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CyberCorp
Optimization guide · Updated on July 13, 2026

How to improve FPS in CyberCorp (PC)

CyberCorp is a cooperative PvPvE extraction shooter set in a dystopian corporate future, where mercenary squads infiltrate megacorp-controlled facilities to steal data, technology, and resources while dodging both rival squads and the complex's automated security. Built on Unreal Engine 5, the game leans on dense industrial environments, dynamic global illumination via Lumen, and highly detailed geometry through Nanite to give corporate interiors that neon-and-metal cyberpunk look. As with most recent extraction shooters on UE5, the workload splits between a GPU stressed by Lumen and neon effects, and a CPU that has to simulate guard AI, partial cover-destruction physics, and network sync between several simultaneous squads.

⚠️ Known for: The characteristic shader-compilation hitches and framerate drops in firefights with several squads clashing at once, a recurring problem in extraction shooters built on Unreal Engine 5.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
35 FPS
1080p · Ultra · no DLSS
With this guide applied
~58 FPS
1080p · Recommended settings
+ DLSS Quality
~74 FPS
1080p · Settings + DLSS

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +39% free FPS.

Global Illumination (Lumen)

Recommended: Medium · Visual impact: Medium · Consensus: Es el primer ajuste que recomienda la comunidad si el framerate cae por debajo de lo esperado en interiores con mucha iluminación dinámica.
+15% FPS

Lumen recalculates indirect lighting in real time to simulate neon reflections and emergency lights in corporate interiors, one of the engine's highest GPU costs. Lowering it to Medium keeps much of the atmosphere without the cost of Epic.

Shadow Quality

Recommended: Medium · Visual impact: Medium · Consensus: Bajar de Epic a Medium apenas se nota en combate activo pero libera un margen de FPS consistente según jugadores en foros.
+10% FPS

Dynamic shadows from guards, surveillance drones, and destructible structures are constantly recalculated in firefights, especially when several squads converge on the same area.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: Prácticamente unánime entre jugadores competitivos: se desactiva sin excepción por claridad visual además de rendimiento.
+3% FPS

Motion blur adds a post-processing pass that makes it harder to read enemies in the fast gunfight exchanges typical of PvP combat.

Screen Space Reflections

Recommended: Low · Visual impact: Low · Consensus: Bajarlo a Low es el punto dulce recomendado; en Epic el coste no compensa la mejora visual durante el combate.
+6% FPS

The metallic floors and polished surfaces of the corporate complexes generate costly on-screen reflections, especially in areas with lots of neon reflecting off the environment.

Anti-Aliasing (TSR)

Recommended: TSR · Visual impact: Low · Consensus: Recomendado como opción por defecto salvo que tengas GPU con soporte de DLSS o FSR.
+5% FPS

As an Unreal Engine 5 title, CyberCorp depends on its temporal antialiasing to clean up the noise Lumen generates, and TSR offers a good balance on hardware without dedicated AI upscaling.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Se recomienda mantenerlo en High salvo en tarjetas con 6 GB de VRAM o menos, donde bajarlo a Medium evita tirones de streaming.
+4% FPS

Textures in the industrial interiors and tactical gear mostly cost VRAM rather than raw compute power, so High is usually enough on most modern GPUs.

Nanite/Mesh Quality

Recommended: High · Visual impact: Medium · Consensus: Los jugadores reportan que este es de los ajustes que menos rendimiento visual sacrifica al bajarlo un peldaño.
+7% FPS

Nanite handles the virtualized geometry of the rubble, pipes, and destructible structures in the complexes, allowing a lot of detail without the traditional polygon cost.

Post-Processing / Bloom

Recommended: Medium · Visual impact: Medium · Consensus: Medium conserva la estética cyberpunk del juego mientras recorta un coste que se nota en las zonas más saturadas de neón.
+6% FPS

The glow of neon signs and security lights is processed via bloom, an iconic effect of the visual style but with a non-negligible GPU cost in busy scenes.

