CheckFPS
HomeFPS CalculatorGPUsCompare GPUsOptimize FPS
Control
Optimization guide · Updated on July 13, 2026

How to improve FPS in Control (PC)

Control (Remedy Entertainment, 2019) remains, years later, one of the most demanding stress tests for any PC thanks to the Northlight Engine. It's not just a game with ray tracing: it's THE game Nvidia used to showcase what full ray tracing (reflections, contact shadows, transparent indirect lighting) and DLSS 2.0 meant in the same title. On top of that there's environmental destruction of the brutalist Federal Bureau of Control, with walls, ceilings, and furniture fragmenting in real time with simulated physics, plus Jesse Faden's telekinetic powers hurling debris around the Oldest House.

⚠️ Known for: Full ray tracing (reflections + contact shadows + indirect lighting) that can sink FPS by 50-60% on mid-range RTX cards; CPU load spikes during massive destruction sequences and telekinesis combat; and a Northlight Engine that still has no official FSR or XeSS support despite later updates.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
27 FPS
1080p · Ultra · no DLSS
With this guide applied
~59 FPS
1080p · Recommended settings
+ DLSS Quality
~76 FPS
1080p · Settings + DLSS
Logo nvidia
amazonAffiliate link

Want the RTX 3050 at the best price?

Check the current price on Amazon.

View on Amazon →

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +80% free FPS.

Ray Tracing: Reflections

Recommended: Medium · Visual impact: High · Consensus: It's the single slider with the biggest FPS impact in the whole game; community and technical benchmarks (Digital Foundry included) agree that Medium is the optimal quality/performance point.
+35% FPS

It's the most expensive RT setting in the game. In the Oldest House, with its marble floors and glass walls, reflections on Ultra practically double rendering cost compared to Medium. Lowering it to Medium keeps recognizable reflections on key surfaces without the cost of full per-pixel tracing.

Ray Tracing: Contact Shadows

Recommended: Off · Visual impact: Low · Consensus: One of the first sliders the community recommends turning off; the visual impact is minimal except in close-up static screenshots.
+12% FPS

RT contact shadows add micro-shadows between nearby objects and the ground, a detail almost nobody notices during frantic combat against the Hiss.

Ray Tracing: Transparent Indirect Lighting

Recommended: Off · Visual impact: Medium · Consensus: Recommended to disable on mid-range cards (RTX 3050/3060) unless you prioritize visual fidelity over smoothness.
+15% FPS

Controls how light bounces through transparent surfaces. It looks striking in the Bureau's rooms with large glass windows, but it's one of the RT effects that costs the most FPS due to the volume of particles generated by the environment's own destruction.

Destruction Particle Quality

Recommended: Medium · Visual impact: Medium · Consensus: Lowering it to Medium is one of the most recommended settings for 4-6 core CPUs, since physics simulation is one of the game's lesser-known bottlenecks.
+10% FPS

This slider directly affects how many fragments the engine generates and simulates when Jesse destroys walls, ceilings, or furniture with telekinesis. On High, combat scenes with massive destruction generate noticeable frametime drops from the added CPU load.

Volumetric Lighting

Recommended: Low · Visual impact: Low · Consensus: A setting with low visual impact but consistent performance gains; recommended on nearly any build except high-end GPUs.
+8% FPS

Volumetric fog and light shafts in the Bureau's hallways have a disproportionate rendering cost compared to High.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Community agrees High is the sweet spot unless you have 8GB+ of VRAM available.
+6% FPS

Textures on Ultra consume VRAM aggressively, especially after the updates that added the AWE content. On cards with 4-6GB of VRAM, Ultra can cause visible texture streaming and microstutters.

Ray Tracing: Shadows

Recommended: Medium · Visual impact: Medium · Consensus: A reasonable trade-off setting; many players prefer keeping it at Medium instead of turning it off entirely.
+14% FPS

RT shadows replace traditional shadow maps and are especially notable in the dynamic lighting of offices and the Federal Bureau. Lowering them to Medium keeps soft, consistent shadows with considerable frametime savings.

