
How Many FPS Does Sid Meier's Civilization VI Get with RX 6400? Performance at 1080p, 1440p & 4K

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Sid Meier's Civilization VI system requirements
Official minimum and recommended requirements published by the developer.
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Recommended
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RX 6400 Specifications
These are the basic specs. The full RX 6400 page adds the rest of the technical data and its FPS game by game, not just in Sid Meier's Civilization VI.
Want the exact Sid Meier's Civilization VI FPS with your RX 6400?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
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Sid Meier's Civilization VI benchmark on RX 6400: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Sid Meier's Civilization VI FPS with a RX 6400 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 62FPS min 54Good | 34FPS min 30Acceptable | 11FPS min 10Unplayable |
| High | 81FPS min 70Good | 44FPS min 39Acceptable | 14FPS min 13Unplayable |
| Medium | 106FPS min 92Good | 58FPS min 51Acceptable | 18FPS min 16Poor |
| Low | 137FPS min 119Excellent | 75FPS min 66Good | 23FPS min 21Poor |
| Bottleneck (estimated) | balanced | GPU 45% | GPU 83% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the AMD Ryzen 5 5600 downwards the processor becomes the brake on the RX 6400. There is 35% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Sid Meier's Civilization VI at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RX 6400 with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 62 | 78 | 90 |
| 1440p | 34 | 46 | 56 |
| 4K | 11 | 16 | 20 |
About ray tracing: every figure on this page is with ray tracing off. The RX 6400 does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and FSR is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
The RX 6400 and that processor are well matched in Sid Meier's Civilization VI: neither clearly holds the other back, so the table figures are a fair reflection of the pair. At 4K it flips: there the graphics card becomes the limit.
Is the RX 6400 Enough for Sid Meier's Civilization VI?
The RX 6400 delivers 62 FPS at 1080p Ultra in Sid Meier's Civilization VI. Enough for a smooth 60 FPS experience. For 144Hz, lower the quality to High.
At 1440p it gets 34 FPS and at 4K 11 FPS at Ultra quality.
Want more FPS in Sid Meier's Civilization VI?
Our guide collects the settings that give between +40% and +90% FPS in Sid Meier's Civilization VI with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
RX 6400 or RX 570 4GB for Sid Meier's Civilization VI?
In Sid Meier's Civilization VI at 1080p Ultra, the RX 6400 gets 62 FPS and the RX 570 4GB 64 FPS. The RX 570 4GB is 3% ahead.
RX 6400 vs RX 570 4GB: which one is faster?Other GPUs for Sid Meier's Civilization VI
If none of these convinces you for Sid Meier's Civilization VI, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS

