Particle/Effects Quality

Recommended: Medium · Visual impact: Medium · Consensus: Ajuste con retorno variable según la partida; recomendado bajarlo si notas caídas puntuales en combates con muchos jugadores.
+8% FPS

Explosions, gunfire sparks, smoke, and terminal-hacking effects generate noticeable particle spikes when several squads clash at once.

View Distance

Recommended: Medium · Visual impact: Low · Consensus: Considerado un ajuste seguro de bajar, ya que el diseño de niveles compacto oculta la mayoría de la diferencia visual.
+5% FPS

Extraction maps tend to be compartmentalized interiors with limited sightlines, so draw distance rarely shows a difference above Medium.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS 3

+30% FPS

Being built on Unreal Engine 5, CyberCorp likely integrates DLSS via NVIDIA's native plugin; useful especially at 1440p/4K where Lumen and neon bloom raise GPU load.

AMD FSR 3

+24% FPS

FSR works on any GPU regardless of manufacturer and offers a reasonable alternative to DLSS on rigs without a recent NVIDIA card.

Intel XeSS

+20% FPS

If the game includes Intel's upscaling plugin, XeSS is a viable option on Arc GPUs and is also compatible with NVIDIA and AMD hardware.

4. Tips by GPU

NVIDIA

  • •Enable NVIDIA Reflex if the game supports it to reduce input lag in PvP gunfight exchanges, where every millisecond matters against rival squads.
  • •Use DLSS in Quality or Balanced mode at 1440p/4K to offset Lumen's cost without losing too much sharpness in dark interiors.
  • •Keep Game Ready drivers updated, since Unreal Engine 5 titles receive Nanite- and Lumen-specific optimizations fairly regularly.

AMD

  • •Enable Radeon Anti-Lag to offset latency in close-range fights, common in the corporate complexes' narrow corridors.
  • •If your GPU is RDNA 2 or older, consider lowering Lumen to Medium instead of Epic, since these cards tend to perform somewhat worse under hardware global-illumination loads.
  • •Check that Smart Access Memory (Resizable BAR) is enabled in the BIOS to better exploit CPU-GPU bandwidth in scenes with lots of Nanite geometry.

Sistema

  • •Install the game on an NVMe SSD; texture and Nanite geometry streaming depends on read speed to avoid visual popping when entering new zones.
  • •Close third-party overlays (Discord, capture software) during online matches, since network sync between several squads already demands CPU resources on its own.
  • •Expect the first hours of play to show some shader-compilation stuttering when loading new zones, typical Unreal Engine 5 behavior that usually improves after several sessions.

5. Known game issues

Shader compilation stuttering

As with most recent Unreal Engine 5 games, some players report brief hitches when entering new zones of the map while the engine compiles shaders on the fly, especially in the first matches after each update.

FPS drops in multi-squad firefights

When two or more rival teams converge on the same extraction zone, the combination of guard AI, gunfire effects, and network sync can generate momentary framerate drops according to some players.

High VRAM usage with Texture Quality on Ultra

Some users with 6GB of VRAM or less report streaming hitches when combining textures at the highest level with several neon-heavy zones loaded on screen simultaneously.

6. Frequently asked questions

Does CyberCorp have DLSS, FSR, or XeSS?▾
Being built on Unreal Engine 5, it's common for recent extraction shooters on this engine to include one of these upscaling technologies, though it's worth checking the game's graphics menu to confirm which ones are available in your specific version.
What setting gives the most FPS with the least visual loss?▾
Lowering Global Illumination (Lumen) and Shadow Quality to Medium is usually the most cost-effective change, since both are among the engine's highest GPU costs and their visual impact during active combat is limited.
Is it more CPU- or GPU-demanding?▾
As a PvPvE extraction shooter with guard AI, cover physics, and network sync between several squads, it's reasonable to expect a notable CPU load on top of the typical graphical demand of Unreal Engine 5 with Lumen active.
Why does the game stutter right when entering a new zone?▾
It's common behavior in Unreal Engine 5 games: the engine compiles shaders and streams textures and Nanite geometry on the fly, which can cause brief hitches, especially in the first matches after an update.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for CyberCorp →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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