CheckFPS
HomeFPS CalculatorGPUsCompare GPUsOptimize FPS
Risk of Rain 2
Optimization guide · Updated on July 13, 2026

How to improve FPS in Risk of Rain 2 (PC)

Risk of Rain 2 is a third-person action roguelike with a low-poly art style, so in the first minutes of any run it runs effortlessly on practically any PC. The real problem appears later: as you stack items (Wisp, Ukelele with electric chaining, stacked area items, shield gems, etc.) the game's Unity engine starts generating hundreds of simultaneous projectiles, particle effects, and physics calculations per second. In "endless mode" or runs that go past 40-50 minutes, this becomes a massive single-thread CPU load that no GPU can compensate for. This guide focuses on identifying what's actually the bottleneck (CPU, not GPU) and which settings move the needle surgically without wrecking the visual readability of combat.

⚠️ Known for: Framerate collapses in long runs from item stacking, not from demanding graphics: the Unity engine saturates a single CPU core calculating simultaneous projectile physics and particles.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
60 FPS
1080p · Ultra · no DLSS
With this guide applied
~117 FPS
1080p · Recommended settings
+ DLSS Quality
~150 FPS
1080p · Settings + DLSS
Logo nvidia
amazonAffiliate link

Want the RTX 3050 at the best price?

Check the current price on Amazon.

View on Amazon →

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +54% free FPS.

Particle and Effects Density

Recommended: Low · Visual impact: Medium · Consensus: Widely recommended by the Risk of Rain 2 community on Reddit and Steam for runs past the 30-40 minute mark; it's the setting with the biggest payoff when the problem is "the game slows down in late-game."
+18% FPS

Risk of Rain 2 doesn't have a single particle slider, but the general effects quality setting reduces the number of active particle systems Unity processes per frame. In late-game runs with Ukelele, Wisp's ring, or stacked area items, every bolt, explosion, or shot spawns its own particle system.

Dynamic Shadows

Recommended: Low · Visual impact: Low · Consensus: A standard recommendation in community optimization guides; the game's art style hides the lack of detailed shadows well.
+12% FPS

With dozens of enemies and projectiles on screen, each one casting a dynamic shadow adds rendering cost that multiplies exponentially compared to a game with few actors. Given the game's low-poly art style, the aesthetic loss from lowering shadows is minimal.

V-Sync

Recommended: Off · Visual impact: Imperceptible · Consensus: A cross-cutting recommendation among RoR2's speedrunning and competitive community, prioritizing latency over image smoothness.
+8% FPS

V-Sync introduces input lag and caps the frame rate to the monitor's refresh rate, counterproductive in a fast-paced action game with frame-perfect dodges on high difficulties (Monsoon).

Render Scale

Recommended: 90 · Visual impact: Low · Consensus: RoR2's technical forums agree that render scale is secondary to the particle and shadow settings, except in 4K setups.
+10% FPS

Unlike other settings in this list, lowering resolution only helps if the bottleneck is the GPU, which is uncommon in RoR2 except in 4K with multiple players on split-screen or multiplayer.

Anti-Aliasing

Recommended: FXAA · Visual impact: Imperceptible · Consensus: A low visual-risk change that's widely accepted; the game's art style doesn't rely on aggressive anti-aliasing.
+6% FPS

Heavier AA adds post-processing cost per frame that competes for the same GPU resources as particle effects. FXAA offers acceptable smoothing at nearly zero cost.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Screen Resolution

Recommended: 1080p · Visual impact: Medium · Consensus: Specifically useful in split-screen/local co-op scenarios with 2-4 players, where the render load multiplies per viewport.
+15% FPS

When the bottleneck is purely CPU-bound (the typical case in RoR2's late-game), lowering resolution doesn't help real framerate, but if you're also playing on a 4K panel with local split-screen multiplayer, it does relieve GPU pressure.

