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Trove
Optimization guide · Updated on July 13, 2026

How to improve FPS in Trove (PC)

Trove is the voxel sandbox from Trion Worlds (now under Gamigo) that blends Minecraft-style building with action dungeons and constant looting. Being free-to-play and highly moddable, its player base is huge and varies wildly in hardware, which has forced the engine to offer a ton of graphics tuning options. The proprietary voxel engine generates and renders the world in chunks, so performance depends much more on how much terrain the CPU has to calculate than on raw GPU power. It's an ideal game for modest PCs if configured well, but social worlds (the Hub) can bring even powerful rigs to their knees. This guide covers the settings that genuinely move the needle on FPS without wrecking the visual readability of blocks and effects.

⚠️ Known for: Trove is notorious for FPS drops in the Hub and other social worlds, where dozens of players with pets, mounts, and particle effects saturate the CPU regardless of which GPU you're using.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
92 FPS
1080p · Ultra · no DLSS
With this guide applied
~253 FPS
1080p · Recommended settings
+ DLSS Quality
~324 FPS
1080p · Settings + DLSS

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +103% free FPS.

Draw Distance / Render Distance

Recommended: 4-6 · Visual impact: Medium · Consensus: La comunidad coincide en que este es el primer slider a tocar; incluso con una GPU potente, un draw distance alto ahoga la CPU en generación de chunks.
+35% FPS

This is the setting with the biggest impact in Trove because it determines how many voxel chunks the engine has to generate, mesh, and draw at once. Dropping it from high values (10+) to a range of 4-6 drastically reduces CPU load from terrain generation.

Shadow Quality

Recommended: Off · Visual impact: Low · Consensus: Prácticamente todas las guías de optimización de Trove recomiendan apagar sombras salvo que sobre mucho margen de GPU.
+18% FPS

Dynamic shadows in a voxel engine require recalculating projections over thousands of individual cubes, which is expensive on both CPU and GPU. Disabling them barely changes the visual read because block-to-block lighting already provides enough depth.

Particle Effects

Recommended: Low · Visual impact: Medium · Consensus: Muy recomendado por la comunidad para el Hub y raids con muchos jugadores.
+25% FPS

Trove is a particle-effect festival: spells, pets, mounts, gems, and event cosmetics generate constant bursts of effects, especially in crowded areas. Dropping this setting to Low significantly reduces CPU load in the Hub without eliminating essential visual feedback.

Grass and Foliage Density

Recommended: Low · Visual impact: Low · Consensus: Ajuste clásico de "quick win" citado en foros de Trove para acelerar la generación de mundo en zonas boscosas.
+15% FPS

Every extra grass block or piece of foliage the engine has to generate and animate adds work for the CPU during chunk streaming. Reducing the density eases that load in adventure worlds with lush biomes.

Anti-Aliasing

Recommended: Off · Visual impact: Low · Consensus: Consenso amplio en que el AA es prescindible en un juego voxel.
+10% FPS

Given the voxel style with its square edges, edge smoothing adds little to the game's overall look, which already reads as crisp by design. Disabling it frees up GPU with barely any noticeable change in perceived image quality.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Bloom

Recommended: Off · Visual impact: Low · Consensus: Recomendado tanto por rendimiento como por claridad visual en combate, especialmente en mazmorras end-game.
+8% FPS

Bloom glow adds a small post-processing load that's especially noticeable in areas with lots of magic light sources or gems. Turning it off also improves readability in fights with many overlapping effects.

Player Model Detail

Recommended: Low · Visual impact: Medium · Consensus: Señalado específicamente por la comunidad como el culpable número uno de los bajones de FPS en el Hub.
+12% FPS

In the Hub, where hundreds of characters with skins, wings, and cosmetic mounts can coincide, this setting controls how much geometric and texture detail is calculated for each visible player. Dropping it to Low is decisive in social areas.

View Distance (Sub-Worlds/Clubs)

Recommended: 3-5 · Visual impact: Medium · Consensus: Los constructores de clubs avanzados recomiendan bajarlo temporalmente al visitar creaciones muy detalladas de otros jugadores.
+15% FPS

In clubs and custom worlds with very dense player-built structures, view distance determines how many other players' voxel structures need to be loaded and rendered. Reducing it avoids load spikes when entering highly detailed clubs.

Texture Quality

Recommended: Medium · Visual impact: Low · Consensus: Ajuste de prioridad baja pero recomendado para tarjetas con VRAM limitada.
+8% FPS

Trove uses low-resolution textures by design choice, so bumping this option to High barely improves sharpness but does consume extra VRAM, especially relevant on GPUs with less than 4GB.

UI Addons y Mods activos

Recommended: Off · Visual impact: Imperceptible · Consensus: Muy mencionado en foros y Reddit de Trove como causa oculta de caídas de FPS.
+10% FPS

UI addons and community mods (damage overlays, extended maps, loot trackers) run alongside the engine and can consume CPU noticeably, especially during long dungeon runs.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

4. Tips by GPU

NVIDIA

  • •Enable low-power mode and "Prefer Maximum Performance" in the NVIDIA control panel specifically for Trove.exe, since some cards downclock unnecessarily.
  • •Force V-Sync from the control panel if you experience tearing in the Hub, instead of using the game's internal V-Sync.
  • •With high-end GPUs, don't expect gains beyond 1440p resolutions: the real bottleneck is almost always the CPU and chunk generation.

AMD

  • •Check that Radeon Chill or Radeon Boost aren't active for Trove, since they can introduce noticeable micro-stutter.
  • •Enable Anti-Lag if you notice input lag in crowded dungeon fights, especially combined with high particle settings.
  • •On Ryzen APUs with integrated graphics, prioritize lowering draw distance and foliage density before any other setting.

Sistema

  • •Trove relies heavily on a single CPU thread for chunk generation, so a processor with good per-core performance will do better than one with many cores but low IPC.
  • •Install the game on an SSD: the constant loading and unloading of chunks as you move through the world generates many small reads that cause noticeable stutter on HDDs.
  • •Close third-party overlays during long farming sessions, since they compete for the same CPU thread the voxel engine needs.

5. Known game issues

Framerate hangs when entering the Hub

It's common to suffer a sharp frame drop for several seconds when teleporting to the main Hub, while the engine generates hundreds of player models and structures all at once.

Memory leak in very long sessions

After several hours of continuous play, especially alternating between many worlds and clubs, RAM usage can grow abnormally until it causes stutter or unexpected crashes.

Occasional mod incompatibility after patches

Every major update can temporarily break popular interface addons, causing performance errors or crashes until the community updates them.

6. Frequently asked questions

Why does my FPS drop so much in the Hub if I run smoothly in dungeons?▾
Because the Hub concentrates hundreds of players with simultaneous models, mounts, and cosmetic particles, which saturates the CPU processing all that social data.
Is it worth raising the resolution if I have a powerful GPU?▾
In Trove it doesn't help as much as in other games, because the bottleneck is usually the CPU generating chunks and calculating nearby players.
Why does draw distance affect performance so much if Trove isn't graphically demanding?▾
Because every additional level forces the engine to generate, mesh, and keep in memory many more voxel chunks, a CPU workload that grows non-linearly.
Do mods and addons really affect performance?▾
Yes, noticeably in long sessions: interface addons run alongside the engine and compete for the same CPU thread it needs to generate the world.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Trove →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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