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Dying Light: The Beast
Optimization guide · Updated on July 13, 2026

How to improve FPS in Dying Light: The Beast (PC)

Dying Light: The Beast pushes Techland's C-Engine to its most ambitious version yet, combining a dense open world full of vegetation with a dynamic day/night cycle that isn't just cosmetic — it dictates the infected's aggressive behavior. Parkour as the backbone of gameplay demands the game maintain a stable frame time, because an FPS drop mid-chain of jumps and slides feels worse than a lower but constant FPS ceiling. Techland keeps its tradition of shipping the game with a very granular range of graphics options, including optional ray tracing for global illumination and reflections.

⚠️ Known for: Notorious for how much nighttime volumetric lighting and ray tracing penalize performance, right when the game gets most demanding in terms of infected AI.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
28 FPS
1080p · Ultra · no DLSS
With this guide applied
~58 FPS
1080p · Recommended settings
+ DLSS Quality
~74 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +67% free FPS.

Ray Tracing / Global Illumination

Recommended: Off · Visual impact: High · Consensus: The community agrees it's only worth it on RTX 4070 or above; below that, the FPS cost doesn't justify the visual improvement.
+28% FPS

Ray tracing recalculates global illumination and reflections in real time, which is especially costly during the day/night cycle's lighting transitions.

Volumetric Fog

Recommended: Medium · Visual impact: Medium · Consensus: Widely agreed to be the best quality/performance balance in the game, even on high-end hardware.
+14% FPS

Volumetric fog is one of the C-Engine's biggest performance hogs, especially at night when combined with dynamic light sources scattered across the city.

Shadow Quality

Recommended: Medium · Visual impact: Medium · Consensus: Recommended almost universally to prioritize frame consistency over shadow sharpness.
+12% FPS

Dynamic shadows for infected and the urban environment are constantly recalculated during parkour, making them one of the biggest sources of micro-stutter.

Crowd Density

Recommended: Medium · Visual impact: Low · Consensus: Widely accepted to lower without regret: it's barely noticeable except during the largest night hordes.
+10% FPS

Controls how many infected and NPCs are actively simulated on screen, a parameter inherited directly from Dying Light 2 that remains one of the most CPU-sensitive.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: Disabled by practically the entire community, both for performance and visual preference.
+3% FPS

With the frantic pace of first-person parkour, motion blur adds a blur that many players find nauseating and that contributes nothing to actual performance.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Recommended to keep it as high as VRAM allows, since it's one of the most rewarding visual upgrades.
+6% FPS

High-resolution textures depend mostly on available VRAM rather than GPU compute power, so the real FPS cost is moderate if your card has enough memory.

View Distance

Recommended: Medium · Visual impact: Medium · Consensus: Recommended as a middle-ground setting; only players with high-end GPUs push it to Ultra without a noticeable penalty.
+9% FPS

Draw distance directly affects how much dense vegetation and urban detail is rendered on the horizon, noticeable in the more open areas outside the city.

Ambient Occlusion

Recommended: Medium · Visual impact: Low · Consensus: The community prefers Medium as the sweet spot between atmosphere and smoothness.
+7% FPS

Ambient occlusion adds depth to the city's dark corners and alleys, reinforcing the sense of nighttime threat, but its highest-quality version has a disproportionate performance cost.

Volumetric Clouds

Recommended: Medium · Visual impact: Medium · Consensus: Recommended to drop one notch from Ultra; the visual change is subtle but the FPS savings are consistent.
+8% FPS

Volumetric clouds are an important part of how the lighting transition reads during the day/night cycle, but their full simulation hits performance hard in wide outdoor scenes.

Anti-Aliasing (TAA/DLAA)

Recommended: TAA · Visual impact: Low · Consensus: DLAA is only recommended if you're already using DLSS Quality and have frames to spare; otherwise, standard TAA is the sensible choice.
+5% FPS

TAA offers good edge smoothing at moderate cost, while DLAA demands more performance in exchange for greater sharpness, something that only pays off on powerful RTX GPUs.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS 3 (with Frame Generation on RTX 40)

+45% FPS

DLSS 3 is the strongest option on RTX cards, with Frame Generation available on the 40 series to practically double the frames on screen. It's especially useful for smoothing out parkour chains.

AMD FSR 2/3

+35% FPS

FSR works on any modern GPU, not just AMD, and offers a notable performance gain, though with somewhat more noticeable ghosting in dense foliage and fast motion.

Intel XeSS

+32% FPS

XeSS is the cross-platform alternative that best holds up fine detail in vegetation and urban textures, with performance between FSR and DLSS.

4. Tips by GPU

NVIDIA

  • •Enable Reflex in the options panel to reduce input latency during melee combat, especially noticeable when dodging infected at night.
  • •If you have an RTX 40 card, combine DLSS Quality with Frame Generation only if your base FPS already exceeds 60, to avoid noticeable visual artifacts during fast parkour.
  • •Update to the latest Game Ready drivers before playing; Techland usually coordinates specific optimization profiles with NVIDIA at launch.

AMD

  • •Enable Anti-Lag+ from Adrenalin to offset the latency added by FSR, especially if you use the variant with frame generation.
  • •RDNA 2 GPUs and older should prioritize turning off Ray Tracing/Global Illumination entirely, since their ray tracing performance is limited.
  • •Check that the driver's performance mode is set to "Performance" instead of "Quality" if you're aiming to maximize FPS over image sharpness.

Sistema

  • •Install the game on an SSD (preferably NVMe): the C-Engine's constant streaming of textures and dense vegetation suffers a lot on mechanical hard drives.
  • •Close third-party overlays (Discord, capture tools) during the most demanding nighttime sessions, since they're the ones consuming the most CPU alongside the infected AI peak.
  • •Make sure you have at least 16GB of RAM; with 8GB the game falls back on virtual memory and causes the most noticeable stutters during parkour jumps.

5. Known game issues

Shader compilation stuttering at the start

As in Dying Light 2, the first minutes of play after each driver update can show hitches while the engine compiles shaders in the background.

FPS drops during the day/night transition

Recalculating volumetric lighting and shadows when switching between day and night causes a brief frame drop, more pronounced with Ray Tracing enabled.

High VRAM usage with Ultra textures

At 1440p and 4K resolutions with textures maxed out, the game can exceed 8GB of VRAM and cause visible texture streaming on cards with limited memory.

6. Frequently asked questions

Is it worth enabling Ray Tracing in Dying Light: The Beast?▾
Only if you have an RTX 4070 or higher with headroom to spare. On other cards, the FPS cost is too high compared to rasterized lighting.
Which setting has the biggest impact on performance during parkour?▾
Shadow Quality and Volumetric Fog are the ones that most affect frame pacing consistency during jump chains.
Why does the game run worse at night than during the day?▾
At night more dynamic light sources, more volumetric fog, and more simulated aggressive infected are active at once, multiplying the load on both GPU and CPU.
Which upscaling technology gives the best results?▾
DLSS 3 on RTX GPUs offers the best balance between performance and image quality, especially with Frame Generation on the 40 series.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Dying Light: The Beast →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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