
How Many FPS Does Dark Souls III Get with RX 6500M? Performance at 1080p, 1440p & 4K

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Dark Souls III system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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RX 6500M Specifications
These are the basic specs. The full RX 6500M page adds the rest of the technical data and its FPS game by game, not just in Dark Souls III.
Want the exact Dark Souls III FPS with your RX 6500M?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
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Dark Souls III benchmark on RX 6500M: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Dark Souls III FPS with a RX 6500M and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 42FPS min 37Acceptable | 23FPS min 20Poor | 8FPS min 7Unplayable |
| High | 54FPS min 48Acceptable | 29FPS min 26Poor | 10FPS min 9Unplayable |
| Medium | 71FPS min 62Good | 38FPS min 34Acceptable | 13FPS min 12Unplayable |
| Low | 92FPS min 81Good | 50FPS min 44Acceptable | 17FPS min 15Poor |
| Bottleneck (estimated) | GPU 33% | GPU 64% | GPU 87% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the AMD Ryzen 5 2600 downwards the processor becomes the brake on the RX 6500M. There is 8% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Dark Souls III at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RX 6500M with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 42 | 53 | 61 |
| 1440p | 23 | 31 | 38 |
| 4K | 8 | 12 | 15 |
About ray tracing: every figure on this page is with ray tracing off. The RX 6500M does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and FSR is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
Here the graphics card is the brake: the RX 6500M is what caps the frame rate in Dark Souls III. A faster processor would hardly change the result.
Is the RX 6500M Enough for Dark Souls III?
The RX 6500M delivers 42 FPS at 1080p Ultra in Dark Souls III. Performance is acceptable but not ideal. Consider lowering the resolution or quality.
At 1440p it gets 23 FPS and at 4K 8 FPS at Ultra quality.
This GPU does not reach 60 FPS at 1080p Ultra
View recommended GPUs for Dark Souls III→Want more FPS in Dark Souls III?
Our guide collects the settings that give between +40% and +90% FPS in Dark Souls III with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
RX 6500M or RX 570 8GB for Dark Souls III?
In Dark Souls III at 1080p Ultra both land on the same figure: 42 FPS. Price and power draw are what separate them.
RX 6500M vs RX 570 8GB: which one is faster?Other GPUs for Dark Souls III
If none of these convinces you for Dark Souls III, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS


















