CheckFPS
HomeFPS CalculatorGPUsCompare GPUsOptimize FPS
R.E.P.O.
Optimization guide · Updated on July 13, 2026

How to improve FPS in R.E.P.O. (PC)

R.E.P.O. went from an almost unknown indie project to a viral phenomenon in a matter of days, which means it runs on a Unity engine designed for a small dev team, not the flood of simultaneous players it received. Its charm (and its performance cost) lies in the physics: dragging valuable objects between several players while ragdolls collide, bounce, and get tangled generates constant CPU spikes. On top of that there's procedural generation of the facilities and monster AI that has to recalculate paths through corridors that change every match. The good news is that graphically it's a modest game, so the optimization margin lies mainly in easing the physics simulation and CPU load, not in brute-forcing texture quality down. Here are the settings that actually move the needle in R.E.P.O.

⚠️ Known for: Simultaneous physics of several ragdolls dragging heavy objects in co-op, combined with procedural levels, makes CPU bottlenecks more decisive than GPU ones.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
63 FPS
1080p · Ultra · no DLSS
With this guide applied
~112 FPS
1080p · Recommended settings
+ DLSS Quality
~143 FPS
1080p · Settings + DLSS
Logo nvidia
amazonAffiliate link

Want the RTX 3050 at the best price?

Check the current price on Amazon.

View on Amazon →

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +51% free FPS.

Shadow Quality

Recommended: Low · Visual impact: Low · Consensus: One of the first tweaks the community recommends on the game's Reddit and Discord.
+12% FPS

Dynamic shadows in narrow procedural corridors force constant shadow-map recalculation as the group moves around. Dropping it to Low frees up a notable GPU margin.

Post-Processing

Recommended: Low · Visual impact: Medium · Consensus: Recommended especially on systems with integrated graphics or entry-level GPUs.
+10% FPS

Bloom and vignette effects help the horror atmosphere, but they're recalculated across the full screen every frame. Reducing this removes that cost without affecting gameplay.

Resolution Scale

Recommended: 85 · Visual impact: Low · Consensus: The most cost-effective lever on entry-level GPUs, according to community testing.
+15% FPS

Lowering the resolution scale directly reduces the pixels to render without touching the UI. In R.E.P.O., with dark corridors and little fine detail, an 85% scale is barely noticeable but frees up GPU.

Anti-Aliasing

Recommended: FXAA · Visual impact: Low · Consensus: A common change among players who prioritize smoothness over sharpness in this tense, fast-paced game.
+8% FPS

The default TAA adds a notable rendering cost and tends to produce a slight blur in motion during chases. FXAA is much cheaper in performance.

V-Sync

Recommended: Off · Visual impact: Imperceptible · Consensus: Nearly unanimous among the game's competitive and speedrunning community.
+6% FPS

V-Sync adds input latency right at the moments when you most need quick reaction, like dodging a monster while carrying an object.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Texture Quality

Recommended: Medium · Visual impact: Low · Consensus: Only relevant on GPUs with 4GB of VRAM or less.
+5% FPS

R.E.P.O. doesn't have especially heavy textures, so the impact of lowering them is limited, but on systems with little VRAM it prevents microstutters when loading new procedural rooms.

Fullscreen Mode

Recommended: Exclusive Fullscreen · Visual impact: Imperceptible · Consensus: Recommended unless you need to quickly alt-tab to Discord or other apps.
+7% FPS

Windowed or borderless windowed mode adds OS compositing overhead that's noticeable in a game this CPU-dependent. Exclusive mode reduces that overhead.

Physics Quality / Fixed Timestep

Recommended: Default · Visual impact: Medium · Consensus: A more experimental tweak, useful on 4-core CPUs or fewer where physics is the main bottleneck.
+9% FPS

R.E.P.O.'s Unity engine allows adjusting the physics update frequency on some builds. Lowering it eases the CPU cost of shared ragdolls.

Ambient Occlusion

Recommended: Off · Visual impact: Low · Consensus: A secondary but cumulative tweak, useful combined with lowered shadows.
+6% FPS

Ambient occlusion adds an extra rendering pass that, in dark and procedural interiors, contributes little perceptible contrast.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

4. Tips by GPU

NVIDIA

  • •Enable Low Latency Mode in the NVIDIA control panel to compensate for having V-Sync disabled.
  • •Force maximum performance mode in the control panel if you're using a laptop with a dedicated GPU.
  • •Keep Game Ready drivers updated: as an explosively growing indie game, optimizations arrive through engine patches.

