
How Many FPS Does Warhammer 40,000: Space Marine 2 Get with Arc A580? Performance at 1080p, 1440p & 4K

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Warhammer 40,000: Space Marine 2 system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
Upcoming games, cheaper with an official key.
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Arc A580 Specifications
These are the basic specs. The full Arc A580 page adds the rest of the technical data and its FPS game by game, not just in Warhammer 40,000: Space Marine 2.
Want the exact Warhammer 40,000: Space Marine 2 FPS with your Arc A580?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
- Customize resolution, quality, and RAM
Warhammer 40,000: Space Marine 2 benchmark on Arc A580: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Warhammer 40,000: Space Marine 2 FPS with a Arc A580 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 49FPS min 43Acceptable | 34FPS min 30Acceptable | 15FPS min 13Poor |
| High | 63FPS min 55Good | 44FPS min 39Acceptable | 20FPS min 18Poor |
| Medium | 82FPS min 72Good | 58FPS min 51Acceptable | 26FPS min 23Poor |
| Low | 107FPS min 94Good | 75FPS min 66Good | 33FPS min 29Acceptable |
| Bottleneck (estimated) | GPU 22% | GPU 45% | GPU 76% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the AMD Ryzen 5 3600 downwards the processor becomes the brake on the Arc A580. There is 11% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
XeSS performance: FPS with AI upscaling
Upscaling renders Warhammer 40,000: Space Marine 2 at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the Arc A580 with XeSS enabled, starting from its native Ultra FPS.
| Resolution | Native | XeSS Quality | XeSS Performance |
|---|---|---|---|
| 1080p | 49 | 61 | 71 |
| 1440p | 34 | 46 | 56 |
| 4K | 15 | 22 | 28 |
About ray tracing: every figure on this page is with ray tracing off. The Arc A580 does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and XeSS is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
Here the graphics card is the brake: the Arc A580 is what caps the frame rate in Warhammer 40,000: Space Marine 2. A faster processor would hardly change the result.
Is the Arc A580 Enough for Warhammer 40,000: Space Marine 2?
The Arc A580 delivers 49 FPS at 1080p Ultra in Warhammer 40,000: Space Marine 2. Performance is acceptable but not ideal. Consider lowering the resolution or quality.
At 1440p it gets 34 FPS and at 4K 15 FPS at Ultra quality.
This GPU does not reach 60 FPS at 1080p Ultra
View recommended GPUs for Warhammer 40,000: Space Marine 2→Want more FPS in Warhammer 40,000: Space Marine 2?
Our guide collects the settings that give between +40% and +90% FPS in Warhammer 40,000: Space Marine 2 with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
Arc A580 or RX 6650M for Warhammer 40,000: Space Marine 2?
In Warhammer 40,000: Space Marine 2 at 1080p Ultra, the Arc A580 gets 49 FPS and the RX 6650M 50 FPS. The RX 6650M is 2% ahead.
Arc A580 vs RX 6650M: which one is faster?Other GPUs for Warhammer 40,000: Space Marine 2
If none of these convinces you for Warhammer 40,000: Space Marine 2, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS



















