
How Many FPS Does Sid Meier's Civilization VI Get with RX 5500 XT? Performance at 1080p, 1440p & 4K

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Sid Meier's Civilization VI system requirements
Official minimum and recommended requirements published by the developer.
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Recommended
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RX 5500 XT Specifications
These are the basic specs. The full RX 5500 XT page adds the rest of the technical data and its FPS game by game, not just in Sid Meier's Civilization VI.
Want the exact Sid Meier's Civilization VI FPS with your RX 5500 XT?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
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Sid Meier's Civilization VI benchmark on RX 5500 XT: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Sid Meier's Civilization VI FPS with a RX 5500 XT and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 91FPS min 62Good | 56FPS min 49Acceptable | 21FPS min 19Poor |
| High | 119FPS min 81Good | 73FPS min 64Good | 27FPS min 24Poor |
| Medium | 155FPS min 105Excellent | 96FPS min 84Good | 36FPS min 32Acceptable |
| Low | 201FPS min 136Excellent | 124FPS min 108Excellent | 46FPS min 41Acceptable |
| Bottleneck (estimated) | CPU 33% | balanced | GPU 66% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the RX 5500 XT. There is 36% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Sid Meier's Civilization VI at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RX 5500 XT with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 91 | 114 | 132 |
| 1440p | 56 | 76 | 92 |
| 4K | 21 | 30 | 39 |
About ray tracing: every figure on this page is with ray tracing off. The RX 5500 XT has no dedicated hardware for it, so it is an option best left disabled.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the RX 5500 XT has headroom to spare in Sid Meier's Civilization VI: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the RX 5500 XT Enough for Sid Meier's Civilization VI?
The RX 5500 XT delivers 91 FPS at 1080p Ultra in Sid Meier's Civilization VI. Enough for a smooth 60 FPS experience. For 144Hz, lower the quality to High.
At 1440p it gets 56 FPS and at 4K 21 FPS at Ultra quality.
Want more FPS in Sid Meier's Civilization VI?
Our guide collects the settings that give between +40% and +90% FPS in Sid Meier's Civilization VI with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
RX 5500 XT or RX Vega 64 for Sid Meier's Civilization VI?
In Sid Meier's Civilization VI at 1080p Ultra, the RX 5500 XT gets 91 FPS and the RX Vega 64 96 FPS. The RX Vega 64 is 5% ahead.
RX 5500 XT vs RX Vega 64: which one is faster?Other GPUs for Sid Meier's Civilization VI
If none of these convinces you for Sid Meier's Civilization VI, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS




