AMD

  • •Enable Radeon Anti-Lag to reduce input latency, especially important since V-Sync is recommended off.
  • •Check that Radeon Chill isn't aggressively capping FPS during calm phases between extractions.
  • •Use the driver's performance mode instead of balanced mode on laptops.

Sistema

  • •Close Discord with overlay enabled, or disable its overlay in-game, since it duplicates audio processing and can cause microstutters.
  • •Prioritize a CPU with good per-core performance over many cores: ragdoll physics depends more on single-thread speed.
  • •Install the game on an SSD if possible; each facility's procedural generation involves constant asset streaming.

5. Known game issues

FPS drops with more than 4 players in the same room

The more players interacting with the same physical object at once, the more collision and sync calculations the engine has to resolve.

Microstutters when generating a new facility

When loading a new level's procedural layout, geometry streaming and monster AI initialization can cause a couple of seconds of stuttering.

Physics desync in matches with high latency

Due to the game's viral growth, the netcode has had moments of instability on servers with many concurrent players.

6. Frequently asked questions

Why does R.E.P.O. give me low FPS if it looks like a simple game graphically?▾
Because the bottleneck isn't the GPU but the CPU: the shared ragdoll physics simulation between players and procedural level generation consume far more processor resources than its visuals suggest.
Is it worth lowering resolution to gain FPS in R.E.P.O.?▾
It helps, but only in a limited way, because most of the performance cost is on the CPU. It's more effective to combine a slightly reduced resolution with lower shadows and post-processing.
Does R.E.P.O. have DLSS, FSR, or XeSS?▾
No. Being an indie project developed by a small team, R.E.P.O. doesn't integrate any AI upscaling technology.
Which component affects R.E.P.O.'s FPS more, the CPU or the GPU?▾
The CPU carries more weight than usual because it manages ragdoll physics, multiplayer sync, and monster AI in procedural levels.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for R.E.P.O. →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

EnebaGame keys on sale

Upcoming games, cheaper with an official key.

  • Assassin's Creed Black Flag Resynced

    Assassin's Creed Black Flag Resynced

    View on Eneba →

  • Halo: Campaign Evolved

    Halo: Campaign Evolved

    View on Eneba →

  • Beast of Reincarnation

    Beast of Reincarnation

    View on Eneba →

  • The Sinking City 2

    The Sinking City 2

    View on Eneba →

  • Resonance: A Plague Tale Legacy

    Resonance: A Plague Tale Legacy

    View on Eneba →

  • Star Wars Zero Company

    Star Wars Zero Company

    View on Eneba →

  • The Blood of Dawnwalker

    The Blood of Dawnwalker

    View on Eneba →

  • Halloween: The Game

    Halloween: The Game

    View on Eneba →

  • Warhammer 40,000: Dawn of War IV

    Warhammer 40,000: Dawn of War IV

    View on Eneba →

  • Silent Hill: Townfall

    Silent Hill: Townfall

    View on Eneba →

Affiliate link

FPS in the most searched games

  • Forza Horizon 6

    Forza Horizon 6 FPS

    Racing

  • Gothic 1 Remake

    Gothic 1 Remake FPS

    Action RPG

  • Subnautica 2

    Subnautica 2 FPS

    Survival

  • 007 First Light

    007 First Light FPS

    Action-Adventure

  • Pragmata

    Pragmata FPS

    Action-Adventure

  • EA Sports FC 26

    EA Sports FC 26 FPS

    Sports

  • ARK: Survival Ascended

    ARK: Survival Ascended FPS

    Survival

  • Final Fantasy VII Rebirth

    Final Fantasy VII Rebirth FPS

    RPG

  • Call of Duty: Warzone

    Call of Duty: Warzone FPS

    Battle Royale

  • Cyberpunk 2077

    Cyberpunk 2077 FPS

    RPG

Performance of the most searched GPUs

  • NVIDIARTX 406055 FPS
  • NVIDIARTX 306048 FPS
  • NVIDIARTX 305035 FPS
  • NVIDIARTX 507092 FPS
  • NVIDIARTX 4060 Ti62 FPS

CheckFPS

CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

200+ games · 135+ GPUs · 141+ CPUs

Legal

  • Privacy Policy
  • Legal Notice
  • Cookie Policy

Useful Links

  • Contact
  • About Us

Data sources & methodology

  • How we calculate FPS
🇪🇸Español🇬🇧English🇧🇷Português🇩🇪Deutsch🇫🇷Français

As an Amazon Associate and Eneba affiliate, CheckFPS earns from qualifying purchases. This does not affect our recommendations or performance estimates.

© 2026 CheckFPS. All rights reserved.