
How Many FPS Does Rocket League Get with NVIDIA TITAN X (Pascal)? Performance at 1080p, 1440p & 4K

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NVIDIA TITAN X (Pascal) Specifications
These are the basic specs. The full NVIDIA TITAN X (Pascal) page adds the rest of the technical data and its FPS game by game, not just in Rocket League.
Want the exact Rocket League FPS with your NVIDIA TITAN X (Pascal)?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
- Customize resolution, quality, and RAM
Rocket League benchmark on NVIDIA TITAN X (Pascal): FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Rocket League FPS with a NVIDIA TITAN X (Pascal) and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 222FPS min 121Excellent | 150FPS min 93Excellent | 53FPS min 46Acceptable |
| High | 288FPS min 157Excellent | 195FPS min 121Excellent | 69FPS min 60Good |
| Medium | 377FPS min 206Excellent | 255FPS min 158Excellent | 91FPS min 80Good |
| Low | 487FPS min 266Excellent | 330FPS min 205Excellent | 117FPS min 102Good |
| Bottleneck (estimated) | CPU 56% | CPU 43% | GPU 16% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the NVIDIA TITAN X (Pascal). There is 8% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Rocket League at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the NVIDIA TITAN X (Pascal) with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 222 | 278 | 322 |
| 1440p | 150 | 203 | 248 |
| 4K | 53 | 77 | 98 |
About ray tracing: every figure on this page is with ray tracing off. The NVIDIA TITAN X (Pascal) has no dedicated hardware for it, so it is an option best left disabled.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the NVIDIA TITAN X (Pascal) has headroom to spare in Rocket League: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the NVIDIA TITAN X (Pascal) Enough for Rocket League?
The NVIDIA TITAN X (Pascal) delivers 222 FPS at 1080p Ultra in Rocket League. More than enough for 144Hz. You can comfortably play at 1440p.
At 1440p it gets 150 FPS and at 4K 53 FPS at Ultra quality.
This GPU is more than enough — you can play at 1440p or 4K comfortably
Want more FPS in Rocket League?
Our guide collects the settings that give between +40% and +90% FPS in Rocket League with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
NVIDIA TITAN X (Pascal) or RX 7700S for Rocket League?
In Rocket League at 1080p Ultra, the NVIDIA TITAN X (Pascal) gets 222 FPS and the RX 7700S 233 FPS. The RX 7700S is 5% ahead.
NVIDIA TITAN X (Pascal) vs RX 7700S: which one is faster?Other GPUs for Rocket League
If none of these convinces you for Rocket League, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS

















