CheckFPS
HomeFPS CalculatorGPUsCompare GPUsOptimize FPS
Hades II
Optimization guide · Updated on July 13, 2026

How to improve FPS in Hades II (PC)

Hades II is Supergiant Games's isometric action roguelike, with hand-drawn 2D art and a proprietary engine (the same technological lineage as Hades I). Graphically it's a lightweight game: there's no 3D geometry to render, no complex dynamic shadows, no ray tracing. The real bottleneck isn't texture resolution or lighting, but the number of sprites, particles, and effects that pile up on screen during advanced fights, especially when you chain Boons that generate projectiles, summons, or chained effects from several gods at once. The game was in Early Access from May 2024 with frequent performance patches, and reached version 1.0 with a solid optimization baseline inherited from Supergiant's strong technical reputation with the first Hades.

⚠️ Known for: Occasional framerate drops in late-game fights with very stacked builds (many active Boons generating simultaneous particles), especially on the surface of Erebus and in fights with multiple enemies plus summons on screen at once.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 3050

Without optimization (Ultra)
286 FPS
1080p · Ultra · no DLSS
With this guide applied
~391 FPS
1080p · Recommended settings
+ DLSS Quality
~500 FPS
1080p · Settings + DLSS
Logo nvidia
amazonAffiliate link

Want the RTX 3050 at the best price?

Check the current price on Amazon.

View on Amazon →

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +22% free FPS.

FPS Limit

Recommended: Cap frame rate to your monitor refresh rate (e.g. 60 or 144 FPS) instead of leaving it uncapped · Visual impact: Imperceptible · Consensus: A standard recommendation from the community and from the game's own options menu, which includes a native limiter.
+5% FPS

Being a very lightweight 2D game for the GPU, it's easy for the framerate to spike well above the monitor's refresh rate in exploration rooms, generating tearing and unnecessary power/heat, especially on laptops. Capping it to your screen's refresh rate doesn't affect perceived smoothness and reduces thermal throttling during the most demanding combat sequences.

V-Sync

Recommended: Off · Visual impact: Imperceptible · Consensus: Much discussed on Hades II forums; most precision-combat players prefer a frame cap over V-Sync because of input lag.
+4% FPS

V-Sync adds perceptible input lag in an action game with precisely timed dodge rolls. Since Hades II rarely struggles to exceed the monitor's refresh rate, it's preferable to use the built-in FPS limiter instead of traditional V-Sync.

Full-Screen Effects (Screen Shake / Flash)

Recommended: Reduce Screen Shake and Hit Flash intensity in Accessibility options · Visual impact: Low · Consensus: A recurring recommendation in the Hades II community's accessibility and performance guides on Reddit.
+3% FPS

It isn't a raw FPS gain as such, but a reduction of per-frame post-processing load during the highest particle-density moments (several Boons detonating at once). On tight systems (iGPU, laptops), lowering these effects reduces perceptible micro-hitches during combat peaks.

Particle Quality / Visual Effects

Recommended: Low · Visual impact: Medium · Consensus: It's the setting most cited by players with modest hardware to avoid occasional drops in fights with multiple Boons active.
+8% FPS

It's the setting with the biggest real impact in this specific game, because Hades II's bottleneck isn't texture resolution but the number of simultaneous particles on screen during stacked builds with chained Boons. Lowering this quality directly reduces load spikes in the most chaotic fights, which is where the FPS drop is really felt.

Render Resolution

Recommended: Native · Visual impact: Imperceptible · Consensus: Clear consensus: the community advises against touching resolution except on very limited hardware, always prioritizing particle quality.
+2% FPS

Unlike 3D games, lowering resolution in Hades II barely frees up performance because the GPU load never came from heavy pixel shading, but from the number of sprites/particles drawn. The savings are minimal compared to the aesthetic damage in a game whose art direction is a central part of the experience.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Antialiasing

Recommended: Low · Visual impact: Medium · Consensus: Specifically recommended for laptops with integrated graphics in community optimization threads.
+6% FPS

Edge smoothing on hand-drawn 2D art with very defined lines has a proportionally higher cost relative to the rest of the rendering than in a standard 3D game. On integrated GPUs it's one of the settings that makes the most difference when lowered, though it introduces some visible jaggedness on character outlines.

