
How Many FPS Does Sid Meier's Civilization VI Get with GTX 1080? Performance at 1080p, 1440p & 4K

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Sid Meier's Civilization VI system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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GTX 1080 Specifications
These are the basic specs. The full GTX 1080 page adds the rest of the technical data and its FPS game by game, not just in Sid Meier's Civilization VI.
Want the exact Sid Meier's Civilization VI FPS with your GTX 1080?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
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Sid Meier's Civilization VI benchmark on GTX 1080: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Sid Meier's Civilization VI FPS with a GTX 1080 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 165FPS min 91Excellent | 115FPS min 73Good | 47FPS min 41Acceptable |
| High | 215FPS min 118Excellent | 150FPS min 95Excellent | 61FPS min 53Good |
| Medium | 281FPS min 155Excellent | 196FPS min 124Excellent | 80FPS min 70Good |
| Low | 363FPS min 200Excellent | 253FPS min 160Excellent | 104FPS min 91Good |
| Bottleneck (estimated) | CPU 55% | CPU 41% | GPU 20% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the GTX 1080. There is 18% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Sid Meier's Civilization VI at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the GTX 1080 with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 165 | 206 | 239 |
| 1440p | 115 | 155 | 190 |
| 4K | 47 | 68 | 87 |
About ray tracing: every figure on this page is with ray tracing off. The GTX 1080 has no dedicated hardware for it, so it is an option best left disabled.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the GTX 1080 has headroom to spare in Sid Meier's Civilization VI: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the GTX 1080 Enough for Sid Meier's Civilization VI?
The GTX 1080 delivers 165 FPS at 1080p Ultra in Sid Meier's Civilization VI. More than enough for 144Hz. You can comfortably play at 1440p.
At 1440p it gets 115 FPS and at 4K 47 FPS at Ultra quality.
This GPU is more than enough — you can play at 1440p or 4K comfortably
Want more FPS in Sid Meier's Civilization VI?
Our guide collects the settings that give between +40% and +90% FPS in Sid Meier's Civilization VI with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
GTX 1080 or NVIDIA TITAN X (Pascal) for Sid Meier's Civilization VI?
In Sid Meier's Civilization VI at 1080p Ultra, the GTX 1080 gets 165 FPS and the NVIDIA TITAN X (Pascal) 173 FPS. The NVIDIA TITAN X (Pascal) is 5% ahead.
GTX 1080 vs NVIDIA TITAN X (Pascal): which one is faster?Other GPUs for Sid Meier's Civilization VI
If none of these convinces you for Sid Meier's Civilization VI, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS

















