
How Many FPS Does Sid Meier's Civilization VI Get with RX 570 4GB? Performance at 1080p, 1440p & 4K

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Sid Meier's Civilization VI system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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RX 570 4GB Specifications
These are the basic specs. The full RX 570 4GB page adds the rest of the technical data and its FPS game by game, not just in Sid Meier's Civilization VI.
Want the exact Sid Meier's Civilization VI FPS with your RX 570 4GB?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
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Sid Meier's Civilization VI benchmark on RX 570 4GB: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Sid Meier's Civilization VI FPS with a RX 570 4GB and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 64FPS min 56Good | 41FPS min 36Acceptable | 13FPS min 12Unplayable |
| High | 83FPS min 72Good | 53FPS min 47Acceptable | 17FPS min 15Poor |
| Medium | 109FPS min 95Good | 70FPS min 62Good | 22FPS min 20Poor |
| Low | 141FPS min 123Excellent | 90FPS min 79Good | 29FPS min 26Poor |
| Bottleneck (estimated) | balanced | GPU 34% | GPU 79% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i5-12400F downwards the processor becomes the brake on the RX 570 4GB. There is 38% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Sid Meier's Civilization VI at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RX 570 4GB with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 64 | 80 | 93 |
| 1440p | 41 | 55 | 68 |
| 4K | 13 | 19 | 24 |
About ray tracing: every figure on this page is with ray tracing off. The RX 570 4GB has no dedicated hardware for it, so it is an option best left disabled.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
The RX 570 4GB and that processor are well matched in Sid Meier's Civilization VI: neither clearly holds the other back, so the table figures are a fair reflection of the pair. At 4K it flips: there the graphics card becomes the limit.
Is the RX 570 4GB Enough for Sid Meier's Civilization VI?
The RX 570 4GB delivers 64 FPS at 1080p Ultra in Sid Meier's Civilization VI. Enough for a smooth 60 FPS experience. For 144Hz, lower the quality to High.
At 1440p it gets 41 FPS and at 4K 13 FPS at Ultra quality.
Want more FPS in Sid Meier's Civilization VI?
Our guide collects the settings that give between +40% and +90% FPS in Sid Meier's Civilization VI with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
RX 570 4GB or RX 470 for Sid Meier's Civilization VI?
In Sid Meier's Civilization VI at 1080p Ultra both land on the same figure: 64 FPS. Price and power draw are what separate them.
RX 570 4GB vs RX 470: which one is faster?Other GPUs for Sid Meier's Civilization VI
If none of these convinces you for Sid Meier's Civilization VI, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS

















