
How Many FPS Does Dark Souls III Get with RX 6600M? Performance at 1080p, 1440p & 4K

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Dark Souls III system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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RX 6600M Specifications
These are the basic specs. The full RX 6600M page adds the rest of the technical data and its FPS game by game, not just in Dark Souls III.
Want the exact Dark Souls III FPS with your RX 6600M?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
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Dark Souls III benchmark on RX 6600M: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Dark Souls III FPS with a RX 6600M and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 75FPS min 58Good | 49FPS min 43Acceptable | 21FPS min 19Poor |
| High | 97FPS min 75Good | 64FPS min 56Good | 27FPS min 24Poor |
| Medium | 127FPS min 99Excellent | 84FPS min 74Good | 35FPS min 31Acceptable |
| Low | 164FPS min 127Excellent | 108FPS min 95Good | 45FPS min 40Acceptable |
| Bottleneck (estimated) | CPU 16% | GPU 21% | GPU 67% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the AMD Ryzen 5 7600X downwards the processor becomes the brake on the RX 6600M. There is 21% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Dark Souls III at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RX 6600M with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 75 | 94 | 109 |
| 1440p | 49 | 66 | 81 |
| 4K | 21 | 30 | 39 |
About ray tracing: every figure on this page is with ray tracing off. The RX 6600M does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and FSR is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the RX 6600M has headroom to spare in Dark Souls III: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the RX 6600M Enough for Dark Souls III?
The RX 6600M delivers 75 FPS at 1080p Ultra in Dark Souls III. Enough for a smooth 60 FPS experience. For 144Hz, lower the quality to High.
At 1440p it gets 49 FPS and at 4K 21 FPS at Ultra quality.
Want more FPS in Dark Souls III?
Our guide collects the settings that give between +40% and +90% FPS in Dark Souls III with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
RX 6600M or GTX 1660 Ti for Dark Souls III?
In Dark Souls III at 1080p Ultra both land on the same figure: 75 FPS. Price and power draw are what separate them.
RX 6600M vs GTX 1660 Ti: which one is faster?Other GPUs for Dark Souls III
If none of these convinces you for Dark Souls III, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS



















