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Warhammer 40,000: Darktide
Optimization guide · Updated on July 13, 2026

How to improve FPS in Warhammer 40,000: Darktide (PC)

Darktide throws you into the bowels of Tertium, an industrial hive devoured by Chaos corruption, where your squad of four Rejects hacks through endless enemy hordes with chainswords. Fatshark's engine has to calculate in real time how dozens of cultists and poxwalkers surround, dodge, and attack you at once, something that in 2022 tanked performance on nearly any CPU. With successive patches the game greatly improved its load distribution across cores, but mass combat remains the real bottleneck, more so than the GPU itself. On top of that there's a grimy, oppressive aesthetic, with volumetric fog, dense lighting, and highly detailed dismemberment that demand plenty from the graphics card. This guide helps you find the balance between smoothness and that gothic atmosphere that makes the game unique.

⚠️ Known for: It's infamous for the stress its massive enemy hordes with simultaneous AI pathing place on a single CPU thread, causing microstutters even on powerful rigs.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
35 FPS
1080p · Ultra · no DLSS
With this guide applied
~58 FPS
1080p · Recommended settings
+ DLSS Quality
~74 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +27% free FPS.

Volumetric Fog

Recommended: Medium · Visual impact: Medium · Consensus: The community agrees Medium is the optimal point: on High and Ultra the visual difference is subtle, but the frame-rate impact is significant.
+12% FPS

Volumetric fog is a visual trademark of Tertium, but its real-time calculation is one of Darktide's most expensive effects. Lowering it to Medium preserves the dark atmosphere of the tunnels without paying the full cost of Ultra.

Shadow Quality

Recommended: Medium · Visual impact: Medium · Consensus: Almost universally recommended to drop from High/Ultra to Medium, especially on mid-range cards.
+10% FPS

Dynamic shadows from hordes moving through narrow corridors are another performance hotspot. Reducing this option eases GPU load considerably without the game's dark zones losing readability.

Chromatic Aberration

Recommended: Off · Visual impact: Imperceptible · Consensus: Turning it off is an almost unanimous recommendation, both for performance and visual taste.
+2% FPS

This post-processing effect distorts the screen edges to imitate camera optical aberration. It adds very little to the atmosphere and many players disable it outright by preference, with the extra benefit of minimally easing the GPU.

Film Grain

Recommended: Off · Visual impact: Imperceptible · Consensus: Most players disable it for a sharper image; the FPS gain is marginal but free.
+1% FPS

Film grain adds texture to the image to reinforce the game's grimy, grimdark tone, but it costs some performance in the post-processing pass and can be annoying on large screens.

Motion Blur

Recommended: Off · Visual impact: Low · Consensus: Practically all competitive and melee-focused players disable it.
+2% FPS

Motion blur in a melee combat shooter as frantic as Darktide tends to disorient more than help. Disabling it improves visual clarity during fast fights and frees up a bit of render load.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Recommended to keep it on High except on cards with 4GB of VRAM or less, where Medium avoids stutter from texture streaming.
+6% FPS

Darktide's textures are very well optimized and depend mostly on available VRAM rather than the render core. Dropping from Ultra to High frees up video memory with barely any noticeable difference in the sharpness of armor and environments.

Anti-Aliasing

Recommended: Medium · Visual impact: Medium · Consensus: The community prefers Medium combined with DLSS/FSR over pushing native AA to the max.
+8% FPS

The game's TAA smooths edges well amid the visual chaos of a horde, but at its highest level it adds a notable render cost. A middle setting still disguises jaggies without penalizing frames as much.

SSR (Screen Space Reflections)

Recommended: Low · Visual impact: Medium · Consensus: Widely recommended to lower, since in motion the difference from Ultra is barely noticeable.
+7% FPS

Reflections on metallic surfaces and wet floors in Tertium's factories use screen-space reflections, an expensive effect that quickly loses sharpness across the whole scene. Lowering it to Low reduces its cost a lot with a visual loss that's hard to notice in combat.