Post-Processing (Motion Blur, Film Grain, Chromatic Aberration)

Recommended: Off · Visual impact: Imperceptible · Consensus: Almost unanimous deactivation in optimization guides and the community, regardless of hardware.
+3% FPS

They don't dramatically add FPS, but removing them reduces post-processing shader load and noticeably improves image sharpness.

Ambient Occlusion

Recommended: Medium · Visual impact: Low · Consensus: A secondary setting recommended after already adjusting the RT sliders, with a modest but consistent gain.
+5% FPS

Traditional AO on High adds detailed contact shading in corners and small objects, very present in the Bureau's offices packed with furniture.

Screen Space Reflections

Recommended: Low · Visual impact: Imperceptible · Consensus: A little-known setting but confirmed by technical analysis (Digital Foundry) as redundant when RT Reflections is active.
+4% FPS

When RT reflections are active, traditional SSR is redundant on most surfaces and only adds extra cost with no perceptible visual benefit.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS

+45% FPS

Control was literally the reference launch title for DLSS 2.0 in 2020. It remains, years later, one of the cleanest implementations in the catalog: in Quality mode detail reconstruction is practically indistinguishable from native, and in Balanced/Performance the game becomes playable with full ray tracing even on mid-range GPUs like the RTX 3050.

No official FSR/XeSS support

+0% FPS

Unlike other, more recent Remedy games (Alan Wake 2), Control never received official FSR or XeSS support from the studio. Unofficial mods exist that swap DLSS for FSR 2 via DLLs, but they aren't official support and their stability varies. On AMD GPUs without DLSS, the only real optimization path is lowering render resolution or the RT sliders.

4. Tips by GPU

NVIDIA

  • •Enable DLSS on Quality as a first step before touching any RT slider: on RTX 30/40 series the performance jump is bigger than disabling any single ray tracing effect.
  • •On RTX 3050/3060, keep RT Reflections at Medium instead of High/Ultra: it's the effect that benefits most from DLSS but still limits FPS even with upscaling active.
  • •Update to the latest Game Ready drivers before playing: Control received several RTX-specific performance patches that only pay off with updated drivers.

AMD

  • •Without official FSR/XeSS, the most effective way to gain FPS is manually reducing the internal render resolution (90-95%) instead of forcing Ultra on all sliders.
  • •Fully disable ray tracing on lower-mid-range RDNA1/RDNA2 cards: RT support on that AMD generation doesn't pay off against traditional rasterization in this engine.
  • •Prioritize lowering Volumetric Lighting and Ambient Occlusion before textures: on AMD GPUs, VRAM tends to be less limiting than shader performance in the Oldest House's volumetric scenes.

Sistema

  • •Environmental destruction and telekinesis physics depend heavily on a single CPU thread; a CPU with good single-thread performance avoids microstutters in big fights better than adding more cores.
  • •Install the game on SSD: high-resolution texture streams and the AWE content's assets cause noticeable pop-in on HDD.
  • •Close third-party overlays during long sessions: Control is sensitive to overlay overhead due to its already high VRAM and system memory usage.

5. Known game issues

Hangs and crashes with Ray Tracing active on limited VRAM

On GPUs with 4-6GB of VRAM, enabling ray tracing along with High/Ultra textures can cause crashes or black screens, especially in the AWE sections Remedy added after launch.

Estado: Partially mitigated in patches after the AWE DLC launch (2020), but recurring on 4GB cards

Stutter when destroying large sections of the environment

During combat with a lot of simultaneous destruction, a noticeable frametime spike is common while the engine calculates physics and generates fragments. It's a structural issue of the Northlight Engine, not just a configuration one.

FPS-limited menus and cursor input lag

The game aggressively caps FPS in menus and loading screens, and several players have reported a feeling of input lag on the menu cursor even with high FPS in-game.

