
How Many FPS Does Once Human Get with GTX 1650 Super? Performance at 1080p, 1440p & 4K
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Once Human system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
Upcoming games, cheaper with an official key.
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GTX 1650 Super Specifications
These are the basic specs. The full GTX 1650 Super page adds the rest of the technical data and its FPS game by game, not just in Once Human.
Want the exact Once Human FPS with your GTX 1650 Super?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
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Once Human benchmark on GTX 1650 Super: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Once Human FPS with a GTX 1650 Super and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 38FPS min 34Acceptable | 24FPS min 21Poor | 9FPS min 8Unplayable |
| High | 50FPS min 44Acceptable | 32FPS min 28Acceptable | 12FPS min 11Unplayable |
| Medium | 65FPS min 57Good | 41FPS min 36Acceptable | 16FPS min 14Poor |
| Low | 84FPS min 74Good | 53FPS min 47Acceptable | 21FPS min 19Poor |
| Bottleneck (estimated) | GPU 39% | GPU 61% | GPU 85% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the AMD Ryzen 5 2600 downwards the processor becomes the brake on the GTX 1650 Super. There is 3% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Once Human at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the GTX 1650 Super with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 38 | 48 | 55 |
| 1440p | 24 | 32 | 40 |
| 4K | 9 | 13 | 17 |
About ray tracing: every figure on this page is with ray tracing off. The GTX 1650 Super has no dedicated hardware for it, so it is an option best left disabled.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
Here the graphics card is the brake: the GTX 1650 Super is what caps the frame rate in Once Human. A faster processor would hardly change the result.
Is the GTX 1650 Super Enough for Once Human?
The GTX 1650 Super delivers 38 FPS at 1080p Ultra in Once Human. Performance is acceptable but not ideal. Consider lowering the resolution or quality.
At 1440p it gets 24 FPS and at 4K 9 FPS at Ultra quality.
This GPU does not reach 60 FPS at 1080p Ultra
View recommended GPUs for Once Human→Want more FPS in Once Human?
Our guide collects the settings that give between +40% and +90% FPS in Once Human with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
GTX 1650 Super or RX 590 for Once Human?
In Once Human at 1080p Ultra, the GTX 1650 Super gets 38 FPS and the RX 590 40 FPS. The RX 590 is 5% ahead.
GTX 1650 Super vs RX 590: which one is faster?Other GPUs for Once Human
If none of these convinces you for Once Human, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS




