Particle Quality

Recommended: Medium · Visual impact: Medium · Consensus: Recommended to lower from Ultra on mid-range CPUs, since particles also add to CPU load during large waves.
+9% FPS

Blood splatter explosions, weapon sparks, and special-ability effects generate an enormous amount of simultaneous particles during horde fights. On Medium, the sense of visual chaos and combat feedback is preserved while trimming render cost in the most saturated moments.

Ray Tracing (Reflections)

Recommended: Off · Visual impact: High · Consensus: Recommended to keep it off except on top-tier GPUs with DLSS enabled to compensate.
+15% FPS

Darktide includes optional ray tracing for reflections, with a considerable performance cost even on powerful GPUs. Given that the atmosphere is already dark and thick with fog, the visual benefit rarely compensates for the frame drop in combat.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

NVIDIA DLSS

+35% FPS

Added after launch, DLSS 2 is the most efficient scaling option in Darktide for RTX cards. In Balanced mode it offers a notable performance jump with very little sharpness loss, ideal for sustaining framerate during the densest hordes.

AMD FSR 2

+28% FPS

FSR 2 also arrived in a post-launch patch and works on any GPU, not just AMD. It's somewhat less sharp than DLSS at an equal scaling level, but it's still a very useful tool for squeezing more out of mid-range cards.

4. Tips by GPU

NVIDIA

  • •Enable Resizable BAR from the control panel if your motherboard supports it: Darktide benefits measurably in dense horde scenes.
  • •Use DLSS in Quality or Balanced mode instead of forcing native resolution; the game's engine responds better by freeing up GPU for shadows and fog.
  • •Keep Game Ready drivers updated, since Fatshark has coordinated several performance patches together with NVIDIA-specific optimizations.

AMD

  • •Enable Smart Access Memory in the BIOS, equivalent to Resizable BAR, to improve data flow between CPU and GPU during mass combat.
  • •FSR 2 is your best ally on mid-range RDNA2/RDNA3 cards to offset the cost of volumetric fog and shadows.
  • •Check that the GPU power mode is set to performance and not balanced, since the game has very sharp load spikes during waves.

Sistema

  • •Prioritize a processor with good single-core performance: Darktide still depends heavily on the speed of a main thread for horde AI, more than on total core count.
  • •Install the game on an SSD (preferably NVMe): waves constantly load enemies and assets, and a slow disk causes noticeable microcuts.
  • •Close background overlays and recording programs; being a very CPU-dependent game, any additional process competes directly for the same limited resource.

5. Known game issues

Microstutters in large hordes

During mass wave events, especially at the "ordo dockets," the AI of dozens of enemies calculating routes and simultaneous attacks can cause occasional frame drops even on powerful CPUs, since much of that calculation falls on a single main thread.

Estado: 2023-2024 performance patches

Shader compilation stutter on first launch

After installing the game or a major update, the first matches can suffer hitching while the engine compiles shaders in the background. It usually disappears after the first few play sessions.

VRAM usage spikes in long levels

In extended missions without a level restart, some players with 6GB of VRAM or less report a progressive memory buildup that can lead to hitching after 30-40 minutes of continuous play.

6. Frequently asked questions

Why does Darktide run poorly even with a powerful GPU?▾
Because the main bottleneck usually isn't the graphics card, but the CPU: the enemy horde AI, which paths and attacks simultaneously, saturates a single processing thread. A top-tier GPU doesn't fix the microstutters if the processor can't keep up.
Is it worth enabling DLSS or FSR in Darktide?▾
Yes, especially at 1440p and 4K resolutions. Balanced or Quality mode offers a considerable performance jump with minimal sharpness loss, very useful given the high cost of the game's volumetric fog and shadows.
Has performance improved since the 2022 launch?▾
Very noticeably. Fatshark released several rounds of performance patches during 2023 and 2024 that improved load distribution across cores and reduced general microstutters, though extreme horde moments remain demanding on the CPU.
Which graphics setting gives the most FPS with the least visual loss?▾
Lowering Volumetric Fog and Shadow Quality to Medium usually gives the best ratio between performance gain and visual fidelity, since they're among the engine's most expensive effects and their reduction is hard to notice mid-combat.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Warhammer 40,000: Darktide →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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