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Hollow Knight: Silksong
Optimization guide · Updated on July 13, 2026

How to improve FPS in Hollow Knight: Silksong (PC)

Hollow Knight: Silksong is a hand-drawn 2D metroidvania on Unity, a direct successor to the original Hollow Knight in terms of technical demand: practically none. Team Cherry is a small studio that prioritizes a clean PC port without complex graphical flourishes, so this game runs at hundreds of FPS on almost any PC with a dedicated GPU from the last 8-10 years. There's no ray tracing here, no upscaling, no volumetric-shadow sliders to squeeze: the real optimization work is about locking in a stable, consistent framerate, because Silksong's combat demands frame-perfect parries, dashes, and jumps where any microstutter can cost you an unfair death.

⚠️ Known for: A stable framerate critical for precision combat (parries, dashes, frame-perfect jumps) matters more than graphical demand; an extremely lightweight 2D Unity engine.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
500 FPS
1080p · Ultra · no DLSS
With this guide applied
~541 FPS
1080p · Recommended settings
+ DLSS Quality
~692 FPS
1080p · Settings + DLSS
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +6% free FPS.

V-Sync

Recommended: On · Visual impact: Imperceptible · Consensus: The Hollow Knight community agrees that stability matters more than raw FPS; many players compete in speedruns and report that an unstable framerate directly affects input timing.
+0% FPS

Silksong doesn't need more than 60-144 FPS to look perfect, but it does need that number to be constant. The game's 2D Unity engine can generate visible tearing during fast horizontal pans if V-Sync is off and the GPU fires well above the monitor's refresh rate.

Frame Rate Cap

Recommended: 144 · Visual impact: Imperceptible · Consensus: A standard practice recommended by both the Unity technical community and PC players, who report less fan noise without losing perceived smoothness.
+0% FPS

Being such a lightweight game, the GPU can render hundreds of FPS effortlessly, which in some cases generates unnecessary heat, fan noise, and, on laptops, throttling that can introduce microstutters. Capping the framerate to a clean multiple of your monitor reduces wear with no visual cost.

Background apps

Recommended: Off · Visual impact: Imperceptible · Consensus: A cross-cutting recommendation from the speedrunning and precision-gaming community: minimize background processes before demanding combat sessions.
+3% FPS

Third-party overlays can introduce occasional microstutters, something almost imperceptible in most games but that in Silksong can desync a parry by a frame.

Display Mode

Recommended: Fullscreen · Visual impact: Imperceptible · Consensus: A standard recommendation in platformers and action games, where input lag matters more than in slower-paced genres; confirmed by the original Hollow Knight community.
+2% FPS

Exclusive fullscreen mode reduces input latency compared to borderless windowed mode, something that in precision platformers like this one is felt more than raw FPS would suggest.

GPU driver update

Recommended: Latest driver · Visual impact: Imperceptible · Consensus: More of a general best practice than a game-specific setting; some users on Steam forums report fixing occasional stutter after updating drivers.
+1% FPS

Silksong won't benefit from AAA-style driver-specific optimizations, but keeping the driver updated avoids occasional Unity compatibility bugs sporadically reported in forums, especially in multi-monitor setups.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Resolution Scale

Recommended: Native · Visual impact: Low · Consensus: Unanimous forum consensus: in 2D games like this one, lowering resolution is counterproductive, since it doesn't free up real performance but does hurt image quality.
+0% FPS

Lowering resolution in such a lightweight 2D game doesn't provide any real extra FPS because the GPU is never the bottleneck; it only hurts the sharpness of the hand-drawn art, which is one of the game's biggest visual strengths.

Anti-Aliasing

Recommended: Low · Visual impact: Low · Consensus: A minor cosmetic setting; the community doesn't report it as relevant to FPS.
+1% FPS

AA in a game with hand-drawn 2D art has an almost negligible performance cost compared to a 3D game. It can be adjusted if you're after a crisper edge on the sprites, but it isn't a real performance lever.

Screen Shake Intensity

Recommended: Low · Visual impact: Medium · Consensus: Recommended by players sensitive to motion sickness and by those who prioritize visual clarity in boss fights with lots of simultaneous effects.
+0% FPS

Doesn't affect performance but does affect the perceived smoothness during intense boss fights. Team Cherry includes accessibility options to reduce screen shake.

Windows Game Mode

Recommended: On · Visual impact: Imperceptible · Consensus: A minor setting generally recommended for timing-sensitive games, with no data suggesting a major specific impact in Silksong.
+2% FPS

Being such an undemanding game, Windows's Game Mode has barely any room to improve anything, but it can marginally help frame-pacing consistency on systems with many background processes.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

4. Tips by GPU

NVIDIA

  • •Any NVIDIA GPU from a GTX 750 Ti onward runs Silksong at max framerate with no effort; recent hardware isn't required.
  • •Enable V-Sync or Fast Sync from the NVIDIA control panel if the game doesn't offer a satisfying sync option in its internal settings.
  • •Don't enable DLSS or any kind of upscaling: it isn't available, and it wouldn't make sense in a natively rendered 2D game with no real GPU cost.

AMD

  • •Same as NVIDIA: any modern AMD GPU is overkill for running the game at target framerate without issue.
  • •Use FreeSync if your monitor supports it to eliminate any residual tearing during fast camera pans without artificially capping FPS.
  • •Avoid enabling Radeon Chill or aggressive FPS limits meant for power saving: they can introduce perceptible microstutter in a game that depends on precise timing.

Sistema

  • •The CPU barely matters: any processor from the last 6-7 years, including entry-level models, runs Silksong with no bottlenecks.
  • •On laptops, watch for thermal throttling: even though the game asks for little, a poorly managed fan or an energy-saving power mode can introduce occasional framerate drops during long sessions.
  • •If you use a controller, update its drivers/firmware to minimize input lag, which in this game matters more than any graphics setting.

5. Known game issues

Occasional microstutters in early map areas

Some players have reported small stutters when entering certain large areas for the first time, likely tied to shader compilation or Unity asset streaming in the background. It tends to disappear after the first visit to the zone.

Behavior with multiple monitors

As with many Unity games, setups with several monitors at different refresh rates can generate tearing or sync issues if the game launches on the wrong monitor. Common fix: move the window to the main monitor before switching to fullscreen.

6. Frequently asked questions

Do I need a powerful GPU to play Hollow Knight: Silksong?▾
No. It's an extremely lightweight 2D game that runs at very high framerates even on integrated GPUs or entry-level cards. The bottleneck is never the graphics hardware.
Why should I cap FPS if my PC can give a lot more?▾
Because more FPS than your monitor can display adds nothing visually and can generate tearing, fan noise, and unnecessary heat. Capping to your screen's refresh rate with V-Sync or a manual cap gives the best experience.
Does Silksong have DLSS, FSR, or any kind of upscaling?▾
No, and it doesn't need it. Being a 2D game with a low graphics load, upscaling makes no technical sense here.
Why does combat feel unresponsive even though I have very high FPS?▾
It's almost always an input lag or frame-pacing issue, not raw FPS. Check that display mode is exclusive fullscreen, that you don't have third-party overlays open, and that V-Sync is configured correctly.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Hollow Knight: Silksong →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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