
How to improve FPS in FIFA 24 (PC)
FIFA 24 was the last entry under the FIFA name before the jump to EA Sports FC, and it arrived with HyperMotionV, the motion-capture system that animates all 22 players in real time from real match data. That leap in fidelity comes at a cost: the Frostbite engine splits the load between CPU (animation, ball physics, AI) and GPU (crowds, dynamic lighting, pitch), and on mid-range PCs the result doesn't always deliver the smoothness the marketing promises. For the competitive Ultimate Team player, every frame counts: the timing of a skill move or a shot feels different at 60 than at 120+ FPS.
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Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks).
1. Quick wins (no visual loss)
Start here. Each one adds a little, but together they give +33% free FPS.
Crowd Quality
Crowd Quality controls how many individual spectators are rendered in the stadium and how much cloth physics and lighting they carry. In Frostbite this is one of the most expensive settings because it's thousands of 3D models with their own animation.
Motion Blur
Motion blur smooths fast camera moves and replays, but it adds a post-processing pass that blurs the ball and players during fast plays.
Depth of Field
Depth of field blurs the background in cutscenes and celebrations, a purely aesthetic effect that Frostbite still calculates even when it's barely noticeable during the match.
Anti-Aliasing (TAA)
Frostbite's TAA smooths edges but introduces a slight temporal blur and costs more at high resolutions.
Vertical Sync
V-Sync caps the framerate to the monitor's refresh rate and adds input lag, something critical in a game where shot or skill-move timing depends on immediate response.
2. Medium impact settings
Here's where most of the FPS is. Minor visual impact, major performance impact.
Shadow Quality
Dynamic shadows from 22 players plus the crowd generate many light sources that Frostbite has to constantly recalculate.
Texture Quality
Kit, pitch, and stadium advertising textures weigh on VRAM but barely on compute power if the card has enough memory.
Grass/Pitch Detail
Grass/Pitch Detail affects the density of individual blades of grass and how visually it reacts to dynamic weather and footsteps.
Dynamic Weather and Lighting Effects
Rain, mud buildup on jerseys, and lighting changes in night matches add particles and reflections that Frostbite processes in real time across 22 animated models.
Ambient Occlusion
Ambient occlusion adds contact shading between players, grass, and stadium elements, a subtle effect that's almost entirely lost during the normal pace of a match.
3. Upscaling (DLSS / FSR / XeSS)
The biggest gain in the game. Compatible with almost any modern GPU.
4. Tips by GPU
NVIDIA
- •Enable Reflex/Low Latency Mode "On" in the NVIDIA control panel to reduce input lag in decisive plays like penalties or 1-on-1 duels.
- •Use the NVIDIA panel's FPS limiter instead of the in-game V-Sync to avoid input lag without losing image sync.
- •Update to the latest Game Ready drivers before a competitive session.
AMD
- •Enable Radeon Anti-Lag to offset the input lag introduced by HyperMotionV's animation pipeline in scenes with many players on screen.
- •Set a software FPS limit (with Radeon Chill disabled) to keep frame time stable.
- •Check that the power mode is set to "Performance" in the Adrenalin panel; the default balanced mode can clip GPU clocks during long matches.
Sistema
- •Close third-party overlays (Discord, GeForce Experience, capture tools) during online matches; in Frostbite they can introduce noticeable micro-stutters in shot timing.
- •Prioritize physical core count over raw frequency: HyperMotionV's simultaneous animation for 22 players benefits from good CPU parallelism.
- •Install the game on an SSD; stadium load times and Ultimate Team menu transitions depend heavily on storage speed.
5. Known game issues
Micro-stutters during goal replays
Some users report occasional framerate drops right as the automatic replay starts after a goal, coinciding with the camera switch and loading of crowd celebration effects.
High VRAM usage in Career Mode with custom stadiums
Stadiums with custom skins and logos in Career Mode can push VRAM usage above expected levels, causing FPS dips on cards with 4GB or less.
Perceived input lag in online Ultimate Team
Part of the competitive community reports a greater sense of input delay in Ultimate Team matches compared to offline modes.
Estado: Title Update 4
6. Frequently asked questions
Which setting gives the most FPS in FIFA 24 without losing much visually?▾
Does FIFA 24 have DLSS, FSR, or XeSS?▾
Why does my PC perform worse in FIFA 24 than in other games with less apparent graphical demand?▾
Is it worth going Ultra on high-end graphics cards?▾
Want to know exactly how many FPS YOUR PC will get?
Enter your GPU and CPU in our calculator and measure the real impact of each setting.
Calculate FPS for FIFA 24 →Calculations based on consensus of technical sources and our own FPS model. More about our methodology →