
How Many FPS Does Sid Meier's Civilization VI Get with RX 5700? Performance at 1080p, 1440p & 4K

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Sid Meier's Civilization VI system requirements
Official minimum and recommended requirements published by the developer.
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Recommended
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RX 5700 Specifications
These are the basic specs. The full RX 5700 page adds the rest of the technical data and its FPS game by game, not just in Sid Meier's Civilization VI.
Want the exact Sid Meier's Civilization VI FPS with your RX 5700?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
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Sid Meier's Civilization VI benchmark on RX 5700: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Sid Meier's Civilization VI FPS with a RX 5700 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 180FPS min 96Excellent | 121FPS min 75Excellent | 47FPS min 41Acceptable |
| High | 234FPS min 125Excellent | 157FPS min 97Excellent | 61FPS min 53Good |
| Medium | 307FPS min 164Excellent | 205FPS min 127Excellent | 80FPS min 70Good |
| Low | 397FPS min 212Excellent | 266FPS min 165Excellent | 104FPS min 91Good |
| Bottleneck (estimated) | CPU 58% | CPU 43% | GPU 20% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the RX 5700. There is 16% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Sid Meier's Civilization VI at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RX 5700 with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 180 | 225 | 261 |
| 1440p | 121 | 163 | 200 |
| 4K | 47 | 68 | 87 |
About ray tracing: every figure on this page is with ray tracing off. The RX 5700 has no dedicated hardware for it, so it is an option best left disabled.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the RX 5700 has headroom to spare in Sid Meier's Civilization VI: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the RX 5700 Enough for Sid Meier's Civilization VI?
The RX 5700 delivers 180 FPS at 1080p Ultra in Sid Meier's Civilization VI. More than enough for 144Hz. You can comfortably play at 1440p.
At 1440p it gets 121 FPS and at 4K 47 FPS at Ultra quality.
This GPU is more than enough — you can play at 1440p or 4K comfortably
Want more FPS in Sid Meier's Civilization VI?
Our guide collects the settings that give between +40% and +90% FPS in Sid Meier's Civilization VI with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
RX 5700 or RTX 5050 Laptop for Sid Meier's Civilization VI?
In Sid Meier's Civilization VI at 1080p Ultra both land on the same figure: 180 FPS. Price and power draw are what separate them.
RX 5700 vs RTX 5050 Laptop: which one is faster?Other GPUs for Sid Meier's Civilization VI
If none of these convinces you for Sid Meier's Civilization VI, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS



















