale

  • Cyberpunk 2077

    Cyberpunk 2077 FPS

    RPG

Performance of the most searched GPUs

  • AMDRX 9070 XT88 FPS
  • NVIDIARTX 305035 FPS
  • NVIDIARTX 5060 Ti71 FPS
  • NVIDIARTX 3070 Ti65 FPS
  • NVIDIARTX 306048 FPS

CheckFPS

CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

200+ games · 135+ GPUs · 141+ CPUs

Legal

  • Privacy Policy
  • Legal Notice
  • Cookie Policy

Useful Links

  • Contact
  • About Us

Data sources & methodology

  • How we calculate FPS
🇪🇸Español🇬🇧English🇧🇷Português🇩🇪Deutsch

As an Amazon Associate and Eneba affiliate, CheckFPS earns from qualifying purchases. This does not affect our recommendations or performance estimates.

© 2026 CheckFPS. All rights reserved.