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Forza Motorsport
Optimization guide · Updated on July 13, 2026

How to improve FPS in Forza Motorsport (PC)

Forza Motorsport (2023) is the reboot with which Turn 10 Studios relaunched the racing sim franchise, built on an evolved version of the ForzaTech engine that now features real-time ray tracing, even during the races themselves rather than just in replays like in previous entries. The game renders ray-traced reflections on the bodywork of up to 24 simultaneous cars, a very detailed dynamic damage and lighting model, and a weather system that alters asphalt physics in real time. That combination of graphical fidelity and a large grid with aggressive AI makes Forza Motorsport one of the most demanding driving titles on PC, with load split unusually between GPU (ray tracing, lighting) and CPU (physics for 24 cars, AI, damage).

⚠️ Known for: Combining real-time ray tracing during the race itself (not just in replays) with grids of up to 24 cars simulating physics and AI at once, which spikes both GPU and CPU load simultaneously.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
28 FPS
1080p · Ultra · no DLSS
With this guide applied
~47 FPS
1080p · Recommended settings
+ DLSS Quality
~60 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +41% free FPS.

Ray Tracing Reflections

Recommended: Off · Visual impact: High · Consensus: The community agrees this is the first setting to sacrifice on mid-range GPUs; the visual drop is noticeable, but many prefer the extra FPS to keep a stable 60+ frames.
+18% FPS

Ray-traced reflections on the bodywork of the 24 cars are the single most expensive setting in the whole game, since ForzaTech calculates real rays for every vehicle on track in real time during the race, not just in replays.

Shadow Quality

Recommended: Medium · Visual impact: Medium · Consensus: Dropping it to Medium is one of the most recommended changes on forums for its good frames-gained-to-visual-loss ratio.
+8% FPS

Dynamic shadows for 24 moving cars, combined with day/night cycle and weather lighting changes, generate constant recalculation that heavily penalizes framerate on Ultra.

Crowd/Spectator Density

Recommended: Low · Visual impact: Low · Consensus: Widely recommended to lower it; nobody's looking at the stands at 300 km/h.
+5% FPS

Crowd density in the grandstands of circuits like Silverstone or Circuit of the Americas renders in detail even at a distance, something rarely noticed during a race at racing speed.

World Vegetation/Foliage Detail

Recommended: Medium · Visual impact: Low · Consensus: Recommended to drop it a notch below Ultra; background detail is barely noticeable at racing speed.
+6% FPS

Background vegetation on circuits with dense natural environments, like Maple Valley or Road America, adds rendering cost that directly competes with the GPU dedicated to ray tracing.

Anti-Aliasing (TAA)

Recommended: Medium · Visual impact: Low · Consensus: Enough for most setups; only recommended to lower further if you're already using upscaling.
+4% FPS

ForzaTech's TAA smooths the edges of bodywork and asphalt well, but at its highest level adds a sampling cost that competes with the rest of the game's graphical effects.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Track Detail/Environment Quality

Recommended: High · Visual impact: Medium · Consensus: High is considered the optimal point; Extreme is reserved for screenshots or replays, not for competitive racing.
+7% FPS

Controls the geometric detail level of track structures, pit lane, and environment elements, which on Extreme add up to considerable geometry load without a proportional visual difference in-race.

Car/Vehicle Detail

Recommended: High · Visual impact: Medium · Consensus: Recommended to keep it on High; only lowered on very limited GPUs because the visual impact on your own car is high.
+5% FPS

Affects the detail level of the bodywork of the 24 vehicles on track, including visible damage modeling after impacts.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Recommended to keep it on High unless you have a card with 6 GB of VRAM or less, where it's worth lowering to Medium.
+4% FPS

Bodywork, asphalt, and cockpit interior textures are a key part of Forza's visual identity, and their cost falls mostly on VRAM rather than raw compute power.

Particle/Weather Effects

Recommended: Medium · Visual impact: Medium · Consensus: A highly recommended setting to lower in races with active weather; the visual impact is largely lost at competitive speed.
+8% FPS

Dynamic rain, water splashes from the 24 cars, and off-track dust generate particle spikes that add up quickly in races with changing weather.

