
How Many FPS Does Cities: Skylines II Get with RTX 5050? Performance at 1080p, 1440p & 4K

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Cities: Skylines II system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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RTX 5050 Specifications
Want the exact Cities: Skylines II FPS with your RTX 5050?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
- Customize resolution, quality, and RAM
Cities: Skylines II benchmark on RTX 5050: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Cities: Skylines II FPS with a RTX 5050 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 56FPS min 49Acceptable | 39FPS min 34Acceptable | 17FPS min 15Poor |
| High | 73FPS min 64Good | 51FPS min 45Acceptable | 23FPS min 21Poor |
| Medium | 95FPS min 83Good | 66FPS min 58Good | 30FPS min 27Acceptable |
| Low | 123FPS min 107Excellent | 86FPS min 76Good | 38FPS min 34Acceptable |
| Bottleneck (estimated) | GPU 11% | GPU 38% | GPU 72% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i5-10400F downwards the processor becomes the brake on the RTX 5050. There is 24% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
DLSS performance: FPS with AI upscaling
Upscaling renders Cities: Skylines II at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RTX 5050 with DLSS enabled, starting from its native Ultra FPS.
| Resolution | Native | DLSS Quality | DLSS Performance | + Frame generation |
|---|---|---|---|---|
| 1080p | 56 | 70 | 81 | 119 |
| 1440p | 39 | 53 | 64 | 90 |
| 4K | 17 | 25 | 31 | 43 |
Frame generation inserts intermediate frames: it raises the smoothness you see on screen, but it does not reduce input latency, so use it selectively in competitive games.
About ray tracing: every figure on this page is with ray tracing off. The RTX 5050 does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and DLSS is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
Here the graphics card is the brake: the RTX 5050 is what caps the frame rate in Cities: Skylines II. A faster processor would hardly change the result.
Is the RTX 5050 Enough for Cities: Skylines II?
The RTX 5050 delivers 56 FPS at 1080p Ultra in Cities: Skylines II. Performance is acceptable but not ideal. Consider lowering the resolution or quality.
At 1440p it gets 39 FPS and at 4K 17 FPS at Ultra quality.
This GPU does not reach 60 FPS at 1080p Ultra
View recommended GPUs for Cities: Skylines II→Want more FPS in Cities: Skylines II?
Our guide collects the settings that give between +40% and +90% FPS in Cities: Skylines II with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
























