
How Many FPS Does Once Human Get with Arc A580? Performance at 1080p, 1440p & 4K
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Once Human system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
Upcoming games, cheaper with an official key.
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Arc A580 Specifications
These are the basic specs. The full Arc A580 page adds the rest of the technical data and its FPS game by game, not just in Once Human.
Want the exact Once Human FPS with your Arc A580?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
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Once Human benchmark on Arc A580: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Once Human FPS with a Arc A580 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 54FPS min 47Acceptable | 38FPS min 34Acceptable | 17FPS min 15Poor |
| High | 70FPS min 61Good | 49FPS min 43Acceptable | 22FPS min 20Poor |
| Medium | 91FPS min 80Good | 64FPS min 56Good | 28FPS min 25Poor |
| Low | 118FPS min 103Good | 83FPS min 73Good | 37FPS min 33Acceptable |
| Bottleneck (estimated) | GPU 14% | GPU 40% | GPU 73% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i5-10400F downwards the processor becomes the brake on the Arc A580. There is 15% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
XeSS performance: FPS with AI upscaling
Upscaling renders Once Human at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the Arc A580 with XeSS enabled, starting from its native Ultra FPS.
| Resolution | Native | XeSS Quality | XeSS Performance |
|---|---|---|---|
| 1080p | 54 | 68 | 78 |
| 1440p | 38 | 51 | 63 |
| 4K | 17 | 25 | 31 |
About ray tracing: every figure on this page is with ray tracing off. The Arc A580 does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and XeSS is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
Here the graphics card is the brake: the Arc A580 is what caps the frame rate in Once Human. A faster processor would hardly change the result.
Is the Arc A580 Enough for Once Human?
The Arc A580 delivers 54 FPS at 1080p Ultra in Once Human. Performance is acceptable but not ideal. Consider lowering the resolution or quality.
At 1440p it gets 38 FPS and at 4K 17 FPS at Ultra quality.
This GPU does not reach 60 FPS at 1080p Ultra
View recommended GPUs for Once Human→Want more FPS in Once Human?
Our guide collects the settings that give between +40% and +90% FPS in Once Human with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
Arc A580 or RX 6650M for Once Human?
In Once Human at 1080p Ultra, the Arc A580 gets 54 FPS and the RX 6650M 55 FPS. The RX 6650M is 2% ahead.
Arc A580 vs RX 6650M: which one is faster?Other GPUs for Once Human
If none of these convinces you for Once Human, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS


