Display Mode

Recommended: Fullscreen · Visual impact: Imperceptible · Consensus: A technical tweak well known in the broader Unity optimization community, also applicable to RoR2.
+5% FPS

Risk of Rain 2 uses the classic Unity engine, where exclusive fullscreen mode reduces Windows compositor overhead compared to borderless windowed mode, especially relevant on mid-range CPUs.

Draw Distance

Recommended: Medium · Visual impact: Medium · Consensus: Recommended in RoR2 optimization guides specifically for teleporter events with massive enemy waves.
+9% FPS

On large maps like Sky Meadow or Sundered Grove, reducing draw distance limits how many active enemies and effects the engine has to simulate simultaneously outside the immediate field of view.

Texture Quality

Recommended: Medium · Visual impact: Low · Consensus: Considered a low-impact setting by the community; only relevant on hardware with insufficient VRAM.
+4% FPS

RoR2 isn't a VRAM-intensive game given its low-poly style, so this setting has marginal impact except on GPUs with very limited memory.

Post-Processing (bloom, motion blur, DoF)

Recommended: Off · Visual impact: Medium · Consensus: A common recommendation both for performance and for combat clarity; many players turn it off even when they have FPS headroom.
+7% FPS

These effects stack on top of a scene already overloaded with item-based particles, adding extra post-processing passes across the whole screen. Motion Blur also hurts readability in chaotic fights.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

No upscaling support

+0% FPS

Risk of Rain 2 doesn't natively implement DLSS, FSR, or XeSS: the game's Unity engine (an older version, pre-HDRP) doesn't include temporal-reconstruction-based upscaling support. Unofficial mods exist that inject FSR 1.0 via ReShade or similar, but they aren't supported by Hopoo Games/Gearbox and can cause artifacts or compatibility issues with anti-cheat in online matches. Since the real bottleneck is CPU, not GPU, upscaling wouldn't fix the underlying late-game drop issue anyway.

4. Tips by GPU

NVIDIA

  • •Enable Low Latency Mode "On" in the NVIDIA control panel instead of "Ultra" to reduce input lag with no FPS cost, useful in frantic late-game fights.
  • •Force the maximum performance power mode to prevent the GPU from clocking down during the quiet early stretches of each run.
  • •Don't expect big gains from DLSS/Reflex: RoR2 doesn't support them natively, so the real savings will come from lowering particles and shadows.

AMD

  • •Enable Radeon Anti-Lag to offset the input lag that CPU saturation can introduce during big waves, especially in Teleporter events.
  • •Check that the driver power mode is set to Performance and not the default balanced profile, since RoR2 has very irregular load spikes.
  • •On Radeon APUs or integrated GPUs, prioritize lowering shadows and render resolution before particles.

Sistema

  • •Close third-party overlays (Discord, GeForce Experience, MSI Afterburner with active OSD) during long runs: every overlay adds constant overhead that's more noticeable when the CPU is already maxed out.
  • •A processor with good per-core performance matters more than core count: RoR2 heavily depends on a single main thread for physics and item logic.
  • •Install the game on SSD and keep at least 4-8GB of RAM free: asset-streaming stutters when generating new maps are especially noticeable on mechanical hard drives.

5. Known game issues

Drastic FPS drops in endless mode runs or runs past 40-50 minutes

This is the game's central problem: the more stacking items the team has, the more simultaneous projectiles and particle systems the Unity main thread has to process. Framerate can drop from 100+ FPS to 20-30 FPS on the same hardware simply from the passage of time, with resolution or GPU having nothing to do with it.

Stutter spikes during teleporter events

When the teleporter activates, the game spawns massive enemy waves, and on high difficulties or with many players, this can cause noticeable micro-hitches even in early runs, from the instant AI and physics load of many actors at once.

Lower performance in local split-screen multiplayer

Every additional split-screen viewport doubles or triples rendering cost, worsening the late-game particle problem much more noticeably than in online matches where only one camera is rendered.

