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Subnautica
Optimization guide · Updated on July 13, 2026

How to improve FPS in Subnautica (PC)

Eight years after launch, Subnautica remains one of the most demanding underwater exploration games relative to what it shows on screen. Its Unity engine generates the world via voxels and procedural terrain streaming, meaning much of the heavy lifting happens on the CPU, not the GPU. This causes the characteristic microcuts when entering new biomes or diving quickly toward deep zones, especially if the game is installed on a mechanical HDD. Despite its relatively simple graphics, it suffers from known memory leaks that degrade performance in long sessions. With the right settings and some patience with memory management, it's perfectly playable at stable FPS even on modest hardware.

⚠️ Known for: Streaming hitches when generating new terrain while swimming fast, combined with memory leaks that worsen performance the longer the session lasts.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
82 FPS
1080p · Ultra · no DLSS
With this guide applied
~172 FPS
1080p · Recommended settings
+ DLSS Quality
~220 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +50% free FPS.

Reflection Quality

Recommended: Low · Visual impact: Low · Consensus: It's one of the first settings the Subnautica community recommends for gaining FPS without sacrificing that underwater feel.
+12% FPS

Subnautica's water constantly calculates real-time reflections, and it's one of the most expensive parts of underwater rendering. Lowering it to Low is barely noticeable while swimming because the water's own distortion masks the detail loss. On the surface the visual impact is somewhat bigger, but still acceptable.

Vsync

Recommended: Off · Visual impact: Imperceptible · Consensus: Practically unanimous in optimization forums: Subnautica's native Vsync is considered one of the worst-implemented in the Unity catalog.
+10% FPS

The game's built-in V-Sync adds noticeable input lag and caps the framerate below what the GPU could deliver, especially annoying in combat against creatures or when dodging Reapers. Disabling it and using panel-level V-Sync (G-Sync/FreeSync) or an external FPS limiter gives much finer control.

Anti-Aliasing

Recommended: TAA · Visual impact: Low · Consensus: Most players prefer TAA over MSAA in this game because MSAA's cost in scenes with dense vegetation is disproportionate.
+6% FPS

Subnautica's TAA is reasonably efficient and helps smooth out the characteristic noise of underwater vegetation and coral without wrecking performance. Switching to a lighter mode than high MSAA frees up FPS with minimal sharpness loss, especially at 1440p and 4K.

Shadow Quality

Recommended: Medium · Visual impact: Low · Consensus: Almost universally recommended, since Ultra barely improves underwater visual clarity over Medium.
+8% FPS

Dynamic shadows from underwater flora and fauna, combined with sunlight refraction, generate a rendering cost that grows quickly on Ultra. Medium preserves the volumetric sunbeams piercing the water, which is the truly iconic visual element, sacrificing only shadow-edge detail.

Resolution Scale

Recommended: 90 · Visual impact: Low · Consensus: A widely used alternative for those who prioritize stable FPS over pure sharpness, since being underwater already makes fine detail hard to appreciate.
+14% FPS

Lowering the resolution scale to 90% reduces the pixel load to render with barely any noticeable difference in motion, since the game's underwater distortion effect disguises the sharpness loss. Especially useful on entry-level GPUs struggling at native 1440p or 4K.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Render Quality

Recommended: Medium · Visual impact: Medium · Consensus: The setting with the best FPS return per point of quality lost, according to the community; recommended to touch before individual settings.
+20% FPS

This global setting controls vegetation density, terrain texture detail, and post-processing quality all at once, making it the biggest factor in overall framerate. Medium keeps biomes recognizable and colorful, losing mostly decorative seabed detail rarely noticed while swimming at normal speed.

Draw Distance / LOD

Recommended: Medium · Visual impact: Medium · Consensus: Considered the key setting for reducing the notorious "new biome stutters," even more so than lowering textures.
+15% FPS

Since the world is generated procedurally via voxel streaming, draw distance determines how much terrain the CPU has to load ahead of time while you swim. Reducing it to Medium directly eases the streaming hitches when entering new zones, which are the main cause of the game's stutters.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Recommended to keep it high except on GPUs with 4GB of VRAM or less, where lowering to Medium avoids stutter spikes from texture streaming.
+8% FPS

Subnautica isn't especially VRAM-heavy compared to modern games, so keeping textures on High is usually safe even on 6-8GB cards. Lowering to Medium frees up some FPS on systems with little VRAM, but the visual impact on flora and fauna is more noticeable than with other settings.

