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Brawlhalla
Optimization guide · Updated on July 13, 2026

How to improve FPS in Brawlhalla (PC)

Brawlhalla is a free-to-play platform fighter on a proprietary engine, graphically very basic (sprites and simple models, flat stages, no complex lighting effects). It's not a game that needs optimization in the classic sense: any PC from the last 8-10 years, including Intel or AMD iGPUs, runs it above 200 FPS with no effort. The real goal here isn't "looking good," it's minimizing input lag and maximizing frametime stability, because Brawlhalla uses rollback netcode and how input feels is directly tied to framerate and frametime consistency, not just to average FPS. This guide is meant for anyone competing in ranked 1v1/2v2 or wanting the lowest possible input lag.

⚠️ Known for: Being one of the least graphically demanding games on the market, to the point that the bottleneck is almost never the GPU but V-Sync, the Windows/monitor FPS limiter, or background processes introducing noticeable micro-stutter in a game of millisecond reactions.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
286 FPS
1080p · Ultra · no DLSS
With this guide applied
~553 FPS
1080p · Recommended settings
+ DLSS Quality
~708 FPS
1080p · Settings + DLSS

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +78% free FPS.

V-Sync

Recommended: Off · Visual impact: Imperceptible · Consensus: Unánime en la comunidad competitiva: V-Sync off siempre, usar G-Sync/FreeSync a nivel de panel si hay tearing molesto.
+35% FPS

Brawlhalla doesn't need V-Sync to feel smooth given how light it is, and enabling it adds direct input lag by capping the framerate to the monitor's refresh rate and queuing frames.

Límite de FPS

Recommended: 240 · Visual impact: Imperceptible · Consensus: Mayoritario: liberar el cap y dejar que la GPU trabaje sin restricciones, salvo en portátiles donde limitar a un valor fijo estable evita variaciones de frametime por throttling.
+20% FPS

Brawlhalla's engine can generate frames well above 144 FPS on almost any hardware. Competitive players with 240 Hz+ monitors want the game to not artificially limit the framerate.

Calidad gráfica general

Recommended: Low · Visual impact: Low · Consensus: Mayoritario entre jugadores de torneo, aunque hay quien mantiene calidad media porque el impacto real en FPS es pequeño.
+10% FPS

The low preset disables post-processing and reduces the resolution of some background textures. The FPS impact is modest because the game is already light, but it eliminates frametime variability in scenes with many simultaneous particle effects.

Modo de pantalla

Recommended: Fullscreen · Visual impact: Imperceptible · Consensus: Unánime en el circuito competitivo, aunque para practicar con Discord/OBS en pantalla algunos aceptan el pequeño coste de latencia del modo ventana sin bordes.
+8% FPS

Exclusive fullscreen mode avoids the Windows Desktop Window Manager (DWM) compositing layer that adds one or more frames of latency in windowed or borderless mode.

Procesos en segundo plano

Recommended: Off · Visual impact: Imperceptible · Consensus: Mayoritario, especialmente para eliminar el overlay de Discord y capturadoras que se sabe que generan picos de frametime en juegos 2D ligeros.
+5% FPS

Since the game already runs at hundreds of FPS with plenty of headroom, the bigger risk isn't average FPS but occasional micro-hitches caused by overlays competing for CPU during the critical frames of a hit exchange.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Resolución de renderizado

Recommended: Native · Visual impact: Low · Consensus: Minoritario, la mayoría de la comunidad ni se plantea tocar esto porque no hace falta.
+8% FPS

On 99% of systems this is irrelevant because the game already runs well above 200 FPS at native resolution. It only makes sense to lower it on very old iGPUs.

Conexión de red

Recommended: Wired Ethernet · Visual impact: Imperceptible · Consensus: Unánime en la comunidad competitiva, se repite constantemente en guías y streams de jugadores top.
+0% FPS

Doesn't affect FPS, but it's the optimization with the biggest real impact on how the game feels. Rollback netcode compensates for ping, but high or unstable ping generates more frequent corrections, which feel like hitches.

