CheckFPS
HomeFPS CalculatorGPUsCompare GPUsOptimize FPS
Little Nightmares 3
Optimization guide · Updated on July 13, 2026

How to improve FPS in Little Nightmares 3 (PC)

Little Nightmares 3 keeps the formula that made the saga iconic — a childhood-horror aesthetic built from crushing scale, silhouettes against the light, and unsettling proportions — but takes the leap to real online co-op for two players, something Supermassive Games built on the foundation left by Tarsier Studios. Visually it's not a game that relies on cutting-edge effects like ray tracing or massive geometry; its technical challenge lies in its art direction, with volumetric fog, high-contrast lighting, and dramatic shadows defining almost every shot. That means it generally runs reasonably well even on modest hardware, though the lighting and fog settings are the ones that weigh the most when you want to sustain a high framerate.

⚠️ Known for: Its dramatic lighting and omnipresent volumetric fog, designed to reinforce the atmospheric horror tone, which are by far the settings that add the most GPU load even though the game overall isn't technically demanding.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
51 FPS
1080p · Ultra · no DLSS
With this guide applied
~75 FPS
1080p · Recommended settings
+ DLSS Quality
~96 FPS
1080p · Settings + DLSS
Logo nvidia
amazonAffiliate link

Want the RTX 3050 at the best price?

Check the current price on Amazon.

View on Amazon →

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +30% free FPS.

Volumetric Fog/Lighting

Recommended: Medium · Visual impact: Medium · Consensus: It's the first setting the community recommends if you're after extra FPS headroom, since in motion the difference between High and Medium is barely noticeable.
+10% FPS

Volumetric fog is the saga's most repeated visual element and also the one that adds the most cost, since the engine calculates light scattering through it in every scene. Lowering it to Medium keeps much of the atmosphere without the full cost of the maximum option.

Shadow Quality

Recommended: Medium · Visual impact: Medium · Consensus: Considered a safe setting to lower; the dramatic contrast stays just as effective on Medium.
+8% FPS

Long, hard shadows are part of the series' visual identity, but their highest resolution implies constant recalculation that penalizes framerate especially in scenes with several light sources.

Texture Quality

Recommended: High · Visual impact: Low · Consensus: Recommended to keep it on High unless you have a card with 4GB of VRAM or less.
+4% FPS

The game's textures cost mostly VRAM rather than raw compute power, so their FPS impact is moderate except on GPUs with very limited memory.

Anti-Aliasing

Recommended: Medium · Visual impact: Low · Consensus: Medium is the recommended point; only raised at low resolutions, where aliasing is more visible.
+5% FPS

Edge smoothing helps clean up the game's painterly look, but at its highest level adds a sampling cost that isn't justified on most screens.

Depth of Field

Recommended: Low · Visual impact: Low · Consensus: Many players lower it without noticing any real loss of the sense of scale the game aims to convey.
+3% FPS

Depth of field reinforces the protagonist's child-sized scale against a giant world, but at its highest level adds a noticeable post-processing cost without changing the scene's readability much.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Ambient Occlusion

Recommended: Medium · Visual impact: Low · Consensus: A secondary setting recommended to squeeze out a bit more performance on tight GPUs.
+5% FPS

Reinforces contact between objects and characters in the game's oppressive spaces, but its most expensive version is barely noticeable next to the dramatic weight already provided by fog and shadows.

Post-Processing

Recommended: Medium · Visual impact: Medium · Consensus: Lowering it to Medium keeps the game's visual identity while freeing up a reasonable FPS margin.
+6% FPS

Groups film grain, vignetting, and color correction that give the game its near-stop-motion finish, all applied as extra passes over the final image.

Particle Quality

Recommended: Medium · Visual impact: Low · Consensus: Moderate impact; recommended to lower only if there are occasional dips in heavily loaded areas.
+5% FPS

Suspended dust and ambient particles reinforce the feeling of cramped, dusty spaces, with a cost that varies quite a bit by scene.

View Distance

Recommended: Medium · Visual impact: Low · Consensus: The community agrees that Medium is practically indistinguishable from High in most scenarios.
+4% FPS

Being mostly interior spaces and corridors with a semi-fixed camera, draw distance rarely shows a difference above Medium.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

4. Tips by GPU

NVIDIA

  • •If your GPU has little VRAM (4GB or less), keep Texture Quality on High instead of Ultra to avoid hitches when loading each new chapter's assets.
  • •Enable the NVIDIA control panel's low-latency mode to reduce input lag during stealth and chase sections, where immediate response matters more than in the rest of the game.
  • •Keep drivers updated, especially near launch, since it's common for them to receive optimization patches in the first few weeks.

