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Among Us
Optimization guide · Updated on July 13, 2026

How to improve FPS in Among Us (PC)

Among Us is, graphically, one of the lightest games out there: 2D sprites, static backdrops, and a Unity engine with barely any effects to demand from a GPU. In practice, any PC from the last ten years runs it at hundreds of FPS with no effort, even with integrated graphics. So this guide isn't about "how to raise graphics" — there's barely anything to touch — but about why Among Us sometimes runs badly despite being so light. The cause is almost never your GPU or CPU: it's usually the connection to the server (official or the host's), third-party overlays interfering with the process, or massive matches on large maps like Airship with many players and visual mods active at once.

⚠️ Known for: Being so light that the "lag" players feel is almost never a local FPS problem, but a network tickrate and host connection quality issue, especially in private (unofficial) matches with many players.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
286 FPS
1080p · Ultra · no DLSS
With this guide applied
~334 FPS
1080p · Recommended settings
+ DLSS Quality
~428 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +13% free FPS.

Screen Resolution

Recommended: Fullscreen · Visual impact: Imperceptible · Consensus: The community agrees that fullscreen mode gives the most stable experience; windowed mode is only worth it if you're tabbing between Discord or other apps.
+0% FPS

Among Us doesn't have a complex resolution menu: use your monitor's native resolution in fullscreen mode. There's no real FPS gain because the game isn't rendering-bound, but borderless windowed mode can introduce micro-stutter if Windows prioritizes other processes.

V-Sync

Recommended: Off · Visual impact: Imperceptible · Consensus: Recommended to turn it off unless you notice screen tearing on a 60Hz monitor without G-Sync/FreeSync.
+3% FPS

Disabling V-Sync removes the artificial FPS cap and reduces input lag when pressing buttons or opening tasks, though the impact is minimal because the game already runs well above the refresh rate on most monitors.

Third-Party Overlays

Recommended: Off · Visual impact: Imperceptible · Consensus: Widely reported on Steam forums and Reddit: turning off the Discord overlay specifically fixes a good chunk of the random stutters people mistake for FPS problems.
+5% FPS

Overlays from Discord, GeForce Experience, Steam, or other recording apps can introduce micro-hitches and occasional stutter in Among Us, a lightweight Unity engine sensitive to external hooks into its rendering. Disabling unnecessary overlays usually eliminates these hitches.

Background Apps

Recommended: Off · Visual impact: Imperceptible · Consensus: Veteran players of modded matches insist on closing everything unnecessary before long games with lots of players.
+4% FPS

Browsers with lots of tabs, launchers, or streaming software consume CPU and bandwidth that Among Us needs to keep the server connection synced. Closing them reduces the network hitches that get perceived as FPS drops.

Graphics Quality

Recommended: Low · Visual impact: Imperceptible · Consensus: There's no meaningful consensus here because there's nothing substantial to tweak: the game just doesn't need it.
+1% FPS

Among Us barely exposes advanced graphics options; the game doesn't have a traditional graphics quality menu. The only real setting available in some versions is brightness and interface size, with no measurable performance impact.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Server Region

Recommended: Nearest Region · Visual impact: Imperceptible · Consensus: Widely accepted in the community: lag in Among Us is almost always a network/host issue, not a graphics hardware one.
+0% FPS

Doesn't affect local FPS, but it's the most important setting for perceived lag in Among Us: picking the closest official server to your location (or a well-connected host in private matches) drastically reduces network hitches and desyncs.

Large-Map Mod Matches

Recommended: Limit mods and player count · Visual impact: Low · Consensus: Mostly reported in modding communities; in vanilla play, almost no one notices a difference between maps.
+2% FPS

On Airship, the game's largest map, and especially in modded matches with many players and added effects, CPU usage rises slightly compared to other maps. On very modest systems the occasional drop can be noticeable, though it remains rare.

Update Graphics Drivers

Recommended: Latest driver · Visual impact: Imperceptible · Consensus: A general system-maintenance tip more than a game-specific fix.
+1% FPS

Keeping your GPU driver up to date doesn't change Among Us's performance itself, but it avoids overlay conflicts that can cause the occasional hitches mentioned in the overlay section.

Laptop Power Mode

Recommended: High Performance · Visual impact: Imperceptible · Consensus: Standard advice for lightweight games on laptops, more about network stability than raw FPS.
+2% FPS

On laptops with power-saving mode enabled, Windows can throttle the CPU enough to introduce micro-hitches in network sync, even though rendering itself is never an issue.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

4. Tips by GPU

NVIDIA

  • •Any NVIDIA GPU from the last 10 years, including entry-level cards like the GT 1030, runs Among Us well above 100 FPS with no tweaks at all.
  • •Disable the GeForce Experience/NVIDIA App overlay if you notice occasional micro-stutter; it adds nothing in this game and can interfere with the process.
  • •There's no need to enable any specific performance profile in the NVIDIA Control Panel: the game doesn't demand enough load for it to make a difference.

AMD

  • •Integrated Radeon iGPUs on AMD processors are more than enough for Among Us.
  • •Disable Radeon Overlay (Alt+R) if you experience occasional stutter; it's usually the first thing to rule out on AMD systems.
  • •There's no need to touch Radeon Chill or any FPS limiter: the game is already so light these features add nothing.

Sistema

  • •Check your internet connection (ping and stability, not bandwidth) before touching anything graphical: it's the most common cause of a bad experience in Among Us.
  • •Close the Discord overlay, screen recorders, and browsers with many open tabs before long or modded matches.
  • •If you play private matches, check that whoever is hosting has a good connection: all of the match's lag depends on that one person.

5. Known game issues

Desync and rubber-banding in matches with many players or mods

In private matches with 10-15 players (Town of Us-type mods) or when the host has a poor connection, it's common to see characters teleport or freeze for an instant. It's not an FPS problem or a hardware issue: it's the host's network sync not keeping up. Changing hosts or reducing the player count usually fixes it.

Server outages and queues on official servers

During popularity spikes, InnerSloth's official servers have suffered saturation that's perceived as lag or disconnections, especially in the Europe/Asia region. It's a server-side problem, not configurable from the client.

Estado: Ongoing infrastructure improvements (server-side patches, no associated client version)

6. Frequently asked questions

Why does Among Us run badly for me if it's such a light game?▾
Because it's almost never an FPS or GPU/CPU problem. Among Us is so undemanding graphically that any PC runs it at hundreds of frames per second. What you feel as lag is usually network latency: a poor connection on your end, the match host's, or an occasional overload on InnerSloth's official servers.
Do I need a dedicated GPU to play Among Us?▾
No. The integrated graphics of any processor from the last 8-10 years is more than enough. Among Us is designed to run even on low-end phones.
Why does the Airship map run worse than the others?▾
Airship is the game's largest map and has more interactive elements than Skeld or Polus, which slightly raises CPU usage, especially if you also play with visual mods. On the vast majority of PCs this makes no perceptible difference.
Does lowering resolution or disabling effects actually help gain FPS?▾
Practically not. Among Us doesn't have a demanding graphics engine or a complex graphics options menu, so lowering resolution or quality barely moves the FPS counter. If you're having performance problems, the first place to look is your internet connection and third-party overlays, not the graphics options.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Among Us →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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