Ambient Occlusion

Recommended: Low · Visual impact: Low · Consensus: A common secondary tweak after adjusting Render Quality and Draw Distance, with a good FPS-gained-to-visual-impact ratio.
+7% FPS

Ambient occlusion adds depth to caves and Aurora structures, but its cost in underwater scenes with lots of organic geometry is higher than its visual contribution justifies. Low preserves a minimum of contact shadowing without penalizing framerate as much in bases and caves.

Volumetric Lighting

Recommended: Medium · Visual impact: Medium · Consensus: Lowering from Ultra to Medium is widely accepted, since the visual difference is subtle compared to the FPS gain in surface areas.
+10% FPS

The volumetric light shafts piercing the water's surface are one of Subnautica's visual trademarks, but on Ultra they generate a noticeable rendering load, especially in shallow zones with lots of direct sunlight. Medium keeps the sunbeam effect convincingly while reducing its computational cost.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

4. Tips by GPU

NVIDIA

  • •Enable Reflex under the NVIDIA Control Panel to reduce residual input lag from the game's internal FPS limiter, useful in Reaper encounters.
  • •Force the power-management mode to "Prefer Maximum Performance" to avoid clock drops during terrain-streaming loads, which generate irregular CPU/GPU usage spikes.
  • •If you use an RTX with 8GB or less, keep Texture Quality on High instead of Ultra to avoid microstutters from texture swapping when entering new biomes.

AMD

  • •Enable Radeon Anti-Lag to offset the input lag from the game's native V-Sync if you decide not to disable it entirely.
  • •On RDNA GPUs with little VRAM, prioritize lowering Render Quality before Texture Quality, since procedural streaming weighs more on bandwidth than raw VRAM capacity.
  • •Check that the power mode is set to "High Performance" in Adrenalin, since GPU usage fluctuates a lot between biomes and the driver can underclock during terrain-generation moments.

Sistema

  • •Install the game on an SSD whenever possible: on HDD, terrain-streaming hitches get drastically worse and are the most repeated performance complaint in forums.
  • •Restart the game every 2-3 hours during long sessions to mitigate the known memory leak, which causes progressive FPS drops and, in extreme cases, out-of-memory crashes.
  • •Make sure you have at least 16GB of RAM; with 8GB the system starts paging to disk during world streaming, generating the worst stutter spikes reported.

5. Known game issues

Memory leak in long sessions

RAM and VRAM usage grows progressively the longer you play without restarting, causing increasingly frequent framerate drops and, in extreme cases, unexpected crashes. Periodically restarting the game remains the only reliable remedy.

Stutters when generating new terrain

When swimming fast toward unexplored zones, especially in vehicles like the Seamoth or Cyclops, the engine has to generate voxel geometry on the fly, causing visible microcuts that get much worse on mechanical hard drives.

FPS drops entering/exiting water

The transition between underwater and surface rendering forces a recalculation of reflections, refraction, and lighting that can cause a momentary framerate drop, more noticeable with Reflection Quality on Ultra.

6. Frequently asked questions

Why does Subnautica stutter if it doesn't seem like a very demanding game?▾
Because it generates the world procedurally via voxels while you play, a process that falls mainly on the CPU and storage system. The relatively simple graphics hide a constant streaming load that's the real culprit behind the hitches.
Does Subnautica support DLSS, FSR, or XeSS?▾
No. Being a 2018 title on a Unity engine already old by its own standards, Subnautica never implemented any native upscaling technology. Performance options are limited to traditional graphics settings and the internal Resolution Scale.
Which setting has the biggest impact on FPS?▾
Render Quality and Draw Distance/LOD have the biggest combined effect, both on average framerate and on the frequency of streaming stutters while exploring new zones.
Does installing the game on SSD make a big difference?▾
Yes, a very noticeable one. Since terrain loads in real time while you swim, a mechanical HDD can't keep up with the required read speed, and streaming hitches become much more frequent and longer than on an SSD.

Want to know exactly how many FPS YOUR PC will get?

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Calculate FPS for Subnautica →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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