AMD

  • •Enable Radeon Anti-Lag to offset the added latency in online co-op mode, where the engine syncs both players' state over the network.
  • •Check that Radeon Chill isn't capping the framerate below your target in the darker, low-motion scenes typical of the game's atmospheric tone.
  • •If you notice drops in areas with heavy volumetric fog, try lowering that specific setting before touching the rest of the graphics section.

Sistema

  • •If playing online co-op, make sure both rigs have a stable connection; latency spikes are more noticeable in stealth sections that require precise sync between the two characters.
  • •Install the game on an SSD to minimize loading times between chapters and reduce the risk of hitches when streaming new textures and assets.
  • •Close recording software or overlays in the background during online co-op sessions, since they can add extra load right when the engine is already managing network sync.

5. Known game issues

Possible stuttering in online co-op mode

Since it syncs both players' state over the network, some connection combinations can generate occasional micro-hitches, especially in sections where both characters must act in coordination.

Performance drops in scenes with dense volumetric fog

Areas with the highest fog density and overlapping dramatic lighting layers can cause GPU load spikes above the rest of the game, even on rigs with headroom elsewhere.

Streaming hitches when changing chapters

The transition between the game's different themed settings, each with its own set of textures and lighting effects, can cause small hitches on mechanical hard drives or with limited available VRAM.

6. Frequently asked questions

Do I need a powerful GPU to play Little Nightmares 3?▾
No. It's a game with a graphics profile focused more on art direction than demanding effects, so it runs well on modest hardware; the fog and lighting settings are the ones that free up the most FPS margin if needed.
Does online co-op mode affect performance?▾
It can introduce the occasional micro-hitch from network sync between both players, but it doesn't represent a significant additional graphical load compared to single-player mode.
Does it have DLSS, FSR, or XeSS?▾
There's no confirmation that the game integrates AI upscaling technologies like DLSS, FSR, or XeSS; given its moderate graphics profile, it likely doesn't need them to maintain a high framerate on most rigs.
What setting should I lower first if I have a limited GPU?▾
Volumetric Fog/Lighting and Shadow Quality free up the most FPS, since they're the visual elements the engine invests the most in to achieve the saga's characteristic atmospheric tone.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Little Nightmares 3 →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

EnebaGame keys on sale

Upcoming games, cheaper with an official key.

  • Assassin's Creed Black Flag Resynced

    Assassin's Creed Black Flag Resynced

    View on Eneba →

  • Halo: Campaign Evolved

    Halo: Campaign Evolved

    View on Eneba →

  • Beast of Reincarnation

    Beast of Reincarnation

    View on Eneba →

  • The Sinking City 2

    The Sinking City 2

    View on Eneba →

  • Resonance: A Plague Tale Legacy

    Resonance: A Plague Tale Legacy

    View on Eneba →

  • Star Wars Zero Company

    Star Wars Zero Company

    View on Eneba →

  • The Blood of Dawnwalker

    The Blood of Dawnwalker

    View on Eneba →

  • Halloween: The Game

    Halloween: The Game

    View on Eneba →

  • Warhammer 40,000: Dawn of War IV

    Warhammer 40,000: Dawn of War IV

    View on Eneba →

  • Silent Hill: Townfall

    Silent Hill: Townfall

    View on Eneba →

Affiliate link

FPS in the most searched games

  • Forza Horizon 6

    Forza Horizon 6 FPS

    Racing

  • Gothic 1 Remake

    Gothic 1 Remake FPS

    Action RPG

  • Subnautica 2

    Subnautica 2 FPS

    Survival

  • 007 First Light

    007 First Light FPS

    Action-Adventure

  • Pragmata

    Pragmata FPS

    Action-Adventure

  • EA Sports FC 26

    EA Sports FC 26 FPS

    Sports

  • ARK: Survival Ascended

    ARK: Survival Ascended FPS

    Survival

  • Final Fantasy VII Rebirth

    Final Fantasy VII Rebirth FPS

    RPG

  • Call of Duty: Warzone

    Call of Duty: Warzone FPS

    Battle Royale

  • Cyberpunk 2077

    Cyberpunk 2077 FPS

    RPG

Performance of the most searched GPUs

  • NVIDIARTX 406055 FPS
  • NVIDIARTX 306048 FPS
  • NVIDIARTX 305035 FPS
  • NVIDIARTX 507092 FPS
  • NVIDIARTX 4060 Ti62 FPS

CheckFPS

CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

200+ games · 135+ GPUs · 141+ CPUs

Legal

  • Privacy Policy
  • Legal Notice
  • Cookie Policy

Useful Links

  • Contact
  • About Us

Data sources & methodology

  • How we calculate FPS
🇪🇸Español🇬🇧English🇧🇷Português🇩🇪Deutsch🇫🇷Français

As an Amazon Associate and Eneba affiliate, CheckFPS earns from qualifying purchases. This does not affect our recommendations or performance estimates.

© 2026 CheckFPS. All rights reserved.