6. Frequently asked questions

Is it worth enabling ray tracing in Control with an RTX 3050?▾
Yes, but with caveats: enable DLSS in Quality or Balanced mode first, and keep RT Reflections at Medium instead of High. With that combination an RTX 3050 can maintain 40-50 FPS at 1080p with partial ray tracing active.
Why doesn't Control have FSR or XeSS like other more recent Remedy games?▾
Control launched in 2019 with DLSS 1.0 and was updated to DLSS 2.0 in 2020, before FSR (2021) and XeSS (2022) existed as industry standards. Remedy never updated this specific game's Northlight Engine again.
Why do FPS drop so much when I destroy a lot of the environment or use mass telekinesis?▾
Control's destruction isn't just a visual effect: every fragment of wall, ceiling, or furniture is simulated with real physics, calculated mainly on the CPU. In big fights the bottleneck temporarily shifts from GPU to CPU.
Which ray tracing slider should I sacrifice first if I need more FPS?▾
RT Reflections, without a doubt: it's the most expensive of the four effects and the one that gives back the fewest frames per unit of visual quality in most scenes outside the rooms with large glass windows.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Control →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

EnebaGame keys on sale

Upcoming games, cheaper with an official key.

  • Assassin's Creed Black Flag Resynced

    Assassin's Creed Black Flag Resynced

    View on Eneba →

  • Halo: Campaign Evolved

    Halo: Campaign Evolved

    View on Eneba →

  • Beast of Reincarnation

    Beast of Reincarnation

    View on Eneba →

  • The Sinking City 2

    The Sinking City 2

    View on Eneba →

  • Resonance: A Plague Tale Legacy

    Resonance: A Plague Tale Legacy

    View on Eneba →

  • Star Wars Zero Company

    Star Wars Zero Company

    View on Eneba →

  • The Blood of Dawnwalker

    The Blood of Dawnwalker

    View on Eneba →

  • Halloween: The Game

    Halloween: The Game

    View on Eneba →

  • Warhammer 40,000: Dawn of War IV

    Warhammer 40,000: Dawn of War IV

    View on Eneba →

  • Silent Hill: Townfall

    Silent Hill: Townfall

    View on Eneba →

Affiliate link

FPS in the most searched games

  • Forza Horizon 6

    Forza Horizon 6 FPS

    Racing

  • Gothic 1 Remake

    Gothic 1 Remake FPS

    Action RPG

  • Subnautica 2

    Subnautica 2 FPS

    Survival

  • 007 First Light

    007 First Light FPS

    Action-Adventure

  • Pragmata

    Pragmata FPS

    Action-Adventure

  • EA Sports FC 26

    EA Sports FC 26 FPS

    Sports

  • ARK: Survival Ascended

    ARK: Survival Ascended FPS

    Survival

  • Final Fantasy VII Rebirth

    Final Fantasy VII Rebirth FPS

    RPG

  • Call of Duty: Warzone

    Call of Duty: Warzone FPS

    Battle Royale

  • Cyberpunk 2077

    Cyberpunk 2077 FPS

    RPG

Performance of the most searched GPUs

  • AMDRX 9070 XT88 FPS
  • NVIDIARTX 305035 FPS
  • NVIDIARTX 5060 Ti71 FPS
  • NVIDIARTX 3070 Ti65 FPS
  • NVIDIARTX 306048 FPS

CheckFPS

CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

200+ games · 135+ GPUs · 141+ CPUs

Legal

  • Privacy Policy
  • Legal Notice
  • Cookie Policy

Useful Links

  • Contact
  • About Us

Data sources & methodology

  • How we calculate FPS
🇪🇸Español🇬🇧English🇧🇷Português🇩🇪Deutsch🇫🇷Français

As an Amazon Associate and Eneba affiliate, CheckFPS earns from qualifying purchases. This does not affect our recommendations or performance estimates.

© 2026 CheckFPS. All rights reserved.