Ambient Occlusion

Recommended: Medium · Visual impact: Low · Consensus: A secondary setting, useful for squeezing out a few extra frames without a meaningful visual sacrifice.
+4% FPS

Reinforces contact shading between cars, asphalt, and circuit elements, but on Ultra doubles its compute cost without a perceptible improvement in motion at high speed.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS 3

+40% FPS

Forza Motorsport supports DLSS 3 with Frame Generation on RTX 40-series GPUs, especially effective at offsetting the cost of real-time ray tracing during the race.

AMD FSR 2

+28% FPS

FSR 2 works on any GPU and offers a reasonably good alternative to DLSS for those without recent NVIDIA hardware.

Intel XeSS

+25% FPS

XeSS is available as a third upscaling option, with good performance on Intel Arc GPUs and also compatible with NVIDIA and AMD hardware.

4. Tips by GPU

NVIDIA

  • •Enable DLSS in Quality mode at 1440p/4K to recover much of the performance lost when enabling ray-traced reflections during the race.
  • •Use Frame Generation (DLSS 3) only if you already have a stable 60 FPS baseline without generation, since in tight races the added latency can be noticeable when braking into the last corner.
  • •Enable Reflex from the game's options or the NVIDIA panel to minimize input lag, especially relevant in online competition against 23 other cars.

AMD

  • •Enable FSR 2 in Quality mode if ray tracing penalizes you too much on Radeon GPUs, which tend to perform somewhat worse than equivalent RTX cards on this specific workload.
  • •Enable Radeon Anti-Lag to offset the latency added by ray tracing and the game's post-processing.
  • •Check that Smart Access Memory (Resizable BAR) is enabled in the BIOS, since Forza Motorsport benefits measurably from this technology.

Sistema

  • •Install the game on an NVMe SSD: streaming the high-resolution textures of the 24 cars and circuits causes visible popping on slower drives.
  • •Let the game precompile shaders the first time you open it (the menu itself indicates this); skipping this step is the most common cause of stuttering in the first races.
  • •Prioritize a CPU with strong per-core performance over core count, since the physics and AI for 24 cars depend heavily on main-thread speed.

5. Known game issues

Shader compilation stuttering

As with many modern ray-tracing engines, Forza Motorsport can show noticeable hitches when entering new tracks or activating weather effects for the first time, while the engine compiles shaders on the fly. The game itself offers a precompilation step at launch that noticeably reduces this issue if completed without interruption.

CPU-bound performance with full 24-car grids

In races with a full grid and aggressive damage/AI multipliers enabled, some players with older CPUs report framerate drops that aren't resolved by lowering graphics settings, a sign that the real bottleneck is the processor, not the graphics card.

FPS drops in rain conditions with ray tracing active

The combination of ray-traced reflections on wet asphalt, water splashes from 24 cars, and simultaneous rain particles generates one of the highest GPU load spikes in the game, especially noticeable on circuits with long stretches under dynamic weather.

6. Frequently asked questions

Do I need a GPU with dedicated ray tracing to play Forza Motorsport well?▾
It's not mandatory: you can disable ray-traced reflections and the game still looks good with traditional rasterization, recovering a notable amount of FPS. Ray tracing is a visual extra, not a requirement for smooth play.
What setting gives the most FPS with the least visual loss in Forza Motorsport?▾
Disabling Ray Tracing Reflections is by far the change with the biggest FPS return, followed by lowering Shadow Quality and Crowd/Spectator Density, two settings whose visual impact is barely noticed at racing speed.
DLSS, FSR, or XeSS — which is best in this game?▾
On RTX 40-series GPUs, DLSS 3 with Frame Generation offers the biggest performance boost, especially with ray tracing active. On AMD GPUs or older hardware, FSR 2 is a solid, widely compatible alternative.
Why does my framerate drop even though I have a powerful GPU?▾
Because Forza Motorsport splits load between GPU (ray tracing, lighting, weather) and CPU (physics and AI behavior for up to 24 simultaneous cars). In full grids with damage enabled, the bottleneck can be in the processor, not the graphics card.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Forza Motorsport →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

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