6. Frequently asked questions

Why does my framerate drop only in long runs when it starts out perfect?▾
Because Risk of Rain 2's Unity engine isn't graphics-bound, it's bound by the number of stacked items. Items like the Ukelele or Wisp's ring generate hundreds of simultaneous projectiles and particle effects that saturate a single CPU core. No powerful GPU can compensate for this.
Is it worth buying a better GPU to fix the late-game FPS drops?▾
Very little. Unless you play in 4K or split-screen with several players, the real bottleneck is the CPU processing physics and particles, not the GPU rendering. A CPU with better per-core performance will have far more impact than moving up a tier in the graphics card.
Which setting should I lower first if I notice stutter in runs longer than 30 minutes?▾
Start with effects/particle quality and dynamic shadows: they're the settings with the best return because they directly reduce the number of particle systems and shadow calculations the engine processes per frame.
Does Risk of Rain 2 support DLSS or FSR?▾
Not natively. The game uses a version of the Unity engine that predates the official integration of these upscaling technologies. Unofficial injections exist via ReShade, but they aren't officially supported and don't fix the game's real problem, which is CPU-bound, not GPU-bound.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Risk of Rain 2 →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

EnebaGame keys on sale

Upcoming games, cheaper with an official key.

  • Assassin's Creed Black Flag Resynced

    Assassin's Creed Black Flag Resynced

    View on Eneba →

  • Halo: Campaign Evolved

    Halo: Campaign Evolved

    View on Eneba →

  • Beast of Reincarnation

    Beast of Reincarnation

    View on Eneba →

  • The Sinking City 2

    The Sinking City 2

    View on Eneba →

  • Resonance: A Plague Tale Legacy

    Resonance: A Plague Tale Legacy

    View on Eneba →

  • Star Wars Zero Company

    Star Wars Zero Company

    View on Eneba →

  • The Blood of Dawnwalker

    The Blood of Dawnwalker

    View on Eneba →

  • Halloween: The Game

    Halloween: The Game

    View on Eneba →

  • Warhammer 40,000: Dawn of War IV

    Warhammer 40,000: Dawn of War IV

    View on Eneba →

  • Silent Hill: Townfall

    Silent Hill: Townfall

    View on Eneba →

Affiliate link

FPS in the most searched games

  • Forza Horizon 6

    Forza Horizon 6 FPS

    Racing

  • Gothic 1 Remake

    Gothic 1 Remake FPS

    Action RPG

  • Subnautica 2

    Subnautica 2 FPS

    Survival

  • 007 First Light

    007 First Light FPS

    Action-Adventure

  • Pragmata

    Pragmata FPS

    Action-Adventure

  • EA Sports FC 26

    EA Sports FC 26 FPS

    Sports

  • ARK: Survival Ascended

    ARK: Survival Ascended FPS

    Survival

  • Final Fantasy VII Rebirth

    Final Fantasy VII Rebirth FPS

    RPG

  • Call of Duty: Warzone

    Call of Duty: Warzone FPS

    Battle Royale

  • Cyberpunk 2077

    Cyberpunk 2077 FPS

    RPG

Performance of the most searched GPUs

  • NVIDIARTX 406055 FPS
  • NVIDIARTX 306048 FPS
  • NVIDIARTX 305035 FPS
  • NVIDIARTX 507092 FPS
  • NVIDIARTX 4060 Ti62 FPS

CheckFPS

CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

200+ games · 135+ GPUs · 141+ CPUs

Legal

  • Privacy Policy
  • Legal Notice
  • Cookie Policy

Useful Links

  • Contact
  • About Us

Data sources & methodology

  • How we calculate FPS
🇪🇸Español🇬🇧English🇧🇷Português🇩🇪Deutsch🇫🇷Français

As an Amazon Associate and Eneba affiliate, CheckFPS earns from qualifying purchases. This does not affect our recommendations or performance estimates.

© 2026 CheckFPS. All rights reserved.