Afinidad de CPU

Recommended: Default · Visual impact: Imperceptible · Consensus: Dividido: parte de la comunidad jura que fijar prioridad Alta ayuda, pero no hay evidencia consistente.
+3% FPS

Unlike games with heavy modern multi-thread engines, Brawlhalla doesn't benefit from core-affinity tricks or High process priority; in practice this can even introduce instability on systems with heterogeneous cores.

Escalado de pantalla de Windows

Recommended: 100 · Visual impact: Low · Consensus: Minoritario, más anecdótico que verificado, pero fácil de comprobar sin coste.
+2% FPS

On 1440p/4K monitors with Windows scaling above 100%, some users report a small extra input delay in the launcher and in the game itself if it doesn't run in exclusive mode.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

4. Tips by GPU

NVIDIA

  • •Enable "Low Latency Mode: Ultra" in the NVIDIA control panel for the Brawlhalla executable; it reduces the GPU frame queue and lowers input lag even though the framerate is already very high.
  • •Disable the GeForce Experience overlay while playing ranked matches: in such a light game, the overlay can introduce disproportionate micro-stutters.
  • •You don't need a powerful dedicated model: even a GTX 1050 saturates any 240Hz monitor in this game; prioritize spending on the monitor's high refresh rate itself.

AMD

  • •Enable Radeon Anti-Lag to reduce rendering latency in the driver, especially useful if you cap FPS below what the GPU can produce.
  • •Disable Radeon Chill and any dynamic FPS limiter: in a fast platform fighter, these power-saving systems generate frametime variations that show up in hit timing.
  • •Integrated Radeon iGPUs run Brawlhalla well above 200 FPS with no need for a dedicated GPU.

Sistema

  • •Set the Windows power plan to High Performance to prevent the system from lowering CPU frequencies during the frametime spikes of the most chaotic fights.
  • •Prioritize a high-refresh-rate monitor (144Hz-240Hz) with low input latency over any GPU upgrade: in Brawlhalla the perceived bottleneck is almost always the panel.
  • •Use Ethernet instead of Wi-Fi and close background bandwidth-consuming applications to minimize rollback netcode corrections.

5. Known game issues

Microstutter from Discord Overlay and capture software

A recurring problem reported on Brawlhalla forums and Reddit: the Discord overlay and certain streaming capture tools introduce occasional frametime spikes that, in a game decided by inputs of just a few frames, are much more annoying than in AAA titles with more FPS headroom.

Input desync after hot-swapping resolution

Changing resolution or screen mode without restarting the game can leave mouse/controller input slightly misaligned relative to the render until the client is restarted. It's a long-standing known bug in the game's proprietary engine.

6. Frequently asked questions

Do I need a powerful GPU to play Brawlhalla at 240 FPS?▾
No. Brawlhalla is so graphically light that almost any modern integrated GPU or a very entry-level dedicated GPU runs the game well above 240 FPS sustained. The real bottleneck for competing is usually the monitor's refresh rate and network latency.
Why is my framerate high but the game "feels" delayed?▾
Because Brawlhalla uses rollback netcode, a system that predicts the opponent's actions and corrects the match when the real confirmation arrives over the network. High or unstable ping generates frequent corrections that feel like hitches even if the FPS counter reads 300.
Does V-Sync help avoid tearing without hurting the game?▾
Technically it reduces tearing, but it introduces input lag by forcing the game to wait for the monitor's refresh cycle, counterproductive in a millisecond-precision fighting game. If tearing bothers you, the preferred alternative is using G-Sync/FreeSync on the monitor itself.
Is it worth upgrading from a 144Hz monitor to a 240Hz or 360Hz one for Brawlhalla?▾
It's one of the few hardware upgrades that actually makes a perceptible difference in this game, because the engine really is capable of feeding those refresh rates consistently without needing much GPU.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Brawlhalla →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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