Display Mode

Recommended: Fullscreen · Visual impact: Imperceptible · Consensus: A generally applicable technical recommendation, confirmed by players who monitor frame time during dense fights.
+4% FPS

Borderless windowed mode adds an OS compositing layer that in Hades II translates into somewhat less consistent frame pacing during particle spikes. Exclusive mode avoids that extra layer, at the cost of somewhat slower alt-tab focus switching.

Background Effects in Exploration Rooms (Parallax/Ambient)

Recommended: Reduce background animation detail if the option is exposed in your platform version · Visual impact: Low · Consensus: Mentioned in community optimization guides specifically for outdoor areas, less relevant than the particle setting during combat.
+5% FPS

Hades II's exploration zones (Oceanus, the Dark Forest) use fairly detailed animated parallax layers for ambiance that, while not the main bottleneck, do add constant CPU/GPU load in scenes already loaded with vegetation and weather effects.

Third-Party Overlays (Discord, GeForce Experience, etc.)

Recommended: Disable third-party overlays (Discord, GeForce Experience, RTSS) while playing · Visual impact: Imperceptible · Consensus: A generic performance recommendation consistently applied by the Hades II technical community.
+3% FPS

In a game with CPU spikes during massive particle and enemy spawns, any additional overlay competes for CPU cycles at the worst possible moment. The impact is small but consistent in the occasional drops reported by users.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

4. Tips by GPU

NVIDIA

  • •Enable Low Latency Mode (Ultra) in the NVIDIA Control Panel to reduce input lag in precise dodge combat, since Hades II has no native DLSS or Reflex.
  • •Don't force DLSS or DLDSR via the control panel: being a proprietary 2D engine without support, it can generate artifacts on the hand-drawn art lines instead of improving performance.
  • •Setting Power Management Mode to "Prefer Maximum Performance" avoids micro-stutters during combat particle spikes on mid-range GPUs that sometimes downclock under light loads.

AMD

  • •Enable Radeon Anti-Lag to offset the input lag from borderless windowed mode if you prefer playing that way for multitasking convenience.
  • •There's no need to enable Radeon Boost or FSR: the game is GPU-light and these upscaling technologies provide no real benefit in a 2D title without official support.
  • •On Radeon iGPUs (laptops with an APU), lower particle quality and antialiasing first: they're the two settings with the biggest real impact on this hardware.

Sistema

  • •Close CPU-intensive background processes (browsers with many tabs, streaming clients): Supergiant's proprietary engine relies fairly heavily on a single CPU thread for particle and collision logic.
  • •Install the game on SSD if possible: while asset loading isn't heavy, room transitions and biome screens benefit from shorter load times, especially in long runs.
  • •Always update to the latest game version: Supergiant published several performance patches during Early Access (2024) focused specifically on reducing FPS drops with stacked Boon builds, and 1.0 incorporates those baseline improvements.

5. Known game issues

FPS drops with heavily stacked Boon builds

In advanced runs with Boon combinations that generate multiple simultaneous projectiles or summons (for example, Zeus builds with lightning chains, or Aphrodite Boons with status effects on several enemies at once), some players report occasional framerate drops during the highest particle-density peaks, more noticeable on the surface of Erebus with multiple enemies on screen.

Occasional stuttering on room transitions

Some users reported micro-hitches when entering new rooms during Early Access, attributed to asset streaming and background shader compilation. Supergiant reduced the frequency of these episodes with successive patches through 2024 and in the 1.0 update.

