
How to improve FPS in Human: Fall Flat (PC)
Human: Fall Flat is probably one of the least demanding games you'll ever optimize. Its levels use simple geometry, minimal textures, and very basic lighting, so the graphics engine barely breaks a sweat. The real work is done by the CPU simulating the wobbling ragdoll physics and interactive objects (ropes, pulleys, vehicles, levers). If you have low FPS here, it's almost never your GPU's fault: it's usually a poorly optimized Steam Workshop level or a multiplayer match with many players at once.
This is what you'd gain with a NVIDIA RTX 3050
Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).
1. Quick wins (no visual loss)
Start here. Each one adds a little, but together they give +33% free FPS.
Shadow Quality
Dynamic shadows are one of the few things that actually weigh on Human: Fall Flat's engine, especially in levels with many physical objects casting shadows at once. Dropping them to Low frees up frames without the level's overall look changing much, since the game's art doesn't depend on shading detail to look good.
Anti-Aliasing
Being a game of simple shapes and flat colors, anti-aliasing adds little visually but still consumes rendering resources every frame. Disabling it is an almost free gain, especially at high resolutions where jaggedness is already less noticeable.
VSync
VSync caps your framerate to the monitor's refresh rate, which in such a lightweight game can make you lose potential performance unnecessarily, especially if you notice some input lag in the ragdoll's physical controls. Disabling it lets the game run at its natural pace, much higher than 60 fps on almost any PC.
Resolution
Lowering resolution has less impact here than in games with dense graphics, but on truly old or integrated hardware it can mark the difference between total smoothness and the occasional hitch in levels with lots of simultaneous physics. It's the last lever to touch, not the first.
Fullscreen Mode
Playing in fullscreen instead of windowed mode avoids desktop composition overhead and gives the game full priority over the GPU. In such a lightweight title the margin is small, but it's a setting with no real downside.
2. Medium impact settings
Here's where most of the FPS is. Minor visual impact, major performance impact.
Complejidad de Niveles de Steam Workshop
Community-created levels vary enormously in optimization quality, since anyone can publish theirs without technical quality control. A level with thousands of physical objects, poorly tuned collisions, or excessive geometry can make your PC suffer much more than in any official level of the game.
Número de Jugadores en Multijugador
Each connected player adds one more ragdoll for the physics engine to simulate in real time, along with every object they're handling. In large matches with 6-8 players interacting with physics at once, CPU load grows noticeably compared to solo play.
Aplicaciones en Segundo Plano
Since the game barely uses the GPU but does depend on CPU cycles for physics, having overlays, browsers, or chat clients open in the background can steal resources more noticeably than in games with more graphical headroom. Closing unnecessary processes especially helps on low-end CPUs.
Densidad de Objetos Físicos (niveles custom)
Some custom levels abuse stacked or chained physical objects (towers, puzzles with many loose pieces), which multiplies per-frame collision calculations. Avoiding levels with a reputation for being "heavy" on Workshop keeps the experience smooth without touching any graphics setting.
3. Upscaling (DLSS / FSR / XeSS)
The biggest gain in the game. Compatible with almost any modern GPU.
4. Tips by GPU
NVIDIA
- •Any NVIDIA GPU from a GTX 750 Ti onward runs the game at max settings effortlessly.
- •No need to enable any specific NVIDIA control panel setting for this game; generic drivers already perform at their max.
- •If you use a laptop with hybrid graphics, force the use of the dedicated NVIDIA GPU only if you notice odd drops in very heavy Workshop levels.
AMD
- •Integrated AMD Radeon Vega APUs are already more than enough to play at native resolution without lowering any setting.
- •No need to enable Radeon Chill or temperature-based FPS limits unless you're playing on a very compact laptop.
- •Any discrete AMD card from the last decade runs the game well above 60 fps without optimizing anything.
Sistema
- •Prioritize a decent CPU over the GPU: the ragdoll and interactive-object physics simulation depends almost entirely on the processor.
- •Close overlay clients (Discord, GeForce Experience) if you notice microstutters in multiplayer levels with many active players.
- •Installing the game on an SSD reduces loading times between levels, though it doesn't affect fps once inside a match.
5. Known game issues
FPS dips in poorly optimized Workshop levels
Some community-created levels include excessive geometry or poorly calculated physics that can cause hitching even on powerful PCs, something that doesn't happen in the game's official levels.
Physics lag in large multiplayer matches
With 6 or more players simultaneously interacting with physical objects, some users report small delays in physics synchronization, more related to netcode than to local hardware.
Unusually high CPU usage for such a visually simple game
Some players with very old CPUs notice a single core's load spiking in levels with many stacked objects, since Unity doesn't distribute physics simulation well across cores in this title.
6. Frequently asked questions
What graphics card do I need to play Human: Fall Flat?▾
Why does it run slowly if my PC is powerful?▾
Is it worth lowering resolution to gain fps?▾
Does the game use DLSS, FSR, or any upscaling technology?▾
Want to know exactly how many FPS YOUR PC will get?
Enter your GPU and CPU in our calculator and measure the real impact of each setting.
Calculations based on consensus of technical sources and our own FPS model. More about our methodology →