Estado: 1.0

6. Frequently asked questions

Does Hades II need a powerful GPU?▾
No. It's a graphically very lightweight 2D game with a proprietary engine; practically any dedicated GPU from the last 6-8 years, and even many modern integrated GPUs, run it at a stable 60 FPS in most situations. The real challenge isn't raw power, but maintaining framerate during particle peaks in advanced fights.
Why does my framerate drop only in late-game fights and not during exploration?▾
Because Hades II's bottleneck is the number of simultaneous particles and effects, not scene geometry. Stacked builds with several active Boons generate many overlapping visual effects, and that's what really stresses the engine, not the size or detail of exploration areas.
Does it make sense to enable DLSS or FSR in Hades II?▾
No, the game doesn't include native support for upscaling technologies (DLSS/FSR/XeSS) because it doesn't need them: being 2D and GPU-light, forcing them via NVIDIA or AMD control panel provides no real performance gain and can introduce artifacts on the hand-drawn art.
Is Supergiant still optimizing the game after the 1.0 launch?▾
Yes. Supergiant Games has a solid track record of post-launch support (already proven with Hades I), and during the 2024 Early Access it published several patches focused specifically on performance and framerate stability in particle-heavy fights. It's reasonable to expect continuity in that approach after 1.0.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Hades II →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

EnebaGame keys on sale

Upcoming games, cheaper with an official key.

  • Assassin's Creed Black Flag Resynced

    Assassin's Creed Black Flag Resynced

    View on Eneba →

  • Halo: Campaign Evolved

    Halo: Campaign Evolved

    View on Eneba →

  • Beast of Reincarnation

    Beast of Reincarnation

    View on Eneba →

  • The Sinking City 2

    The Sinking City 2

    View on Eneba →

  • Resonance: A Plague Tale Legacy

    Resonance: A Plague Tale Legacy

    View on Eneba →

  • Star Wars Zero Company

    Star Wars Zero Company

    View on Eneba →

  • The Blood of Dawnwalker

    The Blood of Dawnwalker

    View on Eneba →

  • Halloween: The Game

    Halloween: The Game

    View on Eneba →

  • Warhammer 40,000: Dawn of War IV

    Warhammer 40,000: Dawn of War IV

    View on Eneba →

  • Silent Hill: Townfall

    Silent Hill: Townfall

    View on Eneba →

Affiliate link

FPS in the most searched games

  • Forza Horizon 6

    Forza Horizon 6 FPS

    Racing

  • Gothic 1 Remake

    Gothic 1 Remake FPS

    Action RPG

  • Subnautica 2

    Subnautica 2 FPS

    Survival

  • 007 First Light

    007 First Light FPS

    Action-Adventure

  • Pragmata

    Pragmata FPS

    Action-Adventure

  • EA Sports FC 26

    EA Sports FC 26 FPS

    Sports

  • ARK: Survival Ascended

    ARK: Survival Ascended FPS

    Survival

  • Final Fantasy VII Rebirth

    Final Fantasy VII Rebirth FPS

    RPG

  • Call of Duty: Warzone

    Call of Duty: Warzone FPS

    Battle Royale

  • Cyberpunk 2077

    Cyberpunk 2077 FPS

    RPG

Performance of the most searched GPUs

  • AMDRX 9070 XT88 FPS
  • NVIDIARTX 305035 FPS
  • NVIDIARTX 5060 Ti71 FPS
  • NVIDIARTX 3070 Ti65 FPS
  • NVIDIARTX 306048 FPS

CheckFPS

CheckFPS was created by Lluis Enric Mayans, a PC hardware and graphics performance specialist. 200+ games, 135 GPUs, and real benchmark data to help you make better decisions.

200+ games · 135+ GPUs · 141+ CPUs

Legal

  • Privacy Policy
  • Legal Notice
  • Cookie Policy

Useful Links

  • Contact
  • About Us

Data sources & methodology

  • How we calculate FPS
🇪🇸Español🇬🇧English🇧🇷Português🇩🇪Deutsch🇫🇷Français

As an Amazon Associate and Eneba affiliate, CheckFPS earns from qualifying purchases. This does not affect our recommendations or performance estimates.

© 2026 CheckFPS. All rights reserved.